// Copyright 2020 The gVisor Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Package faketime provides a fake clock that implements tcpip.Clock interface. package faketime import ( "container/heap" "fmt" "sync" "time" "gvisor.dev/gvisor/pkg/tcpip" ) // NullClock implements a clock that never advances. type NullClock struct{} var _ tcpip.Clock = (*NullClock)(nil) // NowNanoseconds implements tcpip.Clock.NowNanoseconds. func (*NullClock) NowNanoseconds() int64 { return 0 } // NowMonotonic implements tcpip.Clock.NowMonotonic. func (*NullClock) NowMonotonic() int64 { return 0 } // AfterFunc implements tcpip.Clock.AfterFunc. func (*NullClock) AfterFunc(time.Duration, func()) tcpip.Timer { return nil } type notificationChannels struct { mu struct { sync.Mutex ch []<-chan struct{} } } func (n *notificationChannels) add(ch <-chan struct{}) { n.mu.Lock() defer n.mu.Unlock() n.mu.ch = append(n.mu.ch, ch) } // wait returns once all the notification channels are readable. // // Channels that are added while waiting on existing channels will be waited on // as well. func (n *notificationChannels) wait() { for { n.mu.Lock() ch := n.mu.ch n.mu.ch = nil n.mu.Unlock() if len(ch) == 0 { break } for _, c := range ch { <-c } } } // ManualClock implements tcpip.Clock and only advances manually with Advance // method. type ManualClock struct { // runningTimers tracks the completion of timer callbacks that began running // immediately upon their scheduling. It is used to ensure the proper ordering // of timer callback dispatch. runningTimers notificationChannels mu struct { sync.RWMutex // now is the current (fake) time of the clock. now time.Time // times is min-heap of times. times timeHeap // timers holds the timers scheduled for each time. timers map[time.Time]map[*manualTimer]struct{} } } // NewManualClock creates a new ManualClock instance. func NewManualClock() *ManualClock { c := &ManualClock{} c.mu.Lock() defer c.mu.Unlock() // Set the initial time to a non-zero value since the zero value is used to // detect inactive timers. c.mu.now = time.Unix(0, 0) c.mu.timers = make(map[time.Time]map[*manualTimer]struct{}) return c } var _ tcpip.Clock = (*ManualClock)(nil) // NowNanoseconds implements tcpip.Clock.NowNanoseconds. func (mc *ManualClock) NowNanoseconds() int64 { mc.mu.RLock() defer mc.mu.RUnlock() return mc.mu.now.UnixNano() } // NowMonotonic implements tcpip.Clock.NowMonotonic. func (mc *ManualClock) NowMonotonic() int64 { return mc.NowNanoseconds() } // AfterFunc implements tcpip.Clock.AfterFunc. func (mc *ManualClock) AfterFunc(d time.Duration, f func()) tcpip.Timer { mt := &manualTimer{ clock: mc, f: f, } mc.mu.Lock() defer mc.mu.Unlock() mt.mu.Lock() defer mt.mu.Unlock() mc.resetTimerLocked(mt, d) return mt } // resetTimerLocked schedules a timer to be fired after the given duration. // // Precondition: mc.mu and mt.mu must be locked. func (mc *ManualClock) resetTimerLocked(mt *manualTimer, d time.Duration) { if !mt.mu.firesAt.IsZero() { panic("tried to reset an active timer") } t := mc.mu.now.Add(d) if !mc.mu.now.Before(t) { // If the timer is scheduled to fire immediately, call its callback // in a new goroutine immediately. // // It needs to be called in its own goroutine to escape its current // execution context - like an actual timer. ch := make(chan struct{}) mc.runningTimers.add(ch) go func() { defer close(ch) mt.f() }() return } mt.mu.firesAt = t timers, ok := mc.mu.timers[t] if !ok { timers = make(map[*manualTimer]struct{}) mc.mu.timers[t] = timers heap.Push(&mc.mu.times, t) } timers[mt] = struct{}{} } // stopTimerLocked stops a timer from firing. // // Precondition: mc.mu and mt.mu must be locked. func (mc *ManualClock) stopTimerLocked(mt *manualTimer) { t := mt.mu.firesAt mt.mu.firesAt = time.Time{} if t.IsZero() { panic("tried to stop an inactive timer") } timers, ok := mc.mu.timers[t] if !ok { err := fmt.Sprintf("tried to stop an active timer but the clock does not have anything scheduled for the timer @ t = %s %p\nScheduled timers @:", t.UTC(), mt) for t := range mc.mu.timers { err += fmt.Sprintf("%s\n", t.UTC()) } panic(err) } if _, ok := timers[mt]; !ok { panic(fmt.Sprintf("did not have an entry in timers for an active timer @ t = %s", t.UTC())) } delete(timers, mt) if len(timers) == 0 { delete(mc.mu.timers, t) } } // Advance executes all work that have been scheduled to execute within d from // the current time. Blocks until all work has completed execution. func (mc *ManualClock) Advance(d time.Duration) { // We spawn goroutines for timers that were scheduled to fire at the time of // being reset. Wait for those goroutines to complete before proceeding so // that timer callbacks are called in the right order. mc.runningTimers.wait() mc.mu.Lock() defer mc.mu.Unlock() until := mc.mu.now.Add(d) for mc.mu.times.Len() > 0 { t := heap.Pop(&mc.mu.times).(time.Time) if t.After(until) { // No work to do heap.Push(&mc.mu.times, t) break } timers := mc.mu.timers[t] delete(mc.mu.timers, t) mc.mu.now = t // Mark the timers as inactive since they will be fired. // // This needs to be done while holding mc's lock because we remove the entry // in the map of timers for the current time. If an attempt to stop a // timer is made after mc's lock was dropped but before the timer is // marked inactive, we would panic since no entry exists for the time when // the timer was expected to fire. for mt := range timers { mt.mu.Lock() mt.mu.firesAt = time.Time{} mt.mu.Unlock() } // Release the lock before calling the timer's callback fn since the // callback fn might try to schedule a timer which requires obtaining // mc's lock. mc.mu.Unlock() for mt := range timers { mt.f() } // The timer callbacks may have scheduled a timer to fire immediately. // We spawn goroutines for these timers and need to wait for them to // finish before proceeding so that timer callbacks are called in the // right order. mc.runningTimers.wait() mc.mu.Lock() } mc.mu.now = until } func (mc *ManualClock) resetTimer(mt *manualTimer, d time.Duration) { mc.mu.Lock() defer mc.mu.Unlock() mt.mu.Lock() defer mt.mu.Unlock() if !mt.mu.firesAt.IsZero() { mc.stopTimerLocked(mt) } mc.resetTimerLocked(mt, d) } func (mc *ManualClock) stopTimer(mt *manualTimer) bool { mc.mu.Lock() defer mc.mu.Unlock() mt.mu.Lock() defer mt.mu.Unlock() if mt.mu.firesAt.IsZero() { return false } mc.stopTimerLocked(mt) return true } type manualTimer struct { clock *ManualClock f func() mu struct { sync.Mutex // firesAt is the time when the timer will fire. // // Zero only when the timer is not active. firesAt time.Time } } var _ tcpip.Timer = (*manualTimer)(nil) // Reset implements tcpip.Timer.Reset. func (mt *manualTimer) Reset(d time.Duration) { mt.clock.resetTimer(mt, d) } // Stop implements tcpip.Timer.Stop. func (mt *manualTimer) Stop() bool { return mt.clock.stopTimer(mt) } type timeHeap []time.Time var _ heap.Interface = (*timeHeap)(nil) func (h timeHeap) Len() int { return len(h) } func (h timeHeap) Less(i, j int) bool { return h[i].Before(h[j]) } func (h timeHeap) Swap(i, j int) { h[i], h[j] = h[j], h[i] } func (h *timeHeap) Push(x interface{}) { *h = append(*h, x.(time.Time)) } func (h *timeHeap) Pop() interface{} { last := (*h)[len(*h)-1] *h = (*h)[:len(*h)-1] return last }