package state // List is an intrusive list. Entries can be added to or removed from the list // in O(1) time and with no additional memory allocations. // // The zero value for List is an empty list ready to use. // // To iterate over a list (where l is a List): // for e := l.Front(); e != nil; e = e.Next() { // // do something with e. // } // // +stateify savable type pendingList struct { head *objectEncodeState tail *objectEncodeState } // Reset resets list l to the empty state. func (l *pendingList) Reset() { l.head = nil l.tail = nil } // Empty returns true iff the list is empty. func (l *pendingList) Empty() bool { return l.head == nil } // Front returns the first element of list l or nil. func (l *pendingList) Front() *objectEncodeState { return l.head } // Back returns the last element of list l or nil. func (l *pendingList) Back() *objectEncodeState { return l.tail } // Len returns the number of elements in the list. // // NOTE: This is an O(n) operation. func (l *pendingList) Len() (count int) { for e := l.Front(); e != nil; e = (pendingMapper{}.linkerFor(e)).Next() { count++ } return count } // PushFront inserts the element e at the front of list l. func (l *pendingList) PushFront(e *objectEncodeState) { linker := pendingMapper{}.linkerFor(e) linker.SetNext(l.head) linker.SetPrev(nil) if l.head != nil { pendingMapper{}.linkerFor(l.head).SetPrev(e) } else { l.tail = e } l.head = e } // PushBack inserts the element e at the back of list l. func (l *pendingList) PushBack(e *objectEncodeState) { linker := pendingMapper{}.linkerFor(e) linker.SetNext(nil) linker.SetPrev(l.tail) if l.tail != nil { pendingMapper{}.linkerFor(l.tail).SetNext(e) } else { l.head = e } l.tail = e } // PushBackList inserts list m at the end of list l, emptying m. func (l *pendingList) PushBackList(m *pendingList) { if l.head == nil { l.head = m.head l.tail = m.tail } else if m.head != nil { pendingMapper{}.linkerFor(l.tail).SetNext(m.head) pendingMapper{}.linkerFor(m.head).SetPrev(l.tail) l.tail = m.tail } m.head = nil m.tail = nil } // InsertAfter inserts e after b. func (l *pendingList) InsertAfter(b, e *objectEncodeState) { bLinker := pendingMapper{}.linkerFor(b) eLinker := pendingMapper{}.linkerFor(e) a := bLinker.Next() eLinker.SetNext(a) eLinker.SetPrev(b) bLinker.SetNext(e) if a != nil { pendingMapper{}.linkerFor(a).SetPrev(e) } else { l.tail = e } } // InsertBefore inserts e before a. func (l *pendingList) InsertBefore(a, e *objectEncodeState) { aLinker := pendingMapper{}.linkerFor(a) eLinker := pendingMapper{}.linkerFor(e) b := aLinker.Prev() eLinker.SetNext(a) eLinker.SetPrev(b) aLinker.SetPrev(e) if b != nil { pendingMapper{}.linkerFor(b).SetNext(e) } else { l.head = e } } // Remove removes e from l. func (l *pendingList) Remove(e *objectEncodeState) { linker := pendingMapper{}.linkerFor(e) prev := linker.Prev() next := linker.Next() if prev != nil { pendingMapper{}.linkerFor(prev).SetNext(next) } else if l.head == e { l.head = next } if next != nil { pendingMapper{}.linkerFor(next).SetPrev(prev) } else if l.tail == e { l.tail = prev } linker.SetNext(nil) linker.SetPrev(nil) } // Entry is a default implementation of Linker. Users can add anonymous fields // of this type to their structs to make them automatically implement the // methods needed by List. // // +stateify savable type pendingEntry struct { next *objectEncodeState prev *objectEncodeState } // Next returns the entry that follows e in the list. func (e *pendingEntry) Next() *objectEncodeState { return e.next } // Prev returns the entry that precedes e in the list. func (e *pendingEntry) Prev() *objectEncodeState { return e.prev } // SetNext assigns 'entry' as the entry that follows e in the list. func (e *pendingEntry) SetNext(elem *objectEncodeState) { e.next = elem } // SetPrev assigns 'entry' as the entry that precedes e in the list. func (e *pendingEntry) SetPrev(elem *objectEncodeState) { e.prev = elem }