// Copyright 2018 The gVisor Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package state import ( "fmt" "reflect" "sort" "sync" pb "gvisor.googlesource.com/gvisor/pkg/state/object_go_proto" ) // entry is a single map entry. type entry struct { name string object *pb.Object } // internalMap is the internal Map state. // // These are recycled via a pool to avoid churn. type internalMap struct { // es is encodeState. es *encodeState // ds is decodeState. ds *decodeState // os is current object being decoded. // // This will always be nil during encode. os *objectState // data stores the encoded values. data []entry } var internalMapPool = sync.Pool{ New: func() interface{} { return new(internalMap) }, } // newInternalMap returns a cached map. func newInternalMap(es *encodeState, ds *decodeState, os *objectState) *internalMap { m := internalMapPool.Get().(*internalMap) m.es = es m.ds = ds m.os = os if m.data != nil { m.data = m.data[:0] } return m } // Map is a generic state container. // // This is the object passed to Save and Load in order to store their state. // // Detailed documentation is available in individual methods. type Map struct { *internalMap } // Save adds the given object to the map. // // You should pass always pointers to the object you are saving. For example: // // type X struct { // A int // B *int // } // // func (x *X) Save(m Map) { // m.Save("A", &x.A) // m.Save("B", &x.B) // } // // func (x *X) Load(m Map) { // m.Load("A", &x.A) // m.Load("B", &x.B) // } func (m Map) Save(name string, objPtr interface{}) { m.save(name, reflect.ValueOf(objPtr).Elem(), ".%s") } // SaveValue adds the given object value to the map. // // This should be used for values where pointers are not available, or casts // are required during Save/Load. // // For example, if we want to cast external package type P.Foo to int64: // // type X struct { // A P.Foo // } // // func (x *X) Save(m Map) { // m.SaveValue("A", int64(x.A)) // } // // func (x *X) Load(m Map) { // m.LoadValue("A", new(int64), func(x interface{}) { // x.A = P.Foo(x.(int64)) // }) // } func (m Map) SaveValue(name string, obj interface{}) { m.save(name, reflect.ValueOf(obj), ".(value %s)") } // save is helper for the above. It takes the name of value to save the field // to, the field object (obj), and a format string that specifies how the // field's saving logic is dispatched from the struct (normal, value, etc.). The // format string should expect one string parameter, which is the name of the // field. func (m Map) save(name string, obj reflect.Value, format string) { if m.es == nil { // Not currently encoding. m.Failf("no encode state for %q", name) } // Attempt the encode. // // These are sorted at the end, after all objects are added and will be // sorted and checked for duplicates (see encodeStruct). m.data = append(m.data, entry{ name: name, object: m.es.encodeObject(obj, false, format, name), }) } // Load loads the given object from the map. // // See Save for an example. func (m Map) Load(name string, objPtr interface{}) { m.load(name, reflect.ValueOf(objPtr), false, nil, ".%s") } // LoadWait loads the given objects from the map, and marks it as requiring all // AfterLoad executions to complete prior to running this object's AfterLoad. // // See Save for an example. func (m Map) LoadWait(name string, objPtr interface{}) { m.load(name, reflect.ValueOf(objPtr), true, nil, ".(wait %s)") } // LoadValue loads the given object value from the map. // // See SaveValue for an example. func (m Map) LoadValue(name string, objPtr interface{}, fn func(interface{})) { o := reflect.ValueOf(objPtr) m.load(name, o, true, func() { fn(o.Elem().Interface()) }, ".(value %s)") } // load is helper for the above. It takes the name of value to load the field // from, the target field pointer (objPtr), whether load completion of the // struct depends on the field's load completion (wait), the load completion // logic (fn), and a format string that specifies how the field's loading logic // is dispatched from the struct (normal, wait, value, etc.). The format string // should expect one string parameter, which is the name of the field. func (m Map) load(name string, objPtr reflect.Value, wait bool, fn func(), format string) { if m.ds == nil { // Not currently decoding. m.Failf("no decode state for %q", name) } // Find the object. // // These are sorted up front (and should appear in the state file // sorted as well), so we can do a binary search here to ensure that // large structs don't behave badly. i := sort.Search(len(m.data), func(i int) bool { return m.data[i].name >= name }) if i >= len(m.data) || m.data[i].name != name { // There is no data for this name? m.Failf("no data found for %q", name) } // Perform the decode. m.ds.decodeObject(m.os, objPtr.Elem(), m.data[i].object, format, name) if wait { // Mark this individual object a blocker. m.ds.waitObject(m.os, m.data[i].object, fn) } } // Failf fails the save or restore with the provided message. Processing will // stop after calling Failf, as the state package uses a panic & recover // mechanism for state errors. You should defer any cleanup required. func (m Map) Failf(format string, args ...interface{}) { panic(fmt.Errorf(format, args...)) } // AfterLoad schedules a function execution when all objects have been allocated // and their automated loading and customized load logic have been executed. fn // will not be executed until all of current object's dependencies' AfterLoad() // logic, if exist, have been executed. func (m Map) AfterLoad(fn func()) { if m.ds == nil { // Not currently decoding. m.Failf("not decoding") } // Queue the local callback; this will execute when all of the above // data dependencies have been cleared. m.os.callbacks = append(m.os.callbacks, fn) }