// Copyright 2018 The gVisor Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build go1.11 // +build !go1.16 // Check go:linkname function signatures when updating Go version. // Package sleep allows goroutines to efficiently sleep on multiple sources of // notifications (wakers). It offers O(1) complexity, which is different from // multi-channel selects which have O(n) complexity (where n is the number of // channels) and a considerable constant factor. // // It is similar to edge-triggered epoll waits, where the user registers each // object of interest once, and then can repeatedly wait on all of them. // // A Waker object is used to wake a sleeping goroutine (G) up, or prevent it // from going to sleep next. A Sleeper object is used to receive notifications // from wakers, and if no notifications are available, to optionally sleep until // one becomes available. // // A Waker can be associated with at most one Sleeper, but a Sleeper can be // associated with multiple Wakers. A Sleeper has a list of asserted (ready) // wakers; when Fetch() is called repeatedly, elements from this list are // returned until the list becomes empty in which case the goroutine goes to // sleep. When Assert() is called on a Waker, it adds itself to the Sleeper's // asserted list and wakes the G up from its sleep if needed. // // Sleeper objects are expected to be used as follows, with just one goroutine // executing this code: // // // One time set-up. // s := sleep.Sleeper{} // s.AddWaker(&w1, constant1) // s.AddWaker(&w2, constant2) // // // Called repeatedly. // for { // switch id, _ := s.Fetch(true); id { // case constant1: // // Do work triggered by w1 being asserted. // case constant2: // // Do work triggered by w2 being asserted. // } // } // // And Waker objects are expected to call w.Assert() when they want the sleeper // to wake up and perform work. // // The notifications are edge-triggered, which means that if a Waker calls // Assert() several times before the sleeper has the chance to wake up, it will // only be notified once and should perform all pending work (alternatively, it // can also call Assert() on the waker, to ensure that it will wake up again). // // The "unsafeness" here is in the casts to/from unsafe.Pointer, which is safe // when only one type is used for each unsafe.Pointer (which is the case here), // we should just make sure that this remains the case in the future. The usage // of unsafe package could be confined to sharedWaker and sharedSleeper types // that would hold pointers in atomic.Pointers, but the go compiler currently // can't optimize these as well (it won't inline their method calls), which // reduces performance. package sleep import ( "sync/atomic" "unsafe" ) const ( // preparingG is stored in sleepers to indicate that they're preparing // to sleep. preparingG = 1 ) var ( // assertedSleeper is a sentinel sleeper. A pointer to it is stored in // wakers that are asserted. assertedSleeper Sleeper ) //go:linkname gopark runtime.gopark func gopark(unlockf func(uintptr, *uintptr) bool, wg *uintptr, reason uint8, traceEv byte, traceskip int) //go:linkname goready runtime.goready func goready(g uintptr, traceskip int) // Sleeper allows a goroutine to sleep and receive wake up notifications from // Wakers in an efficient way. // // This is similar to edge-triggered epoll in that wakers are added to the // sleeper once and the sleeper can then repeatedly sleep in O(1) time while // waiting on all wakers. // // None of the methods in a Sleeper can be called concurrently. Wakers that have // been added to a sleeper A can only be added to another sleeper after A.Done() // returns. These restrictions allow this to be implemented lock-free. // // This struct is thread-compatible. type Sleeper struct { // sharedList is a "stack" of asserted wakers. They atomically add // themselves to the front of this list as they become asserted. sharedList unsafe.Pointer // localList is a list of asserted wakers that is only accessible to the // waiter, and thus doesn't have to be accessed atomically. When // fetching more wakers, the waiter will first go through this list, and // only when it's empty will it atomically fetch wakers from // sharedList. localList *Waker // allWakers is a list with all wakers that have been added to this // sleeper. It is used during cleanup to remove associations. allWakers *Waker // waitingG holds the G that is sleeping, if any. It is used by wakers // to determine which G, if any, they should wake. waitingG uintptr } // AddWaker associates the given waker to the sleeper. id is the value to be // returned when the sleeper is woken by the given waker. func (s *Sleeper) AddWaker(w *Waker, id int) { // Add the waker to the list of all wakers. w.allWakersNext = s.allWakers s.allWakers = w w.id = id // Try to associate the waker with the sleeper. If it's already // asserted, we simply enqueue it in the "ready" list. for { p := (*Sleeper)(atomic.LoadPointer(&w.s)) if p == &assertedSleeper { s.enqueueAssertedWaker(w) return } if atomic.CompareAndSwapPointer(&w.s, usleeper(p), usleeper(s)) { return } } } // nextWaker returns the next waker in the notification list, blocking if // needed. func (s *Sleeper) nextWaker(block bool) *Waker { // Attempt to replenish the local list if it's currently empty. if s.localList == nil { for atomic.LoadPointer(&s.sharedList) == nil { // Fail request if caller requested that we // don't block. if !block { return nil } // Indicate to wakers that we're about to sleep, // this allows them to abort the wait by setting // waitingG back to zero (which we'll notice // before committing the sleep). atomic.StoreUintptr(&s.waitingG, preparingG) // Check if something was queued while we were // preparing to sleep. We need this interleaving // to avoid missing wake ups. if atomic.LoadPointer(&s.sharedList) != nil { atomic.StoreUintptr(&s.waitingG, 0) break } // Try to commit the sleep and report it to the // tracer as a select. // // gopark puts the caller to sleep and calls // commitSleep to decide whether to immediately // wake the caller up or to leave it sleeping. const traceEvGoBlockSelect = 24 // See:runtime2.go in the go runtime package for // the values to pass as the waitReason here. const waitReasonSelect = 9 gopark(commitSleep, &s.waitingG, waitReasonSelect, traceEvGoBlockSelect, 0) } // Pull the shared list out and reverse it in the local // list. Given that wakers push themselves in reverse // order, we fix things here. v := (*Waker)(atomic.SwapPointer(&s.sharedList, nil)) for v != nil { cur := v v = v.next cur.next = s.localList s.localList = cur } } // Remove the waker in the front of the list. w := s.localList s.localList = w.next return w } // Fetch fetches the next wake-up notification. If a notification is immediately // available, it is returned right away. Otherwise, the behavior depends on the // value of 'block': if true, the current goroutine blocks until a notification // arrives, then returns it; if false, returns 'ok' as false. // // When 'ok' is true, the value of 'id' corresponds to the id associated with // the waker; when 'ok' is false, 'id' is undefined. // // N.B. This method is *not* thread-safe. Only one goroutine at a time is // allowed to call this method. func (s *Sleeper) Fetch(block bool) (id int, ok bool) { for { w := s.nextWaker(block) if w == nil { return -1, false } // Reassociate the waker with the sleeper. If the waker was // still asserted we can return it, otherwise try the next one. old := (*Sleeper)(atomic.SwapPointer(&w.s, usleeper(s))) if old == &assertedSleeper { return w.id, true } } } // Done is used to indicate that the caller won't use this Sleeper anymore. It // removes the association with all wakers so that they can be safely reused // by another sleeper after Done() returns. func (s *Sleeper) Done() { // Remove all associations that we can, and build a list of the ones // we could not. An association can be removed right away from waker w // if w.s has a pointer to the sleeper, that is, the waker is not // asserted yet. By atomically switching w.s to nil, we guarantee that // subsequent calls to Assert() on the waker will not result in it being // queued to this sleeper. var pending *Waker w := s.allWakers for w != nil { next := w.allWakersNext for { t := atomic.LoadPointer(&w.s) if t != usleeper(s) { w.allWakersNext = pending pending = w break } if atomic.CompareAndSwapPointer(&w.s, t, nil) { break } } w = next } // The associations that we could not remove are either asserted, or in // the process of being asserted, or have been asserted and cleared // before being pulled from the sleeper lists. We must wait for them all // to make it to the sleeper lists, so that we know that the wakers // won't do any more work towards waking this sleeper up. for pending != nil { pulled := s.nextWaker(true) // Remove the waker we just pulled from the list of associated // wakers. prev := &pending for w := *prev; w != nil; w = *prev { if pulled == w { *prev = w.allWakersNext break } prev = &w.allWakersNext } } s.allWakers = nil } // enqueueAssertedWaker enqueues an asserted waker to the "ready" circular list // of wakers that want to notify the sleeper. func (s *Sleeper) enqueueAssertedWaker(w *Waker) { // Add the new waker to the front of the list. for { v := (*Waker)(atomic.LoadPointer(&s.sharedList)) w.next = v if atomic.CompareAndSwapPointer(&s.sharedList, uwaker(v), uwaker(w)) { break } } // Nothing to do if there isn't a G waiting. if atomic.LoadUintptr(&s.waitingG) == 0 { return } // Signal to the sleeper that a waker has been asserted. switch g := atomic.SwapUintptr(&s.waitingG, 0); g { case 0, preparingG: default: // We managed to get a G. Wake it up. goready(g, 0) } } // Waker represents a source of wake-up notifications to be sent to sleepers. A // waker can be associated with at most one sleeper at a time, and at any given // time is either in asserted or non-asserted state. // // Once asserted, the waker remains so until it is manually cleared or a sleeper // consumes its assertion (i.e., a sleeper wakes up or is prevented from going // to sleep due to the waker). // // This struct is thread-safe, that is, its methods can be called concurrently // by multiple goroutines. type Waker struct { // s is the sleeper that this waker can wake up. Only one sleeper at a // time is allowed. This field can have three classes of values: // nil -- the waker is not asserted: it either is not associated with // a sleeper, or is queued to a sleeper due to being previously // asserted. This is the zero value. // &assertedSleeper -- the waker is asserted. // otherwise -- the waker is not asserted, and is associated with the // given sleeper. Once it transitions to asserted state, the // associated sleeper will be woken. s unsafe.Pointer // next is used to form a linked list of asserted wakers in a sleeper. next *Waker // allWakersNext is used to form a linked list of all wakers associated // to a given sleeper. allWakersNext *Waker // id is the value to be returned to sleepers when they wake up due to // this waker being asserted. id int } // Assert moves the waker to an asserted state, if it isn't asserted yet. When // asserted, the waker will cause its matching sleeper to wake up. func (w *Waker) Assert() { // Nothing to do if the waker is already asserted. This check allows us // to complete this case (already asserted) without any interlocked // operations on x86. if atomic.LoadPointer(&w.s) == usleeper(&assertedSleeper) { return } // Mark the waker as asserted, and wake up a sleeper if there is one. switch s := (*Sleeper)(atomic.SwapPointer(&w.s, usleeper(&assertedSleeper))); s { case nil: case &assertedSleeper: default: s.enqueueAssertedWaker(w) } } // Clear moves the waker to then non-asserted state and returns whether it was // asserted before being cleared. // // N.B. The waker isn't removed from the "ready" list of a sleeper (if it // happens to be in one), but the sleeper will notice that it is not asserted // anymore and won't return it to the caller. func (w *Waker) Clear() bool { // Nothing to do if the waker is not asserted. This check allows us to // complete this case (already not asserted) without any interlocked // operations on x86. if atomic.LoadPointer(&w.s) != usleeper(&assertedSleeper) { return false } // Try to store nil in the sleeper, which indicates that the waker is // not asserted. return atomic.CompareAndSwapPointer(&w.s, usleeper(&assertedSleeper), nil) } // IsAsserted returns whether the waker is currently asserted (i.e., if it's // currently in a state that would cause its matching sleeper to wake up). func (w *Waker) IsAsserted() bool { return (*Sleeper)(atomic.LoadPointer(&w.s)) == &assertedSleeper } func usleeper(s *Sleeper) unsafe.Pointer { return unsafe.Pointer(s) } func uwaker(w *Waker) unsafe.Pointer { return unsafe.Pointer(w) }