// Copyright 2018 The gVisor Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package fs import ( "gvisor.dev/gvisor/pkg/context" ) // overlayMountSourceOperations implements MountSourceOperations for an overlay // mount point. The upper filesystem determines the caching behavior of the // overlay. // // +stateify savable type overlayMountSourceOperations struct { upper *MountSource lower *MountSource } func newOverlayMountSource(ctx context.Context, upper, lower *MountSource, flags MountSourceFlags) *MountSource { upper.IncRef() lower.IncRef() msrc := NewMountSource(ctx, &overlayMountSourceOperations{ upper: upper, lower: lower, }, &overlayFilesystem{}, flags) // Use the minimum number to keep resource usage under limits. size := lower.fscache.maxSize if size > upper.fscache.maxSize { size = upper.fscache.maxSize } msrc.fscache.setMaxSize(size) return msrc } // Revalidate implements MountSourceOperations.Revalidate for an overlay by // delegating to the upper filesystem's Revalidate method. We cannot reload // files from the lower filesystem, so we panic if the lower filesystem's // Revalidate method returns true. func (o *overlayMountSourceOperations) Revalidate(ctx context.Context, name string, parent, child *Inode) bool { if child.overlay == nil { panic("overlay cannot revalidate inode that is not an overlay") } // Revalidate is never called on a mount point, so parent and child // must be from the same mount, and thus must both be overlay inodes. if parent.overlay == nil { panic("trying to revalidate an overlay inode but the parent is not an overlay") } // We can't revalidate from the lower filesystem. if child.overlay.lower != nil && o.lower.Revalidate(ctx, name, parent.overlay.lower, child.overlay.lower) { panic("an overlay cannot revalidate file objects from the lower fs") } var revalidate bool child.overlay.copyMu.RLock() if child.overlay.upper != nil { // Does the upper require revalidation? revalidate = o.upper.Revalidate(ctx, name, parent.overlay.upper, child.overlay.upper) } else { // Nothing to revalidate. revalidate = false } child.overlay.copyMu.RUnlock() return revalidate } // Keep implements MountSourceOperations by delegating to the upper // filesystem's Keep method. func (o *overlayMountSourceOperations) Keep(dirent *Dirent) bool { return o.upper.Keep(dirent) } // CacheReaddir implements MountSourceOperations.CacheReaddir for an overlay by // performing the logical AND of the upper and lower filesystems' CacheReaddir // methods. // // N.B. This is fs-global instead of inode-specific because it must always // return the same value. If it was inode-specific, we couldn't guarantee that // property across copy up. func (o *overlayMountSourceOperations) CacheReaddir() bool { return o.lower.CacheReaddir() && o.upper.CacheReaddir() } // ResetInodeMappings propagates the call to both upper and lower MountSource. func (o *overlayMountSourceOperations) ResetInodeMappings() { o.upper.ResetInodeMappings() o.lower.ResetInodeMappings() } // SaveInodeMapping propagates the call to both upper and lower MountSource. func (o *overlayMountSourceOperations) SaveInodeMapping(inode *Inode, path string) { inode.overlay.copyMu.RLock() defer inode.overlay.copyMu.RUnlock() if inode.overlay.upper != nil { o.upper.SaveInodeMapping(inode.overlay.upper, path) } if inode.overlay.lower != nil { o.lower.SaveInodeMapping(inode.overlay.lower, path) } } // Destroy drops references on the upper and lower MountSource. func (o *overlayMountSourceOperations) Destroy(ctx context.Context) { o.upper.DecRef(ctx) o.lower.DecRef(ctx) } // type overlayFilesystem is the filesystem for overlay mounts. // // +stateify savable type overlayFilesystem struct{} // Name implements Filesystem.Name. func (ofs *overlayFilesystem) Name() string { return "overlayfs" } // Flags implements Filesystem.Flags. func (ofs *overlayFilesystem) Flags() FilesystemFlags { return 0 } // AllowUserMount implements Filesystem.AllowUserMount. func (ofs *overlayFilesystem) AllowUserMount() bool { return false } // AllowUserList implements Filesystem.AllowUserList. func (*overlayFilesystem) AllowUserList() bool { return true } // Mount implements Filesystem.Mount. func (ofs *overlayFilesystem) Mount(ctx context.Context, device string, flags MountSourceFlags, data string, _ interface{}) (*Inode, error) { panic("overlayFilesystem.Mount should not be called!") }