// Copyright 2020 The gVisor Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // +build arm64 package arch import ( "golang.org/x/sys/unix" "gvisor.dev/gvisor/pkg/abi/linux" "gvisor.dev/gvisor/pkg/log" "gvisor.dev/gvisor/pkg/sentry/arch/fpu" "gvisor.dev/gvisor/pkg/usermem" ) // SignalContext64 is equivalent to struct sigcontext, the type passed as the // second argument to signal handlers set by signal(2). // // +marshal type SignalContext64 struct { FaultAddr uint64 Regs [31]uint64 Sp uint64 Pc uint64 Pstate uint64 _pad [8]byte // __attribute__((__aligned__(16))) Fpsimd64 FpsimdContext // size = 528 } // +marshal type aarch64Ctx struct { Magic uint32 Size uint32 } // FpsimdContext is equivalent to struct fpsimd_context on arm64 // (arch/arm64/include/uapi/asm/sigcontext.h). // // +marshal type FpsimdContext struct { Head aarch64Ctx Fpsr uint32 Fpcr uint32 Vregs [64]uint64 // actually [32]uint128 } // UContext64 is equivalent to ucontext on arm64(arch/arm64/include/uapi/asm/ucontext.h). // // +marshal type UContext64 struct { Flags uint64 Link uint64 Stack SignalStack Sigset linux.SignalSet // glibc uses a 1024-bit sigset_t _pad [120]byte // (1024 - 64) / 8 = 120 // sigcontext must be aligned to 16-byte _pad2 [8]byte // last for future expansion MContext SignalContext64 } // NewSignalAct implements Context.NewSignalAct. func (c *context64) NewSignalAct() NativeSignalAct { return &SignalAct{} } // NewSignalStack implements Context.NewSignalStack. func (c *context64) NewSignalStack() NativeSignalStack { return &SignalStack{} } // SignalSetup implements Context.SignalSetup. func (c *context64) SignalSetup(st *Stack, act *SignalAct, info *SignalInfo, alt *SignalStack, sigset linux.SignalSet) error { sp := st.Bottom // Construct the UContext64 now since we need its size. uc := &UContext64{ Flags: 0, Stack: *alt, MContext: SignalContext64{ Regs: c.Regs.Regs, Sp: c.Regs.Sp, Pc: c.Regs.Pc, Pstate: c.Regs.Pstate, }, Sigset: sigset, } if linux.Signal(info.Signo) == linux.SIGSEGV || linux.Signal(info.Signo) == linux.SIGBUS { uc.MContext.FaultAddr = info.Addr() } ucSize := uc.SizeBytes() // frameSize = ucSize + sizeof(siginfo). // sizeof(siginfo) == 128. // R30 stores the restorer address. frameSize := ucSize + 128 frameBottom := (sp - usermem.Addr(frameSize)) & ^usermem.Addr(15) sp = frameBottom + usermem.Addr(frameSize) st.Bottom = sp // Prior to proceeding, figure out if the frame will exhaust the range // for the signal stack. This is not allowed, and should immediately // force signal delivery (reverting to the default handler). if act.IsOnStack() && alt.IsEnabled() && !alt.Contains(frameBottom) { return unix.EFAULT } // Adjust the code. info.FixSignalCodeForUser() // Set up the stack frame. if _, err := info.CopyOut(st, StackBottomMagic); err != nil { return err } infoAddr := st.Bottom if _, err := uc.CopyOut(st, StackBottomMagic); err != nil { return err } ucAddr := st.Bottom // Set up registers. c.Regs.Sp = uint64(st.Bottom) c.Regs.Pc = act.Handler c.Regs.Regs[0] = uint64(info.Signo) c.Regs.Regs[1] = uint64(infoAddr) c.Regs.Regs[2] = uint64(ucAddr) c.Regs.Regs[30] = uint64(act.Restorer) // Save the thread's floating point state. c.sigFPState = append(c.sigFPState, c.fpState) // Signal handler gets a clean floating point state. c.fpState = fpu.NewState() return nil } // SignalRestore implements Context.SignalRestore. func (c *context64) SignalRestore(st *Stack, rt bool) (linux.SignalSet, SignalStack, error) { // Copy out the stack frame. var uc UContext64 if _, err := uc.CopyIn(st, StackBottomMagic); err != nil { return 0, SignalStack{}, err } var info SignalInfo if _, err := info.CopyIn(st, StackBottomMagic); err != nil { return 0, SignalStack{}, err } // Restore registers. c.Regs.Regs = uc.MContext.Regs c.Regs.Pc = uc.MContext.Pc c.Regs.Sp = uc.MContext.Sp c.Regs.Pstate = uc.MContext.Pstate // Restore floating point state. l := len(c.sigFPState) if l > 0 { c.fpState = c.sigFPState[l-1] // NOTE(cl/133042258): State save requires that any slice // elements from '[len:cap]' to be zero value. c.sigFPState[l-1] = nil c.sigFPState = c.sigFPState[0 : l-1] } else { // This might happen if sigreturn(2) calls are unbalanced with // respect to signal handler entries. This is not expected so // don't bother to do anything fancy with the floating point // state. log.Warningf("sigreturn unable to restore application fpstate") } return uc.Sigset, uc.Stack, nil }