// Copyright 2018 The gVisor Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. /* Package server provides a basic control server interface. Note that no objects are registered by default. Users must provide their own implementations of the control interface. */ package server import ( "os" "time" "gvisor.dev/gvisor/pkg/log" "gvisor.dev/gvisor/pkg/sync" "gvisor.dev/gvisor/pkg/unet" "gvisor.dev/gvisor/pkg/urpc" ) // curUID is the unix user ID of the user that the control server is running as. var curUID = os.Getuid() // Server is a basic control server. type Server struct { // socket is our bound socket. socket *unet.ServerSocket // server is our rpc server. server *urpc.Server // wg waits for the accept loop to terminate. wg sync.WaitGroup } // New returns a new bound control server. func New(socket *unet.ServerSocket) *Server { return &Server{ socket: socket, server: urpc.NewServer(), } } // FD returns the file descriptor that the server is running on. func (s *Server) FD() int { return s.socket.FD() } // Wait waits for the main server goroutine to exit. This should be // called after a call to Serve. func (s *Server) Wait() { s.wg.Wait() } // Stop stops the server. Note that this function should only be called once // and the server should not be used afterwards. func (s *Server) Stop(timeout time.Duration) { s.socket.Close() s.Wait() // This will cause existing clients to be terminated safely. If the // registered handlers have a Stop callback, it will be called. s.server.Stop(timeout) } // StartServing starts listening for connect and spawns the main service // goroutine for handling incoming control requests. StartServing does not // block; to wait for the control server to exit, call Wait. func (s *Server) StartServing() error { // Actually start listening. if err := s.socket.Listen(); err != nil { return err } s.wg.Add(1) go func() { // S/R-SAFE: does not impact state directly. s.serve() s.wg.Done() }() return nil } // serve is the body of the main service goroutine. It handles incoming control // connections and dispatches requests to registered objects. func (s *Server) serve() { for { // Accept clients. conn, err := s.socket.Accept() if err != nil { return } ucred, err := conn.GetPeerCred() if err != nil { log.Warningf("Control couldn't get credentials: %s", err.Error()) conn.Close() continue } // Only allow this user and root. if int(ucred.Uid) != curUID && ucred.Uid != 0 { // Authentication failed. log.Warningf("Control auth failure: other UID = %d, current UID = %d", ucred.Uid, curUID) conn.Close() continue } // Handle the connection non-blockingly. s.server.StartHandling(conn) } } // Register registers a specific control interface with the server. func (s *Server) Register(obj interface{}) { s.server.Register(obj) } // CreateFromFD creates a new control bound to the given 'fd'. It has no // registered interfaces and will not start serving until StartServing is // called. func CreateFromFD(fd int) (*Server, error) { socket, err := unet.NewServerSocket(fd) if err != nil { return nil, err } return New(socket), nil } // Create creates a new control server with an abstract unix socket // with the given address, which must must be unique and a valid // abstract socket name. func Create(addr string) (*Server, error) { socket, err := unet.Bind(addr, false) if err != nil { return nil, err } return New(socket), nil } // CreateSocket creates a socket that can be used with control server, // but doesn't start control server. 'addr' must be a valid and unique // abstract socket name. Returns socket's FD, -1 in case of error. func CreateSocket(addr string) (int, error) { socket, err := unet.Bind(addr, false) if err != nil { return -1, err } return socket.Release() }