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Previously, TCP_NODELAY was always enabled and we would lie about it being
configurable. TCP_NODELAY is now disabled by default (to match Linux) in the
socket layer so that non-gVisor users don't automatically start using this
questionable optimization.
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Currently, in the face of FileMem fragmentation and a large sendmsg or
recvmsg call, host sockets may pass > 1024 iovecs to the host, which
will immediately cause the host to return EMSGSIZE.
When we detect this case, use a single intermediate buffer to pass to
the kernel, copying to/from the src/dst buffer.
To avoid creating unbounded intermediate buffers, enforce message size
checks and truncation w.r.t. the send buffer size. The same
functionality is added to netstack unix sockets for feature parity.
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Previously, if address resolution for UDP or Ping sockets required sending
packets using Write in Transport layer, Resolve would return ErrWouldBlock
and Write would return ErrNoLinkAddress. Meanwhile startAddressResolution
would run in background. Further calls to Write using same address would also
return ErrNoLinkAddress until resolution has been completed successfully.
Since Write is not allowed to block and System Calls need to be
interruptible in System Call layer, the caller to Write is responsible for
blocking upon return of ErrWouldBlock.
Now, when startAddressResolution is called a notification channel for
the completion of the address resolution is returned.
The channel will traverse up to the calling function of Write as well as
ErrNoLinkAddress. Once address resolution is complete (success or not) the
channel is closed. The caller would call Write again to send packets and
check if address resolution was compeleted successfully or not.
Fixes google/gvisor#5
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Netstack needs to be portable, so this seems to be preferable to using raw
system calls.
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Fixes #27
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So that when saving TCP endpoint in these states, there is no pending or
background activities.
Also lift tcp network save rejection error to tcpip package.
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Previously, dual stack UDP sockets bound to an IPv4 address could not use
sendto to communicate with IPv4 addresses. Further, dual stack UDP sockets
bound to an IPv6 address could use sendto to communicate with IPv4 addresses.
Neither of these behaviors are consistent with Linux.
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So that when saving TCP endpoint in these states, there is no pending or
background activities.
Also lift tcp network save rejection error to tcpip package.
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