diff options
Diffstat (limited to 'test/packetimpact/testbench/connections.go')
-rw-r--r-- | test/packetimpact/testbench/connections.go | 743 |
1 files changed, 468 insertions, 275 deletions
diff --git a/test/packetimpact/testbench/connections.go b/test/packetimpact/testbench/connections.go index 2b8e2f005..169db01b0 100644 --- a/test/packetimpact/testbench/connections.go +++ b/test/packetimpact/testbench/connections.go @@ -63,229 +63,469 @@ func pickPort() (int, uint16, error) { return fd, uint16(newSockAddrInet4.Port), nil } -// TCPIPv4 maintains state about a TCP/IPv4 connection. -type TCPIPv4 struct { - outgoing Layers - incoming Layers - LocalSeqNum seqnum.Value - RemoteSeqNum seqnum.Value - SynAck *TCP - sniffer Sniffer - injector Injector - portPickerFD int - t *testing.T +// layerState stores the state of a layer of a connection. +type layerState interface { + // outgoing returns an outgoing layer to be sent in a frame. + outgoing() Layer + + // incoming creates an expected Layer for comparing against a received Layer. + // Because the expectation can depend on values in the received Layer, it is + // an input to incoming. For example, the ACK number needs to be checked in a + // TCP packet but only if the ACK flag is set in the received packet. + incoming(received Layer) Layer + + // sent updates the layerState based on the Layer that was sent. The input is + // a Layer with all prev and next pointers populated so that the entire frame + // as it was sent is available. + sent(sent Layer) error + + // received updates the layerState based on a Layer that is receieved. The + // input is a Layer with all prev and next pointers populated so that the + // entire frame as it was receieved is available. + received(received Layer) error + + // close frees associated resources held by the LayerState. + close() error } -// tcpLayerIndex is the position of the TCP layer in the TCPIPv4 connection. It -// is the third, after Ethernet and IPv4. -const tcpLayerIndex int = 2 +// etherState maintains state about an Ethernet connection. +type etherState struct { + out, in Ether +} -// NewTCPIPv4 creates a new TCPIPv4 connection with reasonable defaults. -func NewTCPIPv4(t *testing.T, outgoingTCP, incomingTCP TCP) TCPIPv4 { +var _ layerState = (*etherState)(nil) + +// newEtherState creates a new etherState. +func newEtherState(out, in Ether) (*etherState, error) { lMAC, err := tcpip.ParseMACAddress(*localMAC) if err != nil { - t.Fatalf("can't parse localMAC %q: %s", *localMAC, err) + return nil, err } rMAC, err := tcpip.ParseMACAddress(*remoteMAC) if err != nil { - t.Fatalf("can't parse remoteMAC %q: %s", *remoteMAC, err) + return nil, err } - - portPickerFD, localPort, err := pickPort() - if err != nil { - t.Fatalf("can't pick a port: %s", err) + s := etherState{ + out: Ether{SrcAddr: &lMAC, DstAddr: &rMAC}, + in: Ether{SrcAddr: &rMAC, DstAddr: &lMAC}, } + if err := s.out.merge(&out); err != nil { + return nil, err + } + if err := s.in.merge(&in); err != nil { + return nil, err + } + return &s, nil +} + +func (s *etherState) outgoing() Layer { + return &s.out +} + +func (s *etherState) incoming(Layer) Layer { + return deepcopy.Copy(&s.in).(Layer) +} + +func (*etherState) sent(Layer) error { + return nil +} + +func (*etherState) received(Layer) error { + return nil +} + +func (*etherState) close() error { + return nil +} + +// ipv4State maintains state about an IPv4 connection. +type ipv4State struct { + out, in IPv4 +} + +var _ layerState = (*ipv4State)(nil) + +// newIPv4State creates a new ipv4State. +func newIPv4State(out, in IPv4) (*ipv4State, error) { lIP := tcpip.Address(net.ParseIP(*localIPv4).To4()) rIP := tcpip.Address(net.ParseIP(*remoteIPv4).To4()) - - sniffer, err := NewSniffer(t) - if err != nil { - t.Fatalf("can't make new sniffer: %s", err) + s := ipv4State{ + out: IPv4{SrcAddr: &lIP, DstAddr: &rIP}, + in: IPv4{SrcAddr: &rIP, DstAddr: &lIP}, + } + if err := s.out.merge(&out); err != nil { + return nil, err } + if err := s.in.merge(&in); err != nil { + return nil, err + } + return &s, nil +} - injector, err := NewInjector(t) +func (s *ipv4State) outgoing() Layer { + return &s.out +} + +func (s *ipv4State) incoming(Layer) Layer { + return deepcopy.Copy(&s.in).(Layer) +} + +func (*ipv4State) sent(Layer) error { + return nil +} + +func (*ipv4State) received(Layer) error { + return nil +} + +func (*ipv4State) close() error { + return nil +} + +// tcpState maintains state about a TCP connection. +type tcpState struct { + out, in TCP + localSeqNum, remoteSeqNum *seqnum.Value + synAck *TCP + portPickerFD int +} + +var _ layerState = (*tcpState)(nil) + +// SeqNumValue is a helper routine that allocates a new seqnum.Value value to +// store v and returns a pointer to it. +func SeqNumValue(v seqnum.Value) *seqnum.Value { + return &v +} + +// newTCPState creates a new TCPState. +func newTCPState(out, in TCP) (*tcpState, error) { + portPickerFD, localPort, err := pickPort() if err != nil { - t.Fatalf("can't make new injector: %s", err) + return nil, err + } + s := tcpState{ + out: TCP{SrcPort: &localPort}, + in: TCP{DstPort: &localPort}, + localSeqNum: SeqNumValue(seqnum.Value(rand.Uint32())), + portPickerFD: portPickerFD, + } + if err := s.out.merge(&out); err != nil { + return nil, err } + if err := s.in.merge(&in); err != nil { + return nil, err + } + return &s, nil +} - newOutgoingTCP := &TCP{ - SrcPort: &localPort, +func (s *tcpState) outgoing() Layer { + newOutgoing := deepcopy.Copy(s.out).(TCP) + if s.localSeqNum != nil { + newOutgoing.SeqNum = Uint32(uint32(*s.localSeqNum)) } - if err := newOutgoingTCP.merge(outgoingTCP); err != nil { - t.Fatalf("can't merge %+v into %+v: %s", outgoingTCP, newOutgoingTCP, err) + if s.remoteSeqNum != nil { + newOutgoing.AckNum = Uint32(uint32(*s.remoteSeqNum)) } - newIncomingTCP := &TCP{ - DstPort: &localPort, + return &newOutgoing +} + +func (s *tcpState) incoming(received Layer) Layer { + tcpReceived, ok := received.(*TCP) + if !ok { + return nil } - if err := newIncomingTCP.merge(incomingTCP); err != nil { - t.Fatalf("can't merge %+v into %+v: %s", incomingTCP, newIncomingTCP, err) + newIn := deepcopy.Copy(s.in).(TCP) + if s.remoteSeqNum != nil { + newIn.SeqNum = Uint32(uint32(*s.remoteSeqNum)) } - return TCPIPv4{ - outgoing: Layers{ - &Ether{SrcAddr: &lMAC, DstAddr: &rMAC}, - &IPv4{SrcAddr: &lIP, DstAddr: &rIP}, - newOutgoingTCP}, - incoming: Layers{ - &Ether{SrcAddr: &rMAC, DstAddr: &lMAC}, - &IPv4{SrcAddr: &rIP, DstAddr: &lIP}, - newIncomingTCP}, - sniffer: sniffer, - injector: injector, - portPickerFD: portPickerFD, - t: t, - LocalSeqNum: seqnum.Value(rand.Uint32()), + if s.localSeqNum != nil && (*tcpReceived.Flags&header.TCPFlagAck) != 0 { + // The caller didn't specify an AckNum so we'll expect the calculated one, + // but only if the ACK flag is set because the AckNum is not valid in a + // header if ACK is not set. + newIn.AckNum = Uint32(uint32(*s.localSeqNum)) } + return &newIn } -// Close the injector and sniffer associated with this connection. -func (conn *TCPIPv4) Close() { - conn.sniffer.Close() - conn.injector.Close() - if err := unix.Close(conn.portPickerFD); err != nil { - conn.t.Fatalf("can't close portPickerFD: %s", err) +func (s *tcpState) sent(sent Layer) error { + tcp, ok := sent.(*TCP) + if !ok { + return fmt.Errorf("can't update tcpState with %T Layer", sent) } - conn.portPickerFD = -1 + for current := tcp.next(); current != nil; current = current.next() { + s.localSeqNum.UpdateForward(seqnum.Size(current.length())) + } + if tcp.Flags != nil && *tcp.Flags&(header.TCPFlagSyn|header.TCPFlagFin) != 0 { + s.localSeqNum.UpdateForward(1) + } + return nil } -// CreateFrame builds a frame for the connection with tcp overriding defaults -// and additionalLayers added after the TCP header. -func (conn *TCPIPv4) CreateFrame(tcp TCP, additionalLayers ...Layer) Layers { - if tcp.SeqNum == nil { - tcp.SeqNum = Uint32(uint32(conn.LocalSeqNum)) +func (s *tcpState) received(l Layer) error { + tcp, ok := l.(*TCP) + if !ok { + return fmt.Errorf("can't update tcpState with %T Layer", l) } - if tcp.AckNum == nil { - tcp.AckNum = Uint32(uint32(conn.RemoteSeqNum)) + s.remoteSeqNum = SeqNumValue(seqnum.Value(*tcp.SeqNum)) + if *tcp.Flags&(header.TCPFlagSyn|header.TCPFlagFin) != 0 { + s.remoteSeqNum.UpdateForward(1) } - layersToSend := deepcopy.Copy(conn.outgoing).(Layers) - if err := layersToSend[tcpLayerIndex].(*TCP).merge(tcp); err != nil { - conn.t.Fatalf("can't merge %+v into %+v: %s", tcp, layersToSend[tcpLayerIndex], err) + for current := tcp.next(); current != nil; current = current.next() { + s.remoteSeqNum.UpdateForward(seqnum.Size(current.length())) } - layersToSend = append(layersToSend, additionalLayers...) - return layersToSend + return nil } -// SendFrame sends a frame with reasonable defaults. -func (conn *TCPIPv4) SendFrame(frame Layers) { - outBytes, err := frame.toBytes() - if err != nil { - conn.t.Fatalf("can't build outgoing TCP packet: %s", err) +// close frees the port associated with this connection. +func (s *tcpState) close() error { + if err := unix.Close(s.portPickerFD); err != nil { + return err } - conn.injector.Send(outBytes) + s.portPickerFD = -1 + return nil +} + +// udpState maintains state about a UDP connection. +type udpState struct { + out, in UDP + portPickerFD int +} - // Compute the next TCP sequence number. - for i := tcpLayerIndex + 1; i < len(frame); i++ { - conn.LocalSeqNum.UpdateForward(seqnum.Size(frame[i].length())) +var _ layerState = (*udpState)(nil) + +// newUDPState creates a new udpState. +func newUDPState(out, in UDP) (*udpState, error) { + portPickerFD, localPort, err := pickPort() + if err != nil { + return nil, err } - tcp := frame[tcpLayerIndex].(*TCP) - if tcp.Flags != nil && *tcp.Flags&(header.TCPFlagSyn|header.TCPFlagFin) != 0 { - conn.LocalSeqNum.UpdateForward(1) + s := udpState{ + out: UDP{SrcPort: &localPort}, + in: UDP{DstPort: &localPort}, + portPickerFD: portPickerFD, + } + if err := s.out.merge(&out); err != nil { + return nil, err + } + if err := s.in.merge(&in); err != nil { + return nil, err } + return &s, nil } -// Send a packet with reasonable defaults and override some fields by tcp. -func (conn *TCPIPv4) Send(tcp TCP, additionalLayers ...Layer) { - conn.SendFrame(conn.CreateFrame(tcp, additionalLayers...)) +func (s *udpState) outgoing() Layer { + return &s.out +} + +func (s *udpState) incoming(Layer) Layer { + return deepcopy.Copy(&s.in).(Layer) +} + +func (*udpState) sent(l Layer) error { + return nil } -// Recv gets a packet from the sniffer within the timeout provided. -// If no packet arrives before the timeout, it returns nil. -func (conn *TCPIPv4) Recv(timeout time.Duration) *TCP { - layers := conn.RecvFrame(timeout) - if tcpLayerIndex < len(layers) { - return layers[tcpLayerIndex].(*TCP) +func (*udpState) received(l Layer) error { + return nil +} + +// close frees the port associated with this connection. +func (s *udpState) close() error { + if err := unix.Close(s.portPickerFD); err != nil { + return err } + s.portPickerFD = -1 return nil } -// RecvFrame gets a frame (of type Layers) within the timeout provided. -// If no frame arrives before the timeout, it returns nil. -func (conn *TCPIPv4) RecvFrame(timeout time.Duration) Layers { - deadline := time.Now().Add(timeout) - for { - timeout = time.Until(deadline) - if timeout <= 0 { - break - } - b := conn.sniffer.Recv(timeout) - if b == nil { - break +// Connection holds a collection of layer states for maintaining a connection +// along with sockets for sniffer and injecting packets. +type Connection struct { + layerStates []layerState + injector Injector + sniffer Sniffer + t *testing.T +} + +// match tries to match each Layer in received against the incoming filter. If +// received is longer than layerStates then that may still count as a match. The +// reverse is never a match. override overrides the default matchers for each +// Layer. +func (conn *Connection) match(override, received Layers) bool { + if len(received) < len(conn.layerStates) { + return false + } + for i, s := range conn.layerStates { + toMatch := s.incoming(received[i]) + if toMatch == nil { + return false } - layers := Parse(ParseEther, b) - if !conn.incoming.match(layers) { - continue // Ignore packets that don't match the expected incoming. + if i < len(override) { + toMatch.merge(override[i]) } - tcpHeader := (layers[tcpLayerIndex]).(*TCP) - conn.RemoteSeqNum = seqnum.Value(*tcpHeader.SeqNum) - if *tcpHeader.Flags&(header.TCPFlagSyn|header.TCPFlagFin) != 0 { - conn.RemoteSeqNum.UpdateForward(1) + if !toMatch.match(received[i]) { + return false } - for i := tcpLayerIndex + 1; i < len(layers); i++ { - conn.RemoteSeqNum.UpdateForward(seqnum.Size(layers[i].length())) + } + return true +} + +// Close frees associated resources held by the Connection. +func (conn *Connection) Close() { + if err := conn.sniffer.close(); err != nil { + conn.t.Fatal(err) + } + if err := conn.injector.close(); err != nil { + conn.t.Fatal(err) + } + for _, s := range conn.layerStates { + if err := s.close(); err != nil { + conn.t.Fatalf("unable to close %+v: %s", s, err) } - return layers } - return nil } -// Drain drains the sniffer's receive buffer by receiving packets until there's -// nothing else to receive. -func (conn *TCPIPv4) Drain() { - conn.sniffer.Drain() +// CreateFrame builds a frame for the connection with layer overriding defaults +// of the innermost layer and additionalLayers added after it. +func (conn *Connection) CreateFrame(layer Layer, additionalLayers ...Layer) Layers { + var layersToSend Layers + for _, s := range conn.layerStates { + layersToSend = append(layersToSend, s.outgoing()) + } + if err := layersToSend[len(layersToSend)-1].merge(layer); err != nil { + conn.t.Fatalf("can't merge %+v into %+v: %s", layer, layersToSend[len(layersToSend)-1], err) + } + layersToSend = append(layersToSend, additionalLayers...) + return layersToSend } -// Expect a packet that matches the provided tcp within the timeout specified. -// If it doesn't arrive in time, it returns nil. -func (conn *TCPIPv4) Expect(tcp TCP, timeout time.Duration) (*TCP, error) { - // We cannot implement this directly using ExpectFrame as we cannot specify - // the Payload part. - deadline := time.Now().Add(timeout) - var allTCP []string - for { - var gotTCP *TCP - if timeout = time.Until(deadline); timeout > 0 { - gotTCP = conn.Recv(timeout) - } - if gotTCP == nil { - return nil, fmt.Errorf("got %d packets:\n%s", len(allTCP), strings.Join(allTCP, "\n")) - } - if tcp.match(gotTCP) { - return gotTCP, nil +// SendFrame sends a frame on the wire and updates the state of all layers. +func (conn *Connection) SendFrame(frame Layers) { + outBytes, err := frame.toBytes() + if err != nil { + conn.t.Fatalf("can't build outgoing TCP packet: %s", err) + } + conn.injector.Send(outBytes) + + // frame might have nil values where the caller wanted to use default values. + // sentFrame will have no nil values in it because it comes from parsing the + // bytes that were actually sent. + sentFrame := parse(parseEther, outBytes) + // Update the state of each layer based on what was sent. + for i, s := range conn.layerStates { + if err := s.sent(sentFrame[i]); err != nil { + conn.t.Fatalf("Unable to update the state of %+v with %s: %s", s, sentFrame[i], err) } - allTCP = append(allTCP, gotTCP.String()) } } -// ExpectFrame expects a frame that matches the specified layers within the +// Send a packet with reasonable defaults. Potentially override the final layer +// in the connection with the provided layer and add additionLayers. +func (conn *Connection) Send(layer Layer, additionalLayers ...Layer) { + conn.SendFrame(conn.CreateFrame(layer, additionalLayers...)) +} + +// recvFrame gets the next successfully parsed frame (of type Layers) within the +// timeout provided. If no parsable frame arrives before the timeout, it returns +// nil. +func (conn *Connection) recvFrame(timeout time.Duration) Layers { + if timeout <= 0 { + return nil + } + b := conn.sniffer.Recv(timeout) + if b == nil { + return nil + } + return parse(parseEther, b) +} + +// Expect a frame with the final layerStates layer matching the provided Layer +// within the timeout specified. If it doesn't arrive in time, it returns nil. +func (conn *Connection) Expect(layer Layer, timeout time.Duration) (Layer, error) { + // Make a frame that will ignore all but the final layer. + layers := make([]Layer, len(conn.layerStates)) + layers[len(layers)-1] = layer + + gotFrame, err := conn.ExpectFrame(layers, timeout) + if err != nil { + return nil, err + } + if len(conn.layerStates)-1 < len(gotFrame) { + return gotFrame[len(conn.layerStates)-1], nil + } + conn.t.Fatal("the received frame should be at least as long as the expected layers") + return nil, fmt.Errorf("the received frame should be at least as long as the expected layers") +} + +// ExpectFrame expects a frame that matches the provided Layers within the // timeout specified. If it doesn't arrive in time, it returns nil. -func (conn *TCPIPv4) ExpectFrame(layers Layers, timeout time.Duration) Layers { +func (conn *Connection) ExpectFrame(layers Layers, timeout time.Duration) (Layers, error) { deadline := time.Now().Add(timeout) + var allLayers []string for { - timeout = time.Until(deadline) - if timeout <= 0 { - return nil + var gotLayers Layers + if timeout = time.Until(deadline); timeout > 0 { + gotLayers = conn.recvFrame(timeout) + } + if gotLayers == nil { + return nil, fmt.Errorf("got %d packets:\n%s", len(allLayers), strings.Join(allLayers, "\n")) } - gotLayers := conn.RecvFrame(timeout) - if layers.match(gotLayers) { - return gotLayers + if conn.match(layers, gotLayers) { + for i, s := range conn.layerStates { + if err := s.received(gotLayers[i]); err != nil { + conn.t.Fatal(err) + } + } + return gotLayers, nil } + allLayers = append(allLayers, fmt.Sprintf("%s", gotLayers)) } } -// ExpectData is a convenient method that expects a TCP packet along with -// the payload to arrive within the timeout specified. If it doesn't arrive -// in time, it causes a fatal test failure. -func (conn *TCPIPv4) ExpectData(tcp TCP, data []byte, timeout time.Duration) { - expected := []Layer{&Ether{}, &IPv4{}, &tcp} - if len(data) > 0 { - expected = append(expected, &Payload{Bytes: data}) +// Drain drains the sniffer's receive buffer by receiving packets until there's +// nothing else to receive. +func (conn *Connection) Drain() { + conn.sniffer.Drain() +} + +// TCPIPv4 maintains the state for all the layers in a TCP/IPv4 connection. +type TCPIPv4 Connection + +// NewTCPIPv4 creates a new TCPIPv4 connection with reasonable defaults. +func NewTCPIPv4(t *testing.T, outgoingTCP, incomingTCP TCP) TCPIPv4 { + etherState, err := newEtherState(Ether{}, Ether{}) + if err != nil { + t.Fatalf("can't make etherState: %s", err) + } + ipv4State, err := newIPv4State(IPv4{}, IPv4{}) + if err != nil { + t.Fatalf("can't make ipv4State: %s", err) + } + tcpState, err := newTCPState(outgoingTCP, incomingTCP) + if err != nil { + t.Fatalf("can't make tcpState: %s", err) } - if conn.ExpectFrame(expected, timeout) == nil { - conn.t.Fatalf("expected to get a TCP frame %s with payload %x", &tcp, data) + injector, err := NewInjector(t) + if err != nil { + t.Fatalf("can't make injector: %s", err) + } + sniffer, err := NewSniffer(t) + if err != nil { + t.Fatalf("can't make sniffer: %s", err) + } + + return TCPIPv4{ + layerStates: []layerState{etherState, ipv4State, tcpState}, + injector: injector, + sniffer: sniffer, + t: t, } } -// Handshake performs a TCP 3-way handshake. +// Handshake performs a TCP 3-way handshake. The input Connection should have a +// final TCP Layer. func (conn *TCPIPv4) Handshake() { // Send the SYN. conn.Send(TCP{Flags: Uint8(header.TCPFlagSyn)}) @@ -295,138 +535,111 @@ func (conn *TCPIPv4) Handshake() { if synAck == nil { conn.t.Fatalf("didn't get synack during handshake: %s", err) } - conn.SynAck = synAck + conn.layerStates[len(conn.layerStates)-1].(*tcpState).synAck = synAck // Send an ACK. conn.Send(TCP{Flags: Uint8(header.TCPFlagAck)}) } -// UDPIPv4 maintains state about a UDP/IPv4 connection. -type UDPIPv4 struct { - outgoing Layers - incoming Layers - sniffer Sniffer - injector Injector - portPickerFD int - t *testing.T +// ExpectData is a convenient method that expects a Layer and the Layer after +// it. If it doens't arrive in time, it returns nil. +func (conn *TCPIPv4) ExpectData(tcp *TCP, payload *Payload, timeout time.Duration) (Layers, error) { + expected := make([]Layer, len(conn.layerStates)) + expected[len(expected)-1] = tcp + if payload != nil { + expected = append(expected, payload) + } + return (*Connection)(conn).ExpectFrame(expected, timeout) +} + +// Send a packet with reasonable defaults. Potentially override the TCP layer in +// the connection with the provided layer and add additionLayers. +func (conn *TCPIPv4) Send(tcp TCP, additionalLayers ...Layer) { + (*Connection)(conn).Send(&tcp, additionalLayers...) } -// udpLayerIndex is the position of the UDP layer in the UDPIPv4 connection. It -// is the third, after Ethernet and IPv4. -const udpLayerIndex int = 2 +// Close frees associated resources held by the TCPIPv4 connection. +func (conn *TCPIPv4) Close() { + (*Connection)(conn).Close() +} + +// Expect a frame with the TCP layer matching the provided TCP within the +// timeout specified. If it doesn't arrive in time, it returns nil. +func (conn *TCPIPv4) Expect(tcp TCP, timeout time.Duration) (*TCP, error) { + layer, err := (*Connection)(conn).Expect(&tcp, timeout) + if layer == nil { + return nil, err + } + gotTCP, ok := layer.(*TCP) + if !ok { + conn.t.Fatalf("expected %s to be TCP", layer) + } + return gotTCP, err +} + +// RemoteSeqNum returns the next expected sequence number from the DUT. +func (conn *TCPIPv4) RemoteSeqNum() *seqnum.Value { + state, ok := conn.layerStates[len(conn.layerStates)-1].(*tcpState) + if !ok { + conn.t.Fatalf("expected final state of %v to be tcpState", conn.layerStates) + } + return state.remoteSeqNum +} + +// Drain drains the sniffer's receive buffer by receiving packets until there's +// nothing else to receive. +func (conn *TCPIPv4) Drain() { + conn.sniffer.Drain() +} + +// UDPIPv4 maintains the state for all the layers in a UDP/IPv4 connection. +type UDPIPv4 Connection // NewUDPIPv4 creates a new UDPIPv4 connection with reasonable defaults. func NewUDPIPv4(t *testing.T, outgoingUDP, incomingUDP UDP) UDPIPv4 { - lMAC, err := tcpip.ParseMACAddress(*localMAC) + etherState, err := newEtherState(Ether{}, Ether{}) if err != nil { - t.Fatalf("can't parse localMAC %q: %s", *localMAC, err) + t.Fatalf("can't make etherState: %s", err) } - - rMAC, err := tcpip.ParseMACAddress(*remoteMAC) + ipv4State, err := newIPv4State(IPv4{}, IPv4{}) if err != nil { - t.Fatalf("can't parse remoteMAC %q: %s", *remoteMAC, err) + t.Fatalf("can't make ipv4State: %s", err) } - - portPickerFD, localPort, err := pickPort() + tcpState, err := newUDPState(outgoingUDP, incomingUDP) if err != nil { - t.Fatalf("can't pick a port: %s", err) + t.Fatalf("can't make udpState: %s", err) } - lIP := tcpip.Address(net.ParseIP(*localIPv4).To4()) - rIP := tcpip.Address(net.ParseIP(*remoteIPv4).To4()) - - sniffer, err := NewSniffer(t) + injector, err := NewInjector(t) if err != nil { - t.Fatalf("can't make new sniffer: %s", err) + t.Fatalf("can't make injector: %s", err) } - - injector, err := NewInjector(t) + sniffer, err := NewSniffer(t) if err != nil { - t.Fatalf("can't make new injector: %s", err) + t.Fatalf("can't make sniffer: %s", err) } - newOutgoingUDP := &UDP{ - SrcPort: &localPort, - } - if err := newOutgoingUDP.merge(outgoingUDP); err != nil { - t.Fatalf("can't merge %+v into %+v: %s", outgoingUDP, newOutgoingUDP, err) - } - newIncomingUDP := &UDP{ - DstPort: &localPort, - } - if err := newIncomingUDP.merge(incomingUDP); err != nil { - t.Fatalf("can't merge %+v into %+v: %s", incomingUDP, newIncomingUDP, err) - } return UDPIPv4{ - outgoing: Layers{ - &Ether{SrcAddr: &lMAC, DstAddr: &rMAC}, - &IPv4{SrcAddr: &lIP, DstAddr: &rIP}, - newOutgoingUDP}, - incoming: Layers{ - &Ether{SrcAddr: &rMAC, DstAddr: &lMAC}, - &IPv4{SrcAddr: &rIP, DstAddr: &lIP}, - newIncomingUDP}, - sniffer: sniffer, - injector: injector, - portPickerFD: portPickerFD, - t: t, + layerStates: []layerState{etherState, ipv4State, tcpState}, + injector: injector, + sniffer: sniffer, + t: t, } } -// Close the injector and sniffer associated with this connection. -func (conn *UDPIPv4) Close() { - conn.sniffer.Close() - conn.injector.Close() - if err := unix.Close(conn.portPickerFD); err != nil { - conn.t.Fatalf("can't close portPickerFD: %s", err) - } - conn.portPickerFD = -1 -} - -// CreateFrame builds a frame for the connection with the provided udp -// overriding defaults and the additionalLayers added after the UDP header. -func (conn *UDPIPv4) CreateFrame(udp UDP, additionalLayers ...Layer) Layers { - layersToSend := deepcopy.Copy(conn.outgoing).(Layers) - if err := layersToSend[udpLayerIndex].(*UDP).merge(udp); err != nil { - conn.t.Fatalf("can't merge %+v into %+v: %s", udp, layersToSend[udpLayerIndex], err) - } - layersToSend = append(layersToSend, additionalLayers...) - return layersToSend +// CreateFrame builds a frame for the connection with layer overriding defaults +// of the innermost layer and additionalLayers added after it. +func (conn *UDPIPv4) CreateFrame(layer Layer, additionalLayers ...Layer) Layers { + return (*Connection)(conn).CreateFrame(layer, additionalLayers...) } -// SendFrame sends a frame with reasonable defaults. +// SendFrame sends a frame on the wire and updates the state of all layers. func (conn *UDPIPv4) SendFrame(frame Layers) { - outBytes, err := frame.toBytes() - if err != nil { - conn.t.Fatalf("can't build outgoing UDP packet: %s", err) - } - conn.injector.Send(outBytes) -} - -// Send a packet with reasonable defaults and override some fields by udp. -func (conn *UDPIPv4) Send(udp UDP, additionalLayers ...Layer) { - conn.SendFrame(conn.CreateFrame(udp, additionalLayers...)) + (*Connection)(conn).SendFrame(frame) } -// Recv gets a packet from the sniffer within the timeout provided. If no packet -// arrives before the timeout, it returns nil. -func (conn *UDPIPv4) Recv(timeout time.Duration) *UDP { - deadline := time.Now().Add(timeout) - for { - timeout = time.Until(deadline) - if timeout <= 0 { - break - } - b := conn.sniffer.Recv(timeout) - if b == nil { - break - } - layers := Parse(ParseEther, b) - if !conn.incoming.match(layers) { - continue // Ignore packets that don't match the expected incoming. - } - return (layers[udpLayerIndex]).(*UDP) - } - return nil +// Close frees associated resources held by the UDPIPv4 connection. +func (conn *UDPIPv4) Close() { + (*Connection)(conn).Close() } // Drain drains the sniffer's receive buffer by receiving packets until there's @@ -434,23 +647,3 @@ func (conn *UDPIPv4) Recv(timeout time.Duration) *UDP { func (conn *UDPIPv4) Drain() { conn.sniffer.Drain() } - -// Expect a packet that matches the provided udp within the timeout specified. -// If it doesn't arrive in time, the test fails. -func (conn *UDPIPv4) Expect(udp UDP, timeout time.Duration) (*UDP, error) { - deadline := time.Now().Add(timeout) - var allUDP []string - for { - var gotUDP *UDP - if timeout = time.Until(deadline); timeout > 0 { - gotUDP = conn.Recv(timeout) - } - if gotUDP == nil { - return nil, fmt.Errorf("got %d packets:\n%s", len(allUDP), strings.Join(allUDP, "\n")) - } - if udp.match(gotUDP) { - return gotUDP, nil - } - allUDP = append(allUDP, gotUDP.String()) - } -} |