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diff --git a/test/packetimpact/README.md b/test/packetimpact/README.md new file mode 100644 index 000000000..a82ad996a --- /dev/null +++ b/test/packetimpact/README.md @@ -0,0 +1,681 @@ +# Packetimpact + +## What is packetimpact? + +Packetimpact is a tool for platform-independent network testing. It is heavily +inspired by [packetdrill](https://github.com/google/packetdrill). It creates two +docker containers connected by a network. One is for the test bench, which +operates the test. The other is for the device-under-test (DUT), which is the +software being tested. The test bench communicates over the network with the DUT +to check correctness of the network. + +### Goals + +Packetimpact aims to provide: + +* A **multi-platform** solution that can test both Linux and gVisor. +* **Conciseness** on par with packetdrill scripts. +* **Control-flow** like for loops, conditionals, and variables. +* **Flexibilty** to specify every byte in a packet or use multiple sockets. + +## When to use packetimpact? + +There are a few ways to write networking tests for gVisor currently: + +* [Go unit tests](https://github.com/google/gvisor/tree/master/pkg/tcpip) +* [syscall tests](https://github.com/google/gvisor/tree/master/test/syscalls/linux) +* [packetdrill tests](https://github.com/google/gvisor/tree/master/test/packetdrill) +* packetimpact tests + +The right choice depends on the needs of the test. + +Feature | Go unit test | syscall test | packetdrill | packetimpact +-------------- | ------------ | ------------ | ----------- | ------------ +Multi-platform | no | **YES** | **YES** | **YES** +Concise | no | somewhat | somewhat | **VERY** +Control-flow | **YES** | **YES** | no | **YES** +Flexible | **VERY** | no | somewhat | **VERY** + +### Go unit tests + +If the test depends on the internals of gVisor and doesn't need to run on Linux +or other platforms for comparison purposes, a Go unit test can be appropriate. +They can observe internals of gVisor networking. The downside is that they are +**not concise** and **not multi-platform**. If you require insight on gVisor +internals, this is the right choice. + +### Syscall tests + +Syscall tests are **multi-platform** but cannot examine the internals of gVisor +networking. They are **concise**. They can use **control-flow** structures like +conditionals, for loops, and variables. However, they are limited to only what +the POSIX interface provides so they are **not flexible**. For example, you +would have difficulty writing a syscall test that intentionally sends a bad IP +checksum. Or if you did write that test with raw sockets, it would be very +**verbose** to write a test that intentionally send wrong checksums, wrong +protocols, wrong sequence numbers, etc. + +### Packetdrill tests + +Packetdrill tests are **multi-platform** and can run against both Linux and +gVisor. They are **concise** and use a special packetdrill scripting language. +They are **more flexible** than a syscall test in that they can send packets +that a syscall test would have difficulty sending, like a packet with a +calcuated ACK number. But they are also somewhat limimted in flexibiilty in that +they can't do tests with multiple sockets. They have **no control-flow** ability +like variables or conditionals. For example, it isn't possible to send a packet +that depends on the window size of a previous packet because the packetdrill +language can't express that. Nor could you branch based on whether or not the +other side supports window scaling, for example. + +### Packetimpact tests + +Packetimpact tests are similar to Packetdrill tests except that they are written +in Go instead of the packetdrill scripting language. That gives them all the +**control-flow** abilities of Go (loops, functions, variables, etc). They are +**multi-platform** in the same way as packetdrill tests but even more +**flexible** because Go is more expressive than the scripting language of +packetdrill. However, Go is **not as concise** as the packetdrill language. Many +design decisions below are made to mitigate that. + +## How it works + +``` + Testbench Device-Under-Test (DUT) + +-------------------+ +------------------------+ + | | TEST NET | | + | rawsockets.go <-->| <===========> | <---+ | + | ^ | | | | + | | | | | | + | v | | | | + | unittest | | | | + | ^ | | | | + | | | | | | + | v | | v | + | dut.go <========gRPC========> posix server | + | | CONTROL NET | | + +-------------------+ +------------------------+ +``` + +Two docker containers are created by a "runner" script, one for the testbench +and the other for the device under test (DUT). The script connects the two +containers with a control network and test network. It also does some other +tasks like waiting until the DUT is ready before starting the test and disabling +Linux networking that would interfere with the test bench. + +### DUT + +The DUT container runs a program called the "posix_server". The posix_server is +written in c++ for maximum portability. It is compiled on the host. The script +that starts the containers copies it into the DUT's container and runs it. It's +job is to receive directions from the test bench on what actions to take. For +this, the posix_server does three steps in a loop: + +1. Listen for a request from the test bench. +2. Execute a command. +3. Send the response back to the test bench. + +The requests and responses are +[protobufs](https://developers.google.com/protocol-buffers) and the +communication is done with [gRPC](https://grpc.io/). The commands run are +[POSIX socket commands](https://en.wikipedia.org/wiki/Berkeley_sockets#Socket_API_functions), +with the inputs and outputs converted into protobuf requests and responses. All +communication is on the control network, so that the test network is unaffected +by extra packets. + +For example, this is the request and response pair to call +[`socket()`](http://man7.org/linux/man-pages/man2/socket.2.html): + +```protocol-buffer +message SocketRequest { + int32 domain = 1; + int32 type = 2; + int32 protocol = 3; +} + +message SocketResponse { + int32 fd = 1; + int32 errno_ = 2; +} +``` + +##### Alternatives considered + +* We could have use JSON for communication instead. It would have been a + lighter-touch than protobuf but protobuf handles all the data type and has + strict typing to prevent a class of errors. The test bench could be written + in other languages, too. +* Instead of mimicking the POSIX interfaces, arguments could have had a more + natural form, like the `bind()` getting a string IP address instead of bytes + in a `sockaddr_t`. However, conforming to the existing structures keeps more + of the complexity in Go and keeps the posix_server simpler and thus more + likely to compile everywhere. + +### Test Bench + +The test bench does most of the work in a test. It is a Go program that compiles +on the host and is copied by the script into test bench's container. It is a +regular [go unit test](https://golang.org/pkg/testing/) that imports the test +bench framework. The test bench framwork is based on three basic utilities: + +* Commanding the DUT to run POSIX commands and return responses. +* Sending raw packets to the DUT on the test network. +* Listening for raw packets from the DUT on the test network. + +#### DUT commands + +To keep the interface to the DUT consistent and easy-to-use, each POSIX command +supported by the posix_server is wrapped in functions with signatures similar to +the ones in the [Go unix package](https://godoc.org/golang.org/x/sys/unix). This +way all the details of endianess and (un)marshalling of go structs such as +[unix.Timeval](https://godoc.org/golang.org/x/sys/unix#Timeval) is handled in +one place. This also makes it straight-forward to convert tests that use `unix.` +or `syscall.` calls to `dut.` calls. + +For example, creating a connection to the DUT and commanding it to make a socket +looks like this: + +```go +dut := testbench.NewDut(t) +fd, err := dut.SocketWithErrno(unix.AF_INET, unix.SOCK_STREAM, unix.IPPROTO_IP) +if fd < 0 { + t.Fatalf(...) +} +``` + +Because the usual case is to fail the test when the DUT fails to create a +socket, there is a concise version of each of the `...WithErrno` functions that +does that: + +```go +dut := testbench.NewDut(t) +fd := dut.Socket(unix.AF_INET, unix.SOCK_STREAM, unix.IPPROTO_IP) +``` + +The DUT and other structs in the code store a `*testing.T` so that they can +provide versions of functions that call `t.Fatalf(...)`. This helps keep tests +concise. + +##### Alternatives considered + +* Instead of mimicking the `unix.` go interface, we could have invented a more + natural one, like using `float64` instead of `Timeval`. However, using the + same function signatures that `unix.` has makes it easier to convert code to + `dut.`. Also, using an existing interface ensures that we don't invent an + interface that isn't extensible. For example, if we invented a function for + `bind()` that didn't support IPv6 and later we had to add a second `bind6()` + function. + +#### Sending/Receiving Raw Packets + +The framework wraps POSIX sockets for sending and receiving raw frames. Both +send and receive are synchronous commands. +[SO_RCVTIMEO](http://man7.org/linux/man-pages/man7/socket.7.html) is used to set +a timeout on the receive commands. For ease of use, these are wrapped in an +`Injector` and a `Sniffer`. They have functions: + +```go +func (s *Sniffer) Recv(timeout time.Duration) []byte {...} +func (i *Injector) Send(b []byte) {...} +``` + +##### Alternatives considered + +* [gopacket](https://github.com/google/gopacket) pcap has raw socket support + but requires cgo. cgo is not guaranteed to be portable from the host to the + container and in practice, the container doesn't recognize binaries built on + the host if they use cgo. +* Both gVisor and gopacket have the ability to read and write pcap files + without cgo but that is insufficient here because we can't just replay pcap + files, we need a more dynamic solution. +* The sniffer and injector can't share a socket because they need to be bound + differently. +* Sniffing could have been done asynchronously with channels, obviating the + need for `SO_RCVTIMEO`. But that would introduce asynchronous complication. + `SO_RCVTIMEO` is well supported on the test bench. + +#### `Layer` struct + +A large part of packetimpact tests is creating packets to send and comparing +received packets against expectations. To keep tests concise, it is useful to be +able to specify just the important parts of packets that need to be set. For +example, sending a packet with default values except for TCP Flags. And for +packets received, it's useful to be able to compare just the necessary parts of +received packets and ignore the rest. + +To aid in both of those, Go structs with optional fields are created for each +encapsulation type, such as IPv4, TCP, and Ethernet. This is inspired by +[scapy](https://scapy.readthedocs.io/en/latest/). For example, here is the +struct for Ethernet: + +```go +type Ether struct { + LayerBase + SrcAddr *tcpip.LinkAddress + DstAddr *tcpip.LinkAddress + Type *tcpip.NetworkProtocolNumber +} +``` + +Each struct has the same fields as those in the +[gVisor headers](https://github.com/google/gvisor/tree/master/pkg/tcpip/header) +but with a pointer for each field that may be `nil`. + +##### Alternatives considered + +* Just use []byte like gVisor headers do. The drawback is that it makes the + tests more verbose. + * For example, there would be no way to call `Send(myBytes)` concisely and + indicate if the checksum should be calculated automatically versus + overridden. The only way would be to add lines to the test to calculate + it before each Send, which is wordy. Or make multiple versions of Send: + one that checksums IP, one that doesn't, one that checksums TCP, one + that does both, etc. That would be many combinations. + * Filtering inputs would become verbose. Either: + * large conditionals that need to be repeated many places: + `h[FlagOffset] == SYN && h[LengthOffset:LengthOffset+2] == ...` or + * Many functions, one per field, like: `filterByFlag(myBytes, SYN)`, + `filterByLength(myBytes, 20)`, `filterByNextProto(myBytes, 0x8000)`, + etc. + * Using pointers allows us to combine `Layer`s with reflection. So the + default `Layers` can be overridden by a `Layers` with just the TCP + conection's src/dst which can be overridden by one with just a test + specific TCP window size. + * It's a proven way to separate the details of a packet from the byte + format as shown by scapy's success. +* Use packetgo. It's more general than parsing packets with gVisor. However: + * packetgo doesn't have optional fields so many of the above problems + still apply. + * It would be yet another dependency. + * It's not as well known to engineers that are already writing gVisor + code. + * It might be a good candidate for replacing the parsing of packets into + `Layer`s if all that parsing turns out to be more work than parsing by + packetgo and converting *that* to `Layer`. packetgo has easier to use + getters for the layers. This could be done later in a way that doesn't + break tests. + +#### `Layer` methods + +The `Layer` structs provide a way to partially specify an encapsulation. They +also need methods for using those partially specified encapsulation, for example +to marshal them to bytes or compare them. For those, each encapsulation +implements the `Layer` interface: + +```go +// Layer is the interface that all encapsulations must implement. +// +// A Layer is an encapsulation in a packet, such as TCP, IPv4, IPv6, etc. A +// Layer contains all the fields of the encapsulation. Each field is a pointer +// and may be nil. +type Layer interface { + // toBytes converts the Layer into bytes. In places where the Layer's field + // isn't nil, the value that is pointed to is used. When the field is nil, a + // reasonable default for the Layer is used. For example, "64" for IPv4 TTL + // and a calculated checksum for TCP or IP. Some layers require information + // from the previous or next layers in order to compute a default, such as + // TCP's checksum or Ethernet's type, so each Layer has a doubly-linked list + // to the layer's neighbors. + toBytes() ([]byte, error) + + // match checks if the current Layer matches the provided Layer. If either + // Layer has a nil in a given field, that field is considered matching. + // Otherwise, the values pointed to by the fields must match. + match(Layer) bool + + // length in bytes of the current encapsulation + length() int + + // next gets a pointer to the encapsulated Layer. + next() Layer + + // prev gets a pointer to the Layer encapsulating this one. + prev() Layer + + // setNext sets the pointer to the encapsulated Layer. + setNext(Layer) + + // setPrev sets the pointer to the Layer encapsulating this one. + setPrev(Layer) +} +``` + +The `next` and `prev` make up a link listed so that each layer can get at the +information in the layer around it. This is necessary for some protocols, like +TCP that needs the layer before and payload after to compute the checksum. Any +sequence of `Layer` structs is valid so long as the parser and `toBytes` +functions can map from type to protool number and vice-versa. When the mapping +fails, an error is emitted explaining what functionality is missing. The +solution is either to fix the ordering or implement the missing protocol. + +For each `Layer` there is also a parsing function. For example, this one is for +Ethernet: + +``` +func ParseEther(b []byte) (Layers, error) +``` + +The parsing function converts bytes received on the wire into a `Layer` +(actually `Layers`, see below) which has no `nil`s in it. By using +`match(Layer)` to compare against another `Layer` that *does* have `nil`s in it, +the received bytes can be partially compared. The `nil`s behave as +"don't-cares". + +##### Alternatives considered + +* Matching against `[]byte` instead of converting to `Layer` first. + * The downside is that it precludes the use of a `cmp.Equal` one-liner to + do comparisons. + * It creates confusion in the code to deal with both representations at + different times. For example, is the checksum calculated on `[]byte` or + `Layer` when sending? What about when checking received packets? + +#### `Layers` + +``` +type Layers []Layer + +func (ls *Layers) match(other Layers) bool {...} +func (ls *Layers) toBytes() ([]byte, error) {...} +``` + +`Layers` is an array of `Layer`. It represents a stack of encapsulations, such +as `Layers{Ether{},IPv4{},TCP{},Payload{}}`. It also has `toBytes()` and +`match(Layers)`, like `Layer`. The parse functions above actually return +`Layers` and not `Layer` because they know about the headers below and +sequentially call each parser on the remaining, encapsulated bytes. + +All this leads to the ability to write concise packet processing. For example: + +```go +etherType := 0x8000 +flags = uint8(header.TCPFlagSyn|header.TCPFlagAck) +toMatch := Layers{Ether{Type: ðerType}, IPv4{}, TCP{Flags: &flags}} +for { + recvBytes := sniffer.Recv(time.Second) + if recvBytes == nil { + println("Got no packet for 1 second") + } + gotPacket, err := ParseEther(recvBytes) + if err == nil && toMatch.match(gotPacket) { + println("Got a TCP/IPv4/Eth packet with SYNACK") + } +} +``` + +##### Alternatives considered + +* Don't use previous and next pointers. + * Each layer may need to be able to interrogate the layers around it, like + for computing the next protocol number or total length. So *some* + mechanism is needed for a `Layer` to see neighboring layers. + * We could pass the entire array `Layers` to the `toBytes()` function. + Passing an array to a method that includes in the array the function + receiver itself seems wrong. + +#### `layerState` + +`Layers` represents the different headers of a packet but a connection includes +more state. For example, a TCP connection needs to keep track of the next +expected sequence number and also the next sequence number to send. This is +stored in a `layerState` struct. This is the `layerState` for TCP: + +```go +// tcpState maintains state about a TCP connection. +type tcpState struct { + out, in TCP + localSeqNum, remoteSeqNum *seqnum.Value + synAck *TCP + portPickerFD int + finSent bool +} +``` + +The next sequence numbers for each side of the connection are stored. `out` and +`in` have defaults for the TCP header, such as the expected source and +destination ports for outgoing packets and incoming packets. + +##### `layerState` interface + +```go +// layerState stores the state of a layer of a connection. +type layerState interface { + // outgoing returns an outgoing layer to be sent in a frame. + outgoing() Layer + + // incoming creates an expected Layer for comparing against a received Layer. + // Because the expectation can depend on values in the received Layer, it is + // an input to incoming. For example, the ACK number needs to be checked in a + // TCP packet but only if the ACK flag is set in the received packet. + incoming(received Layer) Layer + + // sent updates the layerState based on the Layer that was sent. The input is + // a Layer with all prev and next pointers populated so that the entire frame + // as it was sent is available. + sent(sent Layer) error + + // received updates the layerState based on a Layer that is receieved. The + // input is a Layer with all prev and next pointers populated so that the + // entire frame as it was receieved is available. + received(received Layer) error + + // close frees associated resources held by the LayerState. + close() error +} +``` + +`outgoing` generates the default Layer for an outgoing packet. For TCP, this +would be a `TCP` with the source and destination ports populated. Because they +are static, they are stored inside the `out` member of `tcpState`. However, the +sequence numbers change frequently so the outgoing sequence number is stored in +the `localSeqNum` and put into the output of outgoing for each call. + +`incoming` does the same functions for packets that arrive but instead of +generating a packet to send, it generates an expect packet for filtering packets +that arrive. For example, if a `TCP` header arrives with the wrong ports, it can +be ignored as belonging to a different connection. `incoming` needs the received +header itself as an input because the filter may depend on the input. For +example, the expected sequence number depends on the flags in the TCP header. + +`sent` and `received` are run for each header that is actually sent or received +and used to update the internal state. `incoming` and `outgoing` should *not* be +used for these purpose. For example, `incoming` is called on every packet that +arrives but only packets that match ought to actually update the state. +`outgoing` is called to created outgoing packets and those packets are always +sent, so unlike `incoming`/`received`, there is one `outgoing` call for each +`sent` call. + +`close` cleans up after the layerState. For example, TCP and UDP need to keep a +port reserved and then release it. + +#### Connections + +Using `layerState` above, we can create connections. + +```go +// Connection holds a collection of layer states for maintaining a connection +// along with sockets for sniffer and injecting packets. +type Connection struct { + layerStates []layerState + injector Injector + sniffer Sniffer + t *testing.T +} +``` + +The connection stores an array of `layerState` in the order that the headers +should be present in the frame to send. For example, Ether then IPv4 then TCP. +The injector and sniffer are for writing and reading frames. A `*testing.T` is +stored so that internal errors can be reported directly without code in the unit +test. + +The `Connection` has some useful functions: + +```go +// Close frees associated resources held by the Connection. +func (conn *Connection) Close() {...} +// CreateFrame builds a frame for the connection with layer overriding defaults +// of the innermost layer and additionalLayers added after it. +func (conn *Connection) CreateFrame(layer Layer, additionalLayers ...Layer) Layers {...} +// SendFrame sends a frame on the wire and updates the state of all layers. +func (conn *Connection) SendFrame(frame Layers) {...} +// Send a packet with reasonable defaults. Potentially override the final layer +// in the connection with the provided layer and add additionLayers. +func (conn *Connection) Send(layer Layer, additionalLayers ...Layer) {...} +// Expect a frame with the final layerStates layer matching the provided Layer +// within the timeout specified. If it doesn't arrive in time, it returns nil. +func (conn *Connection) Expect(layer Layer, timeout time.Duration) (Layer, error) {...} +// ExpectFrame expects a frame that matches the provided Layers within the +// timeout specified. If it doesn't arrive in time, it returns nil. +func (conn *Connection) ExpectFrame(layers Layers, timeout time.Duration) (Layers, error) {...} +// Drain drains the sniffer's receive buffer by receiving packets until there's +// nothing else to receive. +func (conn *Connection) Drain() {...} +``` + +`CreateFrame` uses the `[]layerState` to create a frame to send. The first +argument is for overriding defaults in the last header of the frame, because +this is the most common need. For a TCPIPv4 connection, this would be the TCP +header. Optional additionalLayers can be specified to add to the frame being +created, such as a `Payload` for `TCP`. + +`SendFrame` sends the frame to the DUT. It is combined with `CreateFrame` to +make `Send`. For unittests with basic sending needs, `Send` can be used. If more +control is needed over the frame, it can be made with `CreateFrame`, modified in +the unit test, and then sent with `SendFrame`. + +On the receiving side, there is `Expect` and `ExpectFrame`. Like with the +sending side, there are two forms of each function, one for just the last header +and one for the whole frame. The expect functions use the `[]layerState` to +create a template for the expected incoming frame. That frame is then overridden +by the values in the first argument. Finally, a loop starts sniffing packets on +the wire for frames. If a matching frame is found before the timeout, it is +returned without error. If not, nil is returned and the error contains text of +all the received frames that didn't match. Exactly one of the outputs will be +non-nil, even if no frames are received at all. + +`Drain` sniffs and discards all the frames that have yet to be received. A +common way to write a test is: + +```go +conn.Drain() // Discard all outstanding frames. +conn.Send(...) // Send a frame with overrides. +// Now expect a frame with a certain header and fail if it doesn't arrive. +if _, err := conn.Expect(...); err != nil { t.Fatal(...) } +``` + +Or for a test where we want to check that no frame arrives: + +```go +if gotOne, _ := conn.Expect(...); gotOne != nil { t.Fatal(...) } +``` + +#### Specializing `Connection` + +Because there are some common combinations of `layerState` into `Connection`, +they are defined: + +```go +// TCPIPv4 maintains the state for all the layers in a TCP/IPv4 connection. +type TCPIPv4 Connection +// UDPIPv4 maintains the state for all the layers in a UDP/IPv4 connection. +type UDPIPv4 Connection +``` + +Each has a `NewXxx` function to create a new connection with reasonable +defaults. They also have functions that call the underlying `Connection` +functions but with specialization and tighter type-checking. For example: + +```go +func (conn *TCPIPv4) Send(tcp TCP, additionalLayers ...Layer) { + (*Connection)(conn).Send(&tcp, additionalLayers...) +} +func (conn *TCPIPv4) Drain() { + conn.sniffer.Drain() +} +``` + +They may also have some accessors to get or set the internal state of the +connection: + +```go +func (conn *TCPIPv4) state() *tcpState { + state, ok := conn.layerStates[len(conn.layerStates)-1].(*tcpState) + if !ok { + conn.t.Fatalf("expected final state of %v to be tcpState", conn.layerStates) + } + return state +} +func (conn *TCPIPv4) RemoteSeqNum() *seqnum.Value { + return conn.state().remoteSeqNum +} +func (conn *TCPIPv4) LocalSeqNum() *seqnum.Value { + return conn.state().localSeqNum +} +``` + +Unittests will in practice use these functions and not the functions on +`Connection`. For example, `NewTCPIPv4()` and then call `Send` on that rather +than cast is to a `Connection` and call `Send` on that cast result. + +##### Alternatives considered + +* Instead of storing `outgoing` and `incoming`, store values. + * There would be many more things to store instead, like `localMac`, + `remoteMac`, `localIP`, `remoteIP`, `localPort`, and `remotePort`. + * Construction of a packet would be many lines to copy each of these + values into a `[]byte`. And there would be slight variations needed for + each encapsulation stack, like TCPIPv6 and ARP. + * Filtering incoming packets would be a long sequence: + * Compare the MACs, then + * Parse the next header, then + * Compare the IPs, then + * Parse the next header, then + * Compare the TCP ports. Instead it's all just one call to + `cmp.Equal(...)`, for all sequences. + * A TCPIPv6 connection could share most of the code. Only the type of the + IP addresses are different. The types of `outgoing` and `incoming` would + be remain `Layers`. + * An ARP connection could share all the Ethernet parts. The IP `Layer` + could be factored out of `outgoing`. After that, the IPv4 and IPv6 + connections could implement one interface and a single TCP struct could + have either network protocol through composition. + +## Putting it all together + +Here's what te start of a packetimpact unit test looks like. This test creates a +TCP connection with the DUT. There are added comments for explanation in this +document but a real test might not include them in order to stay even more +concise. + +```go +func TestMyTcpTest(t *testing.T) { + // Prepare a DUT for communication. + dut := testbench.NewDUT(t) + + // This does: + // dut.Socket() + // dut.Bind() + // dut.Getsockname() to learn the new port number + // dut.Listen() + listenFD, remotePort := dut.CreateListener(unix.SOCK_STREAM, unix.IPPROTO_TCP, 1) + defer dut.Close(listenFD) // Tell the DUT to close the socket at the end of the test. + + // Monitor a new TCP connection with sniffer, injector, sequence number tracking, + // and reasonable outgoing and incoming packet field default IPs, MACs, and port numbers. + conn := testbench.NewTCPIPv4(t, dut, remotePort) + + // Perform a 3-way handshake: send SYN, expect SYNACK, send ACK. + conn.Handshake() + + // Tell the DUT to accept the new connection. + acceptFD := dut.Accept(acceptFd) +} +``` + +## Other notes + +* The time between receiving a SYN-ACK and replying with an ACK in `Handshake` + is about 3ms. This is much slower than the native unix response, which is + about 0.3ms. Packetdrill gets closer to 0.3ms. For tests where timing is + crucial, packetdrill is faster and more precise. |