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+// Copyright 2018 Google Inc.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+// Package urpc provides a minimal RPC package based on unet.
+//
+// RPC requests are _not_ concurrent and methods must be explicitly
+// registered. However, files may be send as part of the payload.
+package urpc
+
+import (
+ "bytes"
+ "encoding/json"
+ "errors"
+ "fmt"
+ "io"
+ "os"
+ "reflect"
+ "runtime"
+ "sync"
+
+ "gvisor.googlesource.com/gvisor/pkg/log"
+ "gvisor.googlesource.com/gvisor/pkg/unet"
+)
+
+// maxFiles determines the maximum file payload.
+const maxFiles = 16
+
+// ErrTooManyFiles is returned when too many file descriptors are mapped.
+var ErrTooManyFiles = errors.New("too many files")
+
+// ErrUnknownMethod is returned when a method is not known.
+var ErrUnknownMethod = errors.New("unknown method")
+
+// errStopped is an internal error indicating the server has been stopped.
+var errStopped = errors.New("stopped")
+
+// RemoteError is an error returned by the remote invocation.
+//
+// This indicates that the RPC transport was correct, but that the called
+// function itself returned an error.
+type RemoteError struct {
+ // Message is the result of calling Error() on the remote error.
+ Message string
+}
+
+// Error returns the remote error string.
+func (r RemoteError) Error() string {
+ return r.Message
+}
+
+// FilePayload may be _embedded_ in another type in order to send or receive a
+// file as a result of an RPC. These are not actually serialized, rather they
+// are sent via an accompanying SCM_RIGHTS message (plumbed through the unet
+// package).
+type FilePayload struct {
+ Files []*os.File `json:"-"`
+}
+
+// filePayload returns the file. It may be nil.
+func (f *FilePayload) filePayload() []*os.File {
+ return f.Files
+}
+
+// setFilePayload sets the payload.
+func (f *FilePayload) setFilePayload(fs []*os.File) {
+ f.Files = fs
+}
+
+// closeAll closes a slice of files.
+func closeAll(files []*os.File) {
+ for _, f := range files {
+ f.Close()
+ }
+}
+
+// filePayloader is implemented only by FilePayload and will be implicitly
+// implemented by types that have the FilePayload embedded. Note that there is
+// no way to implement these methods other than by embedding FilePayload, due
+// to the way unexported method names are mangled.
+type filePayloader interface {
+ filePayload() []*os.File
+ setFilePayload([]*os.File)
+}
+
+// clientCall is the client=>server method call on the client side.
+type clientCall struct {
+ Method string `json:"method"`
+ Arg interface{} `json:"arg"`
+}
+
+// serverCall is the client=>server method call on the server side.
+type serverCall struct {
+ Method string `json:"method"`
+ Arg json.RawMessage `json:"arg"`
+}
+
+// callResult is the server=>client method call result.
+type callResult struct {
+ Success bool `json:"success"`
+ Err string `json:"err"`
+ Result interface{} `json:"result"`
+}
+
+// registeredMethod is method registered with the server.
+type registeredMethod struct {
+ // fn is the underlying function.
+ fn reflect.Value
+
+ // rcvr is the receiver value.
+ rcvr reflect.Value
+
+ // argType is a typed argument.
+ argType reflect.Type
+
+ // resultType is also a type result.
+ resultType reflect.Type
+}
+
+// clientState is client metadata.
+//
+// The following are valid states:
+//
+// idle - not processing any requests, no close request.
+// processing - actively processing, no close request.
+// closeRequested - actively processing, pending close.
+// closed - client connection has been closed.
+//
+// The following transitions are possible:
+//
+// idle -> processing, closed
+// processing -> idle, closeRequested
+// closeRequested -> closed
+//
+type clientState int
+
+// See clientState.
+const (
+ idle clientState = iota
+ processing
+ closeRequested
+ closed
+)
+
+// Server is an RPC server.
+type Server struct {
+ // mu protects all fields, except wg.
+ mu sync.Mutex
+
+ // methods is the set of server methods.
+ methods map[string]registeredMethod
+
+ // clients is a map of clients.
+ clients map[*unet.Socket]clientState
+
+ // wg is a wait group for all outstanding clients.
+ wg sync.WaitGroup
+}
+
+// NewServer returns a new server.
+func NewServer() *Server {
+ return &Server{
+ methods: make(map[string]registeredMethod),
+ clients: make(map[*unet.Socket]clientState),
+ }
+}
+
+// Register registers the given object as an RPC receiver.
+//
+// This functions is the same way as the built-in RPC package, but it does not
+// tolerate any object with non-conforming methods. Any non-confirming methods
+// will lead to an immediate panic, instead of being skipped or an error.
+// Panics will also be generated by anonymous objects and duplicate entries.
+func (s *Server) Register(obj interface{}) {
+ s.mu.Lock()
+ defer s.mu.Unlock()
+
+ typ := reflect.TypeOf(obj)
+
+ // If we got a pointer, deref it to the underlying object. We need this to
+ // obtain the name of the underlying type.
+ typDeref := typ
+ if typ.Kind() == reflect.Ptr {
+ typDeref = typ.Elem()
+ }
+
+ for m := 0; m < typ.NumMethod(); m++ {
+ method := typ.Method(m)
+
+ if typDeref.Name() == "" {
+ // Can't be anonymous.
+ panic("type not named.")
+ }
+
+ prettyName := typDeref.Name() + "." + method.Name
+ if _, ok := s.methods[prettyName]; ok {
+ // Duplicate entry.
+ panic(fmt.Sprintf("method %s is duplicated.", prettyName))
+ }
+
+ if method.PkgPath != "" {
+ // Must be exported.
+ panic(fmt.Sprintf("method %s is not exported.", prettyName))
+ }
+ mtype := method.Type
+ if mtype.NumIn() != 3 {
+ // Need exactly two arguments (+ receiver).
+ panic(fmt.Sprintf("method %s has wrong number of arguments.", prettyName))
+ }
+ argType := mtype.In(1)
+ if argType.Kind() != reflect.Ptr {
+ // Need arg pointer.
+ panic(fmt.Sprintf("method %s has non-pointer first argument.", prettyName))
+ }
+ resultType := mtype.In(2)
+ if resultType.Kind() != reflect.Ptr {
+ // Need result pointer.
+ panic(fmt.Sprintf("method %s has non-pointer second argument.", prettyName))
+ }
+ if mtype.NumOut() != 1 {
+ // Need single return.
+ panic(fmt.Sprintf("method %s has wrong number of returns.", prettyName))
+ }
+ if returnType := mtype.Out(0); returnType != reflect.TypeOf((*error)(nil)).Elem() {
+ // Need error return.
+ panic(fmt.Sprintf("method %s has non-error return value.", prettyName))
+ }
+
+ // Register the method.
+ s.methods[prettyName] = registeredMethod{
+ fn: method.Func,
+ rcvr: reflect.ValueOf(obj),
+ argType: argType,
+ resultType: resultType,
+ }
+ }
+}
+
+// lookup looks up the given method.
+func (s *Server) lookup(method string) (registeredMethod, bool) {
+ s.mu.Lock()
+ defer s.mu.Unlock()
+ rm, ok := s.methods[method]
+ return rm, ok
+}
+
+// handleOne handles a single call.
+func (s *Server) handleOne(client *unet.Socket) error {
+ // Unmarshal the call.
+ var c serverCall
+ newFs, err := unmarshal(client, &c)
+ if err != nil {
+ // Client is dead.
+ return err
+ }
+
+ // Start the request.
+ if !s.clientBeginRequest(client) {
+ // Client is dead; don't process this call.
+ return errStopped
+ }
+ defer s.clientEndRequest(client)
+
+ // Lookup the method.
+ rm, ok := s.lookup(c.Method)
+ if !ok {
+ // Try to serialize the error.
+ return marshal(client, &callResult{Err: ErrUnknownMethod.Error()}, nil)
+ }
+
+ // Unmarshal the arguments now that we know the type.
+ na := reflect.New(rm.argType.Elem())
+ if err := json.Unmarshal(c.Arg, na.Interface()); err != nil {
+ return marshal(client, &callResult{Err: err.Error()}, nil)
+ }
+
+ // Set the file payload as an argument.
+ if fp, ok := na.Interface().(filePayloader); ok {
+ fp.setFilePayload(newFs)
+ }
+
+ // Call the method.
+ re := reflect.New(rm.resultType.Elem())
+ rValues := rm.fn.Call([]reflect.Value{rm.rcvr, na, re})
+ if errVal := rValues[0].Interface(); errVal != nil {
+ return marshal(client, &callResult{Err: errVal.(error).Error()}, nil)
+ }
+
+ // Set the resulting payload.
+ var fs []*os.File
+ if fp, ok := re.Interface().(filePayloader); ok {
+ fs = fp.filePayload()
+ if len(fs) > maxFiles {
+ // Ugh. Send an error to the client, despite success.
+ return marshal(client, &callResult{Err: ErrTooManyFiles.Error()}, nil)
+ }
+ }
+
+ // Marshal the result.
+ return marshal(client, &callResult{Success: true, Result: re.Interface()}, fs)
+}
+
+// clientBeginRequest begins a request.
+//
+// If true is returned, the request may be processed. If false is returned,
+// then the server has been stopped and the request should be skipped.
+func (s *Server) clientBeginRequest(client *unet.Socket) bool {
+ s.mu.Lock()
+ defer s.mu.Unlock()
+ switch state := s.clients[client]; state {
+ case idle:
+ // Mark as processing.
+ s.clients[client] = processing
+ return true
+ case closed:
+ // Whoops, how did this happen? Must have closed immediately
+ // following the deserialization. Don't let the RPC actually go
+ // through, since we won't be able to serialize a proper
+ // response.
+ return false
+ default:
+ // Should not happen.
+ panic(fmt.Sprintf("expected idle or closed, got %d", state))
+ }
+
+ // Unreachable.
+ return false
+}
+
+// clientEndRequest ends a request.
+func (s *Server) clientEndRequest(client *unet.Socket) {
+ s.mu.Lock()
+ defer s.mu.Unlock()
+ switch state := s.clients[client]; state {
+ case processing:
+ // Return to idle.
+ s.clients[client] = idle
+ case closeRequested:
+ // Close the connection.
+ client.Close()
+ s.clients[client] = closed
+ default:
+ // Should not happen.
+ panic(fmt.Sprintf("expected processing or requestClose, got %d", state))
+ }
+}
+
+// clientRegister registers a connection.
+//
+// See Stop for more context.
+func (s *Server) clientRegister(client *unet.Socket) {
+ s.mu.Lock()
+ defer s.mu.Unlock()
+ s.clients[client] = idle
+ s.wg.Add(1)
+}
+
+// clientUnregister unregisters and closes a connection if necessary.
+//
+// See Stop for more context.
+func (s *Server) clientUnregister(client *unet.Socket) {
+ s.mu.Lock()
+ defer s.mu.Unlock()
+ switch state := s.clients[client]; state {
+ case idle:
+ // Close the connection.
+ client.Close()
+ case closed:
+ // Already done.
+ default:
+ // Should not happen.
+ panic(fmt.Sprintf("expected idle or closed, got %d", state))
+ }
+ delete(s.clients, client)
+ s.wg.Done()
+}
+
+// handleRegistered handles calls from a registered client.
+func (s *Server) handleRegistered(client *unet.Socket) error {
+ for {
+ // Handle one call.
+ if err := s.handleOne(client); err != nil {
+ // Client is dead.
+ return err
+ }
+ }
+}
+
+// Handle synchronously handles a single client over a connection.
+func (s *Server) Handle(client *unet.Socket) error {
+ s.clientRegister(client)
+ defer s.clientUnregister(client)
+ return s.handleRegistered(client)
+}
+
+// StartHandling creates a goroutine that handles a single client over a
+// connection.
+func (s *Server) StartHandling(client *unet.Socket) {
+ s.clientRegister(client)
+ go func() { // S/R-SAFE: out of scope
+ defer s.clientUnregister(client)
+ s.handleRegistered(client)
+ }()
+}
+
+// Stop safely terminates outstanding clients.
+//
+// No new requests should be initiated after calling Stop. Existing clients
+// will be closed after completing any pending RPCs. This method will block
+// until all clients have disconnected.
+func (s *Server) Stop() {
+ // Wait for all outstanding requests.
+ defer s.wg.Wait()
+
+ // Close all known clients.
+ s.mu.Lock()
+ defer s.mu.Unlock()
+ for client, state := range s.clients {
+ switch state {
+ case idle:
+ // Close connection now.
+ client.Close()
+ s.clients[client] = closed
+ case processing:
+ // Request close when done.
+ s.clients[client] = closeRequested
+ }
+ }
+}
+
+// Client is a urpc client.
+type Client struct {
+ // mu protects all members.
+ //
+ // It also enforces single-call semantics.
+ mu sync.Mutex
+
+ // Socket is the underlying socket for this client.
+ //
+ // This _must_ be provided and must be closed manually by calling
+ // Close.
+ Socket *unet.Socket
+}
+
+// NewClient returns a new client.
+func NewClient(socket *unet.Socket) *Client {
+ return &Client{
+ Socket: socket,
+ }
+}
+
+// marshal sends the given FD and json struct.
+func marshal(s *unet.Socket, v interface{}, fs []*os.File) error {
+ // Marshal to a buffer.
+ data, err := json.Marshal(v)
+ if err != nil {
+ log.Warningf("urpc: error marshalling %s: %s", fmt.Sprintf("%v", v), err.Error())
+ return err
+ }
+
+ // Write to the socket.
+ w := s.Writer(true)
+ if fs != nil {
+ var fds []int
+ for _, f := range fs {
+ fds = append(fds, int(f.Fd()))
+ }
+ w.PackFDs(fds...)
+ }
+
+ // Send.
+ for n := 0; n < len(data); {
+ cur, err := w.WriteVec([][]byte{data[n:]})
+ if n == 0 && cur < len(data) {
+ // Don't send FDs anymore. This call is only made on
+ // the first successful call to WriteVec, assuming cur
+ // is not sufficient to fill the entire buffer.
+ w.PackFDs()
+ }
+ n += cur
+ if err != nil {
+ log.Warningf("urpc: error writing %v: %s", data[n:], err.Error())
+ return err
+ }
+ }
+
+ // We're done sending the fds to the client. Explicitly prevent fs from
+ // being GCed until here. Urpc rpcs often unlink the file to send, relying
+ // on the kernel to automatically delete it once the last reference is
+ // dropped. Until we successfully call sendmsg(2), fs may contain the last
+ // references to these files. Without this explicit reference to fs here,
+ // the go runtime is free to assume we're done with fs after the fd
+ // collection loop above, since it just sees us copying ints.
+ runtime.KeepAlive(fs)
+
+ log.Debugf("urpc: successfully marshalled %d bytes.", len(data))
+ return nil
+}
+
+// unmarhsal receives an FD (optional) and unmarshals the given struct.
+func unmarshal(s *unet.Socket, v interface{}) ([]*os.File, error) {
+ // Receive a single byte.
+ r := s.Reader(true)
+ r.EnableFDs(maxFiles)
+ firstByte := make([]byte, 1)
+
+ // Extract any FDs that may be there.
+ if _, err := r.ReadVec([][]byte{firstByte}); err != nil {
+ return nil, err
+ }
+ fds, err := r.ExtractFDs()
+ if err != nil {
+ log.Warningf("urpc: error extracting fds: %s", err.Error())
+ return nil, err
+ }
+ var fs []*os.File
+ for _, fd := range fds {
+ fs = append(fs, os.NewFile(uintptr(fd), "urpc"))
+ }
+
+ // Read the rest.
+ d := json.NewDecoder(io.MultiReader(bytes.NewBuffer(firstByte), s))
+ // urpc internally decodes / re-encodes the data with interface{} as the
+ // intermediate type. We have to unmarshal integers to json.Number type
+ // instead of the default float type for those intermediate values, such
+ // that when they get re-encoded, their values are not printed out in
+ // floating-point formats such as 1e9, which could not be decoded to
+ // explicitly typed intergers later.
+ d.UseNumber()
+ if err := d.Decode(v); err != nil {
+ log.Warningf("urpc: error decoding: %s", err.Error())
+ for _, f := range fs {
+ f.Close()
+ }
+ return nil, err
+ }
+
+ // All set.
+ log.Debugf("urpc: unmarshal success.")
+ return fs, nil
+}
+
+// Call calls a function.
+func (c *Client) Call(method string, arg interface{}, result interface{}) error {
+ c.mu.Lock()
+ defer c.mu.Unlock()
+
+ // Are there files to send?
+ var fs []*os.File
+ if fp, ok := arg.(filePayloader); ok {
+ fs = fp.filePayload()
+ if len(fs) > maxFiles {
+ return ErrTooManyFiles
+ }
+ }
+
+ // Marshal the data.
+ if err := marshal(c.Socket, &clientCall{Method: method, Arg: arg}, fs); err != nil {
+ return err
+ }
+
+ // Wait for the response.
+ callR := callResult{Result: result}
+ newFs, err := unmarshal(c.Socket, &callR)
+ if err != nil {
+ return err
+ }
+
+ // Set the file payload.
+ if fp, ok := result.(filePayloader); ok {
+ fp.setFilePayload(newFs)
+ } else {
+ closeAll(newFs)
+ }
+
+ // Did an error occur?
+ if !callR.Success {
+ return RemoteError{Message: callR.Err}
+ }
+
+ // All set.
+ return nil
+}
+
+// Close closes the underlying socket.
+//
+// Further calls to the client may result in undefined behavior.
+func (c *Client) Close() error {
+ c.mu.Lock()
+ defer c.mu.Unlock()
+ return c.Socket.Close()
+}