diff options
Diffstat (limited to 'pkg/tcpip/transport')
-rw-r--r-- | pkg/tcpip/transport/tcp/connect.go | 1 | ||||
-rw-r--r-- | pkg/tcpip/transport/tcp/endpoint.go | 11 |
2 files changed, 7 insertions, 5 deletions
diff --git a/pkg/tcpip/transport/tcp/connect.go b/pkg/tcpip/transport/tcp/connect.go index 2facbebec..6e9015be1 100644 --- a/pkg/tcpip/transport/tcp/connect.go +++ b/pkg/tcpip/transport/tcp/connect.go @@ -1451,7 +1451,6 @@ func (e *endpoint) protocolMainLoop(handshake bool, wakerInitDone chan<- struct{ // The socket has been closed and we are in FIN_WAIT2 // so start the FIN_WAIT2 timer. closeTimer = time.AfterFunc(e.tcpLingerTimeout, closeWaker.Assert) - e.waiterQueue.Notify(waiter.EventHUp | waiter.EventErr | waiter.EventIn | waiter.EventOut) } } diff --git a/pkg/tcpip/transport/tcp/endpoint.go b/pkg/tcpip/transport/tcp/endpoint.go index 258f9f1bb..23b9de8c5 100644 --- a/pkg/tcpip/transport/tcp/endpoint.go +++ b/pkg/tcpip/transport/tcp/endpoint.go @@ -1069,9 +1069,7 @@ func (e *endpoint) Close() { e.closeNoShutdownLocked() } -// closeNoShutdown closes the endpoint without doing a full shutdown. This is -// used when a connection needs to be aborted with a RST and we want to skip -// a full 4 way TCP shutdown. +// closeNoShutdown closes the endpoint without doing a full shutdown. func (e *endpoint) closeNoShutdownLocked() { // For listening sockets, we always release ports inline so that they // are immediately available for reuse after Close() is called. If also @@ -1098,6 +1096,7 @@ func (e *endpoint) closeNoShutdownLocked() { return } + eventMask := waiter.EventIn | waiter.EventOut // Either perform the local cleanup or kick the worker to make sure it // knows it needs to cleanup. if e.workerRunning { @@ -1109,8 +1108,12 @@ func (e *endpoint) closeNoShutdownLocked() { } else { e.transitionToStateCloseLocked() // Notify that the endpoint is closed. - e.waiterQueue.Notify(waiter.EventHUp) + eventMask |= waiter.EventHUp } + + // The TCP closing state-machine would eventually notify EventHUp, but we + // notify EventIn|EventOut immediately to unblock any blocked waiters. + e.waiterQueue.Notify(eventMask) } // closePendingAcceptableConnections closes all connections that have completed |