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Diffstat (limited to 'pkg/tcpip/stack/nud.go')
-rw-r--r-- | pkg/tcpip/stack/nud.go | 466 |
1 files changed, 466 insertions, 0 deletions
diff --git a/pkg/tcpip/stack/nud.go b/pkg/tcpip/stack/nud.go new file mode 100644 index 000000000..f848d50ad --- /dev/null +++ b/pkg/tcpip/stack/nud.go @@ -0,0 +1,466 @@ +// Copyright 2020 The gVisor Authors. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +package stack + +import ( + "math" + "sync" + "time" + + "gvisor.dev/gvisor/pkg/tcpip" +) + +const ( + // defaultBaseReachableTime is the default base duration for computing the + // random reachable time. + // + // Reachable time is the duration for which a neighbor is considered + // reachable after a positive reachability confirmation is received. It is a + // function of a uniformly distributed random value between the minimum and + // maximum random factors, multiplied by the base reachable time. Using a + // random component eliminates the possibility that Neighbor Unreachability + // Detection messages will synchronize with each other. + // + // Default taken from REACHABLE_TIME of RFC 4861 section 10. + defaultBaseReachableTime = 30 * time.Second + + // minimumBaseReachableTime is the minimum base duration for computing the + // random reachable time. + // + // Minimum = 1ms + minimumBaseReachableTime = time.Millisecond + + // defaultMinRandomFactor is the default minimum value of the random factor + // used for computing reachable time. + // + // Default taken from MIN_RANDOM_FACTOR of RFC 4861 section 10. + defaultMinRandomFactor = 0.5 + + // defaultMaxRandomFactor is the default maximum value of the random factor + // used for computing reachable time. + // + // The default value depends on the value of MinRandomFactor. + // If MinRandomFactor is less than MAX_RANDOM_FACTOR of RFC 4861 section 10, + // the value from the RFC will be used; otherwise, the default is + // MinRandomFactor multiplied by three. + defaultMaxRandomFactor = 1.5 + + // defaultRetransmitTimer is the default amount of time to wait between + // sending reachability probes. + // + // Default taken from RETRANS_TIMER of RFC 4861 section 10. + defaultRetransmitTimer = time.Second + + // minimumRetransmitTimer is the minimum amount of time to wait between + // sending reachability probes. + // + // Note, RFC 4861 does not impose a minimum Retransmit Timer, but we do here + // to make sure the messages are not sent all at once. We also come to this + // value because in the RetransmitTimer field of a Router Advertisement, a + // value of 0 means unspecified, so the smallest valid value is 1. Note, the + // unit of the RetransmitTimer field in the Router Advertisement is + // milliseconds. + minimumRetransmitTimer = time.Millisecond + + // defaultDelayFirstProbeTime is the default duration to wait for a + // non-Neighbor-Discovery related protocol to reconfirm reachability after + // entering the DELAY state. After this time, a reachability probe will be + // sent and the entry will transition to the PROBE state. + // + // Default taken from DELAY_FIRST_PROBE_TIME of RFC 4861 section 10. + defaultDelayFirstProbeTime = 5 * time.Second + + // defaultMaxMulticastProbes is the default number of reachabililty probes + // to send before concluding negative reachability and deleting the neighbor + // entry from the INCOMPLETE state. + // + // Default taken from MAX_MULTICAST_SOLICIT of RFC 4861 section 10. + defaultMaxMulticastProbes = 3 + + // defaultMaxUnicastProbes is the default number of reachability probes to + // send before concluding retransmission from within the PROBE state should + // cease and the entry SHOULD be deleted. + // + // Default taken from MAX_UNICASE_SOLICIT of RFC 4861 section 10. + defaultMaxUnicastProbes = 3 + + // defaultMaxAnycastDelayTime is the default time in which the stack SHOULD + // delay sending a response for a random time between 0 and this time, if the + // target address is an anycast address. + // + // Default taken from MAX_ANYCAST_DELAY_TIME of RFC 4861 section 10. + defaultMaxAnycastDelayTime = time.Second + + // defaultMaxReachbilityConfirmations is the default amount of unsolicited + // reachability confirmation messages a node MAY send to all-node multicast + // address when it determines its link-layer address has changed. + // + // Default taken from MAX_NEIGHBOR_ADVERTISEMENT of RFC 4861 section 10. + defaultMaxReachbilityConfirmations = 3 + + // defaultUnreachableTime is the default duration for how long an entry will + // remain in the FAILED state before being removed from the neighbor cache. + // + // Note, there is no equivalent protocol constant defined in RFC 4861. It + // leaves the specifics of any garbage collection mechanism up to the + // implementation. + defaultUnreachableTime = 5 * time.Second +) + +// NUDDispatcher is the interface integrators of netstack must implement to +// receive and handle NUD related events. +type NUDDispatcher interface { + // OnNeighborAdded will be called when a new entry is added to a NIC's (with + // ID nicID) neighbor table. + // + // This function is permitted to block indefinitely without interfering with + // the stack's operation. + // + // May be called concurrently. + OnNeighborAdded(nicID tcpip.NICID, ipAddr tcpip.Address, linkAddr tcpip.LinkAddress, state NeighborState, updatedAt time.Time) + + // OnNeighborChanged will be called when an entry in a NIC's (with ID nicID) + // neighbor table changes state and/or link address. + // + // This function is permitted to block indefinitely without interfering with + // the stack's operation. + // + // May be called concurrently. + OnNeighborChanged(nicID tcpip.NICID, ipAddr tcpip.Address, linkAddr tcpip.LinkAddress, state NeighborState, updatedAt time.Time) + + // OnNeighborRemoved will be called when an entry is removed from a NIC's + // (with ID nicID) neighbor table. + // + // This function is permitted to block indefinitely without interfering with + // the stack's operation. + // + // May be called concurrently. + OnNeighborRemoved(nicID tcpip.NICID, ipAddr tcpip.Address, linkAddr tcpip.LinkAddress, state NeighborState, updatedAt time.Time) +} + +// ReachabilityConfirmationFlags describes the flags used within a reachability +// confirmation (e.g. ARP reply or Neighbor Advertisement for ARP or NDP, +// respectively). +type ReachabilityConfirmationFlags struct { + // Solicited indicates that the advertisement was sent in response to a + // reachability probe. + Solicited bool + + // Override indicates that the reachability confirmation should override an + // existing neighbor cache entry and update the cached link-layer address. + // When Override is not set the confirmation will not update a cached + // link-layer address, but will update an existing neighbor cache entry for + // which no link-layer address is known. + Override bool + + // IsRouter indicates that the sender is a router. + IsRouter bool +} + +// NUDHandler communicates external events to the Neighbor Unreachability +// Detection state machine, which is implemented per-interface. This is used by +// network endpoints to inform the Neighbor Cache of probes and confirmations. +type NUDHandler interface { + // HandleProbe processes an incoming neighbor probe (e.g. ARP request or + // Neighbor Solicitation for ARP or NDP, respectively). Validation of the + // probe needs to be performed before calling this function since the + // Neighbor Cache doesn't have access to view the NIC's assigned addresses. + HandleProbe(remoteAddr, localAddr tcpip.Address, protocol tcpip.NetworkProtocolNumber, remoteLinkAddr tcpip.LinkAddress) + + // HandleConfirmation processes an incoming neighbor confirmation (e.g. ARP + // reply or Neighbor Advertisement for ARP or NDP, respectively). + HandleConfirmation(addr tcpip.Address, linkAddr tcpip.LinkAddress, flags ReachabilityConfirmationFlags) + + // HandleUpperLevelConfirmation processes an incoming upper-level protocol + // (e.g. TCP acknowledgements) reachability confirmation. + HandleUpperLevelConfirmation(addr tcpip.Address) +} + +// NUDConfigurations is the NUD configurations for the netstack. This is used +// by the neighbor cache to operate the NUD state machine on each device in the +// local network. +type NUDConfigurations struct { + // BaseReachableTime is the base duration for computing the random reachable + // time. + // + // Reachable time is the duration for which a neighbor is considered + // reachable after a positive reachability confirmation is received. It is a + // function of uniformly distributed random value between minRandomFactor and + // maxRandomFactor multiplied by baseReachableTime. Using a random component + // eliminates the possibility that Neighbor Unreachability Detection messages + // will synchronize with each other. + // + // After this time, a neighbor entry will transition from REACHABLE to STALE + // state. + // + // Must be greater than 0. + BaseReachableTime time.Duration + + // LearnBaseReachableTime enables learning BaseReachableTime during runtime + // from the neighbor discovery protocol, if supported. + // + // TODO(gvisor.dev/issue/2240): Implement this NUD configuration option. + LearnBaseReachableTime bool + + // MinRandomFactor is the minimum value of the random factor used for + // computing reachable time. + // + // See BaseReachbleTime for more information on computing the reachable time. + // + // Must be greater than 0. + MinRandomFactor float32 + + // MaxRandomFactor is the maximum value of the random factor used for + // computing reachabile time. + // + // See BaseReachbleTime for more information on computing the reachable time. + // + // Must be great than or equal to MinRandomFactor. + MaxRandomFactor float32 + + // RetransmitTimer is the duration between retransmission of reachability + // probes in the PROBE state. + RetransmitTimer time.Duration + + // LearnRetransmitTimer enables learning RetransmitTimer during runtime from + // the neighbor discovery protocol, if supported. + // + // TODO(gvisor.dev/issue/2241): Implement this NUD configuration option. + LearnRetransmitTimer bool + + // DelayFirstProbeTime is the duration to wait for a non-Neighbor-Discovery + // related protocol to reconfirm reachability after entering the DELAY state. + // After this time, a reachability probe will be sent and the entry will + // transition to the PROBE state. + // + // Must be greater than 0. + DelayFirstProbeTime time.Duration + + // MaxMulticastProbes is the number of reachability probes to send before + // concluding negative reachability and deleting the neighbor entry from the + // INCOMPLETE state. + // + // Must be greater than 0. + MaxMulticastProbes uint32 + + // MaxUnicastProbes is the number of reachability probes to send before + // concluding retransmission from within the PROBE state should cease and + // entry SHOULD be deleted. + // + // Must be greater than 0. + MaxUnicastProbes uint32 + + // MaxAnycastDelayTime is the time in which the stack SHOULD delay sending a + // response for a random time between 0 and this time, if the target address + // is an anycast address. + // + // TODO(gvisor.dev/issue/2242): Use this option when sending solicited + // neighbor confirmations to anycast addresses and proxying neighbor + // confirmations. + MaxAnycastDelayTime time.Duration + + // MaxReachabilityConfirmations is the number of unsolicited reachability + // confirmation messages a node MAY send to all-node multicast address when + // it determines its link-layer address has changed. + // + // TODO(gvisor.dev/issue/2246): Discuss if implementation of this NUD + // configuration option is necessary. + MaxReachabilityConfirmations uint32 + + // UnreachableTime describes how long an entry will remain in the FAILED + // state before being removed from the neighbor cache. + UnreachableTime time.Duration +} + +// DefaultNUDConfigurations returns a NUDConfigurations populated with default +// values defined by RFC 4861 section 10. +func DefaultNUDConfigurations() NUDConfigurations { + return NUDConfigurations{ + BaseReachableTime: defaultBaseReachableTime, + LearnBaseReachableTime: true, + MinRandomFactor: defaultMinRandomFactor, + MaxRandomFactor: defaultMaxRandomFactor, + RetransmitTimer: defaultRetransmitTimer, + LearnRetransmitTimer: true, + DelayFirstProbeTime: defaultDelayFirstProbeTime, + MaxMulticastProbes: defaultMaxMulticastProbes, + MaxUnicastProbes: defaultMaxUnicastProbes, + MaxAnycastDelayTime: defaultMaxAnycastDelayTime, + MaxReachabilityConfirmations: defaultMaxReachbilityConfirmations, + UnreachableTime: defaultUnreachableTime, + } +} + +// resetInvalidFields modifies an invalid NDPConfigurations with valid values. +// If invalid values are present in c, the corresponding default values will be +// used instead. This is needed to check, and conditionally fix, user-specified +// NUDConfigurations. +func (c *NUDConfigurations) resetInvalidFields() { + if c.BaseReachableTime < minimumBaseReachableTime { + c.BaseReachableTime = defaultBaseReachableTime + } + if c.MinRandomFactor <= 0 { + c.MinRandomFactor = defaultMinRandomFactor + } + if c.MaxRandomFactor < c.MinRandomFactor { + c.MaxRandomFactor = calcMaxRandomFactor(c.MinRandomFactor) + } + if c.RetransmitTimer < minimumRetransmitTimer { + c.RetransmitTimer = defaultRetransmitTimer + } + if c.DelayFirstProbeTime == 0 { + c.DelayFirstProbeTime = defaultDelayFirstProbeTime + } + if c.MaxMulticastProbes == 0 { + c.MaxMulticastProbes = defaultMaxMulticastProbes + } + if c.MaxUnicastProbes == 0 { + c.MaxUnicastProbes = defaultMaxUnicastProbes + } + if c.UnreachableTime == 0 { + c.UnreachableTime = defaultUnreachableTime + } +} + +// calcMaxRandomFactor calculates the maximum value of the random factor used +// for computing reachable time. This function is necessary for when the +// default specified in RFC 4861 section 10 is less than the current +// MinRandomFactor. +// +// Assumes minRandomFactor is positive since validation of the minimum value +// should come before the validation of the maximum. +func calcMaxRandomFactor(minRandomFactor float32) float32 { + if minRandomFactor > defaultMaxRandomFactor { + return minRandomFactor * 3 + } + return defaultMaxRandomFactor +} + +// A Rand is a source of random numbers. +type Rand interface { + // Float32 returns, as a float32, a pseudo-random number in [0.0,1.0). + Float32() float32 +} + +// NUDState stores states needed for calculating reachable time. +type NUDState struct { + rng Rand + + // mu protects the fields below. + // + // It is necessary for NUDState to handle its own locking since neighbor + // entries may access the NUD state from within the goroutine spawned by + // time.AfterFunc(). This goroutine may run concurrently with the main + // process for controlling the neighbor cache and would otherwise introduce + // race conditions if NUDState was not locked properly. + mu sync.RWMutex + + config NUDConfigurations + + // reachableTime is the duration to wait for a REACHABLE entry to + // transition into STALE after inactivity. This value is calculated with + // the algorithm defined in RFC 4861 section 6.3.2. + reachableTime time.Duration + + expiration time.Time + prevBaseReachableTime time.Duration + prevMinRandomFactor float32 + prevMaxRandomFactor float32 +} + +// NewNUDState returns new NUDState using c as configuration and the specified +// random number generator for use in recomputing ReachableTime. +func NewNUDState(c NUDConfigurations, rng Rand) *NUDState { + s := &NUDState{ + rng: rng, + } + s.config = c + return s +} + +// Config returns the NUD configuration. +func (s *NUDState) Config() NUDConfigurations { + s.mu.RLock() + defer s.mu.RUnlock() + return s.config +} + +// SetConfig replaces the existing NUD configurations with c. +func (s *NUDState) SetConfig(c NUDConfigurations) { + s.mu.Lock() + defer s.mu.Unlock() + s.config = c +} + +// ReachableTime returns the duration to wait for a REACHABLE entry to +// transition into STALE after inactivity. This value is recalculated for new +// values of BaseReachableTime, MinRandomFactor, and MaxRandomFactor using the +// algorithm defined in RFC 4861 section 6.3.2. +func (s *NUDState) ReachableTime() time.Duration { + s.mu.Lock() + defer s.mu.Unlock() + + if time.Now().After(s.expiration) || + s.config.BaseReachableTime != s.prevBaseReachableTime || + s.config.MinRandomFactor != s.prevMinRandomFactor || + s.config.MaxRandomFactor != s.prevMaxRandomFactor { + return s.recomputeReachableTimeLocked() + } + return s.reachableTime +} + +// recomputeReachableTimeLocked forces a recalculation of ReachableTime using +// the algorithm defined in RFC 4861 section 6.3.2. +// +// This SHOULD automatically be invoked during certain situations, as per +// RFC 4861 section 6.3.4: +// +// If the received Reachable Time value is non-zero, the host SHOULD set its +// BaseReachableTime variable to the received value. If the new value +// differs from the previous value, the host SHOULD re-compute a new random +// ReachableTime value. ReachableTime is computed as a uniformly +// distributed random value between MIN_RANDOM_FACTOR and MAX_RANDOM_FACTOR +// times the BaseReachableTime. Using a random component eliminates the +// possibility that Neighbor Unreachability Detection messages will +// synchronize with each other. +// +// In most cases, the advertised Reachable Time value will be the same in +// consecutive Router Advertisements, and a host's BaseReachableTime rarely +// changes. In such cases, an implementation SHOULD ensure that a new +// random value gets re-computed at least once every few hours. +// +// s.mu MUST be locked for writing. +func (s *NUDState) recomputeReachableTimeLocked() time.Duration { + s.prevBaseReachableTime = s.config.BaseReachableTime + s.prevMinRandomFactor = s.config.MinRandomFactor + s.prevMaxRandomFactor = s.config.MaxRandomFactor + + randomFactor := s.config.MinRandomFactor + s.rng.Float32()*(s.config.MaxRandomFactor-s.config.MinRandomFactor) + + // Check for overflow, given that minRandomFactor and maxRandomFactor are + // guaranteed to be positive numbers. + if float32(math.MaxInt64)/randomFactor < float32(s.config.BaseReachableTime) { + s.reachableTime = time.Duration(math.MaxInt64) + } else if randomFactor == 1 { + // Avoid loss of precision when a large base reachable time is used. + s.reachableTime = s.config.BaseReachableTime + } else { + reachableTime := int64(float32(s.config.BaseReachableTime) * randomFactor) + s.reachableTime = time.Duration(reachableTime) + } + + s.expiration = time.Now().Add(2 * time.Hour) + return s.reachableTime +} |