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+// Copyright 2020 The gVisor Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+package stack
+
+import (
+ "math"
+ "sync"
+ "time"
+
+ "gvisor.dev/gvisor/pkg/tcpip"
+)
+
+const (
+ // defaultBaseReachableTime is the default base duration for computing the
+ // random reachable time.
+ //
+ // Reachable time is the duration for which a neighbor is considered
+ // reachable after a positive reachability confirmation is received. It is a
+ // function of a uniformly distributed random value between the minimum and
+ // maximum random factors, multiplied by the base reachable time. Using a
+ // random component eliminates the possibility that Neighbor Unreachability
+ // Detection messages will synchronize with each other.
+ //
+ // Default taken from REACHABLE_TIME of RFC 4861 section 10.
+ defaultBaseReachableTime = 30 * time.Second
+
+ // minimumBaseReachableTime is the minimum base duration for computing the
+ // random reachable time.
+ //
+ // Minimum = 1ms
+ minimumBaseReachableTime = time.Millisecond
+
+ // defaultMinRandomFactor is the default minimum value of the random factor
+ // used for computing reachable time.
+ //
+ // Default taken from MIN_RANDOM_FACTOR of RFC 4861 section 10.
+ defaultMinRandomFactor = 0.5
+
+ // defaultMaxRandomFactor is the default maximum value of the random factor
+ // used for computing reachable time.
+ //
+ // The default value depends on the value of MinRandomFactor.
+ // If MinRandomFactor is less than MAX_RANDOM_FACTOR of RFC 4861 section 10,
+ // the value from the RFC will be used; otherwise, the default is
+ // MinRandomFactor multiplied by three.
+ defaultMaxRandomFactor = 1.5
+
+ // defaultRetransmitTimer is the default amount of time to wait between
+ // sending reachability probes.
+ //
+ // Default taken from RETRANS_TIMER of RFC 4861 section 10.
+ defaultRetransmitTimer = time.Second
+
+ // minimumRetransmitTimer is the minimum amount of time to wait between
+ // sending reachability probes.
+ //
+ // Note, RFC 4861 does not impose a minimum Retransmit Timer, but we do here
+ // to make sure the messages are not sent all at once. We also come to this
+ // value because in the RetransmitTimer field of a Router Advertisement, a
+ // value of 0 means unspecified, so the smallest valid value is 1. Note, the
+ // unit of the RetransmitTimer field in the Router Advertisement is
+ // milliseconds.
+ minimumRetransmitTimer = time.Millisecond
+
+ // defaultDelayFirstProbeTime is the default duration to wait for a
+ // non-Neighbor-Discovery related protocol to reconfirm reachability after
+ // entering the DELAY state. After this time, a reachability probe will be
+ // sent and the entry will transition to the PROBE state.
+ //
+ // Default taken from DELAY_FIRST_PROBE_TIME of RFC 4861 section 10.
+ defaultDelayFirstProbeTime = 5 * time.Second
+
+ // defaultMaxMulticastProbes is the default number of reachabililty probes
+ // to send before concluding negative reachability and deleting the neighbor
+ // entry from the INCOMPLETE state.
+ //
+ // Default taken from MAX_MULTICAST_SOLICIT of RFC 4861 section 10.
+ defaultMaxMulticastProbes = 3
+
+ // defaultMaxUnicastProbes is the default number of reachability probes to
+ // send before concluding retransmission from within the PROBE state should
+ // cease and the entry SHOULD be deleted.
+ //
+ // Default taken from MAX_UNICASE_SOLICIT of RFC 4861 section 10.
+ defaultMaxUnicastProbes = 3
+
+ // defaultMaxAnycastDelayTime is the default time in which the stack SHOULD
+ // delay sending a response for a random time between 0 and this time, if the
+ // target address is an anycast address.
+ //
+ // Default taken from MAX_ANYCAST_DELAY_TIME of RFC 4861 section 10.
+ defaultMaxAnycastDelayTime = time.Second
+
+ // defaultMaxReachbilityConfirmations is the default amount of unsolicited
+ // reachability confirmation messages a node MAY send to all-node multicast
+ // address when it determines its link-layer address has changed.
+ //
+ // Default taken from MAX_NEIGHBOR_ADVERTISEMENT of RFC 4861 section 10.
+ defaultMaxReachbilityConfirmations = 3
+
+ // defaultUnreachableTime is the default duration for how long an entry will
+ // remain in the FAILED state before being removed from the neighbor cache.
+ //
+ // Note, there is no equivalent protocol constant defined in RFC 4861. It
+ // leaves the specifics of any garbage collection mechanism up to the
+ // implementation.
+ defaultUnreachableTime = 5 * time.Second
+)
+
+// NUDDispatcher is the interface integrators of netstack must implement to
+// receive and handle NUD related events.
+type NUDDispatcher interface {
+ // OnNeighborAdded will be called when a new entry is added to a NIC's (with
+ // ID nicID) neighbor table.
+ //
+ // This function is permitted to block indefinitely without interfering with
+ // the stack's operation.
+ //
+ // May be called concurrently.
+ OnNeighborAdded(nicID tcpip.NICID, ipAddr tcpip.Address, linkAddr tcpip.LinkAddress, state NeighborState, updatedAt time.Time)
+
+ // OnNeighborChanged will be called when an entry in a NIC's (with ID nicID)
+ // neighbor table changes state and/or link address.
+ //
+ // This function is permitted to block indefinitely without interfering with
+ // the stack's operation.
+ //
+ // May be called concurrently.
+ OnNeighborChanged(nicID tcpip.NICID, ipAddr tcpip.Address, linkAddr tcpip.LinkAddress, state NeighborState, updatedAt time.Time)
+
+ // OnNeighborRemoved will be called when an entry is removed from a NIC's
+ // (with ID nicID) neighbor table.
+ //
+ // This function is permitted to block indefinitely without interfering with
+ // the stack's operation.
+ //
+ // May be called concurrently.
+ OnNeighborRemoved(nicID tcpip.NICID, ipAddr tcpip.Address, linkAddr tcpip.LinkAddress, state NeighborState, updatedAt time.Time)
+}
+
+// ReachabilityConfirmationFlags describes the flags used within a reachability
+// confirmation (e.g. ARP reply or Neighbor Advertisement for ARP or NDP,
+// respectively).
+type ReachabilityConfirmationFlags struct {
+ // Solicited indicates that the advertisement was sent in response to a
+ // reachability probe.
+ Solicited bool
+
+ // Override indicates that the reachability confirmation should override an
+ // existing neighbor cache entry and update the cached link-layer address.
+ // When Override is not set the confirmation will not update a cached
+ // link-layer address, but will update an existing neighbor cache entry for
+ // which no link-layer address is known.
+ Override bool
+
+ // IsRouter indicates that the sender is a router.
+ IsRouter bool
+}
+
+// NUDHandler communicates external events to the Neighbor Unreachability
+// Detection state machine, which is implemented per-interface. This is used by
+// network endpoints to inform the Neighbor Cache of probes and confirmations.
+type NUDHandler interface {
+ // HandleProbe processes an incoming neighbor probe (e.g. ARP request or
+ // Neighbor Solicitation for ARP or NDP, respectively). Validation of the
+ // probe needs to be performed before calling this function since the
+ // Neighbor Cache doesn't have access to view the NIC's assigned addresses.
+ HandleProbe(remoteAddr, localAddr tcpip.Address, protocol tcpip.NetworkProtocolNumber, remoteLinkAddr tcpip.LinkAddress, linkRes LinkAddressResolver)
+
+ // HandleConfirmation processes an incoming neighbor confirmation (e.g. ARP
+ // reply or Neighbor Advertisement for ARP or NDP, respectively).
+ HandleConfirmation(addr tcpip.Address, linkAddr tcpip.LinkAddress, flags ReachabilityConfirmationFlags)
+
+ // HandleUpperLevelConfirmation processes an incoming upper-level protocol
+ // (e.g. TCP acknowledgements) reachability confirmation.
+ HandleUpperLevelConfirmation(addr tcpip.Address)
+}
+
+// NUDConfigurations is the NUD configurations for the netstack. This is used
+// by the neighbor cache to operate the NUD state machine on each device in the
+// local network.
+type NUDConfigurations struct {
+ // BaseReachableTime is the base duration for computing the random reachable
+ // time.
+ //
+ // Reachable time is the duration for which a neighbor is considered
+ // reachable after a positive reachability confirmation is received. It is a
+ // function of uniformly distributed random value between minRandomFactor and
+ // maxRandomFactor multiplied by baseReachableTime. Using a random component
+ // eliminates the possibility that Neighbor Unreachability Detection messages
+ // will synchronize with each other.
+ //
+ // After this time, a neighbor entry will transition from REACHABLE to STALE
+ // state.
+ //
+ // Must be greater than 0.
+ BaseReachableTime time.Duration
+
+ // LearnBaseReachableTime enables learning BaseReachableTime during runtime
+ // from the neighbor discovery protocol, if supported.
+ //
+ // TODO(gvisor.dev/issue/2240): Implement this NUD configuration option.
+ LearnBaseReachableTime bool
+
+ // MinRandomFactor is the minimum value of the random factor used for
+ // computing reachable time.
+ //
+ // See BaseReachbleTime for more information on computing the reachable time.
+ //
+ // Must be greater than 0.
+ MinRandomFactor float32
+
+ // MaxRandomFactor is the maximum value of the random factor used for
+ // computing reachabile time.
+ //
+ // See BaseReachbleTime for more information on computing the reachable time.
+ //
+ // Must be great than or equal to MinRandomFactor.
+ MaxRandomFactor float32
+
+ // RetransmitTimer is the duration between retransmission of reachability
+ // probes in the PROBE state.
+ RetransmitTimer time.Duration
+
+ // LearnRetransmitTimer enables learning RetransmitTimer during runtime from
+ // the neighbor discovery protocol, if supported.
+ //
+ // TODO(gvisor.dev/issue/2241): Implement this NUD configuration option.
+ LearnRetransmitTimer bool
+
+ // DelayFirstProbeTime is the duration to wait for a non-Neighbor-Discovery
+ // related protocol to reconfirm reachability after entering the DELAY state.
+ // After this time, a reachability probe will be sent and the entry will
+ // transition to the PROBE state.
+ //
+ // Must be greater than 0.
+ DelayFirstProbeTime time.Duration
+
+ // MaxMulticastProbes is the number of reachability probes to send before
+ // concluding negative reachability and deleting the neighbor entry from the
+ // INCOMPLETE state.
+ //
+ // Must be greater than 0.
+ MaxMulticastProbes uint32
+
+ // MaxUnicastProbes is the number of reachability probes to send before
+ // concluding retransmission from within the PROBE state should cease and
+ // entry SHOULD be deleted.
+ //
+ // Must be greater than 0.
+ MaxUnicastProbes uint32
+
+ // MaxAnycastDelayTime is the time in which the stack SHOULD delay sending a
+ // response for a random time between 0 and this time, if the target address
+ // is an anycast address.
+ //
+ // TODO(gvisor.dev/issue/2242): Use this option when sending solicited
+ // neighbor confirmations to anycast addresses and proxying neighbor
+ // confirmations.
+ MaxAnycastDelayTime time.Duration
+
+ // MaxReachabilityConfirmations is the number of unsolicited reachability
+ // confirmation messages a node MAY send to all-node multicast address when
+ // it determines its link-layer address has changed.
+ //
+ // TODO(gvisor.dev/issue/2246): Discuss if implementation of this NUD
+ // configuration option is necessary.
+ MaxReachabilityConfirmations uint32
+
+ // UnreachableTime describes how long an entry will remain in the FAILED
+ // state before being removed from the neighbor cache.
+ UnreachableTime time.Duration
+}
+
+// DefaultNUDConfigurations returns a NUDConfigurations populated with default
+// values defined by RFC 4861 section 10.
+func DefaultNUDConfigurations() NUDConfigurations {
+ return NUDConfigurations{
+ BaseReachableTime: defaultBaseReachableTime,
+ LearnBaseReachableTime: true,
+ MinRandomFactor: defaultMinRandomFactor,
+ MaxRandomFactor: defaultMaxRandomFactor,
+ RetransmitTimer: defaultRetransmitTimer,
+ LearnRetransmitTimer: true,
+ DelayFirstProbeTime: defaultDelayFirstProbeTime,
+ MaxMulticastProbes: defaultMaxMulticastProbes,
+ MaxUnicastProbes: defaultMaxUnicastProbes,
+ MaxAnycastDelayTime: defaultMaxAnycastDelayTime,
+ MaxReachabilityConfirmations: defaultMaxReachbilityConfirmations,
+ UnreachableTime: defaultUnreachableTime,
+ }
+}
+
+// resetInvalidFields modifies an invalid NDPConfigurations with valid values.
+// If invalid values are present in c, the corresponding default values will be
+// used instead. This is needed to check, and conditionally fix, user-specified
+// NUDConfigurations.
+func (c *NUDConfigurations) resetInvalidFields() {
+ if c.BaseReachableTime < minimumBaseReachableTime {
+ c.BaseReachableTime = defaultBaseReachableTime
+ }
+ if c.MinRandomFactor <= 0 {
+ c.MinRandomFactor = defaultMinRandomFactor
+ }
+ if c.MaxRandomFactor < c.MinRandomFactor {
+ c.MaxRandomFactor = calcMaxRandomFactor(c.MinRandomFactor)
+ }
+ if c.RetransmitTimer < minimumRetransmitTimer {
+ c.RetransmitTimer = defaultRetransmitTimer
+ }
+ if c.DelayFirstProbeTime == 0 {
+ c.DelayFirstProbeTime = defaultDelayFirstProbeTime
+ }
+ if c.MaxMulticastProbes == 0 {
+ c.MaxMulticastProbes = defaultMaxMulticastProbes
+ }
+ if c.MaxUnicastProbes == 0 {
+ c.MaxUnicastProbes = defaultMaxUnicastProbes
+ }
+ if c.UnreachableTime == 0 {
+ c.UnreachableTime = defaultUnreachableTime
+ }
+}
+
+// calcMaxRandomFactor calculates the maximum value of the random factor used
+// for computing reachable time. This function is necessary for when the
+// default specified in RFC 4861 section 10 is less than the current
+// MinRandomFactor.
+//
+// Assumes minRandomFactor is positive since validation of the minimum value
+// should come before the validation of the maximum.
+func calcMaxRandomFactor(minRandomFactor float32) float32 {
+ if minRandomFactor > defaultMaxRandomFactor {
+ return minRandomFactor * 3
+ }
+ return defaultMaxRandomFactor
+}
+
+// A Rand is a source of random numbers.
+type Rand interface {
+ // Float32 returns, as a float32, a pseudo-random number in [0.0,1.0).
+ Float32() float32
+}
+
+// NUDState stores states needed for calculating reachable time.
+type NUDState struct {
+ rng Rand
+
+ // mu protects the fields below.
+ //
+ // It is necessary for NUDState to handle its own locking since neighbor
+ // entries may access the NUD state from within the goroutine spawned by
+ // time.AfterFunc(). This goroutine may run concurrently with the main
+ // process for controlling the neighbor cache and would otherwise introduce
+ // race conditions if NUDState was not locked properly.
+ mu sync.RWMutex
+
+ config NUDConfigurations
+
+ // reachableTime is the duration to wait for a REACHABLE entry to
+ // transition into STALE after inactivity. This value is calculated with
+ // the algorithm defined in RFC 4861 section 6.3.2.
+ reachableTime time.Duration
+
+ expiration time.Time
+ prevBaseReachableTime time.Duration
+ prevMinRandomFactor float32
+ prevMaxRandomFactor float32
+}
+
+// NewNUDState returns new NUDState using c as configuration and the specified
+// random number generator for use in recomputing ReachableTime.
+func NewNUDState(c NUDConfigurations, rng Rand) *NUDState {
+ s := &NUDState{
+ rng: rng,
+ }
+ s.config = c
+ return s
+}
+
+// Config returns the NUD configuration.
+func (s *NUDState) Config() NUDConfigurations {
+ s.mu.RLock()
+ defer s.mu.RUnlock()
+ return s.config
+}
+
+// SetConfig replaces the existing NUD configurations with c.
+func (s *NUDState) SetConfig(c NUDConfigurations) {
+ s.mu.Lock()
+ defer s.mu.Unlock()
+ s.config = c
+}
+
+// ReachableTime returns the duration to wait for a REACHABLE entry to
+// transition into STALE after inactivity. This value is recalculated for new
+// values of BaseReachableTime, MinRandomFactor, and MaxRandomFactor using the
+// algorithm defined in RFC 4861 section 6.3.2.
+func (s *NUDState) ReachableTime() time.Duration {
+ s.mu.Lock()
+ defer s.mu.Unlock()
+
+ if time.Now().After(s.expiration) ||
+ s.config.BaseReachableTime != s.prevBaseReachableTime ||
+ s.config.MinRandomFactor != s.prevMinRandomFactor ||
+ s.config.MaxRandomFactor != s.prevMaxRandomFactor {
+ return s.recomputeReachableTimeLocked()
+ }
+ return s.reachableTime
+}
+
+// recomputeReachableTimeLocked forces a recalculation of ReachableTime using
+// the algorithm defined in RFC 4861 section 6.3.2.
+//
+// This SHOULD automatically be invoked during certain situations, as per
+// RFC 4861 section 6.3.4:
+//
+// If the received Reachable Time value is non-zero, the host SHOULD set its
+// BaseReachableTime variable to the received value. If the new value
+// differs from the previous value, the host SHOULD re-compute a new random
+// ReachableTime value. ReachableTime is computed as a uniformly
+// distributed random value between MIN_RANDOM_FACTOR and MAX_RANDOM_FACTOR
+// times the BaseReachableTime. Using a random component eliminates the
+// possibility that Neighbor Unreachability Detection messages will
+// synchronize with each other.
+//
+// In most cases, the advertised Reachable Time value will be the same in
+// consecutive Router Advertisements, and a host's BaseReachableTime rarely
+// changes. In such cases, an implementation SHOULD ensure that a new
+// random value gets re-computed at least once every few hours.
+//
+// s.mu MUST be locked for writing.
+func (s *NUDState) recomputeReachableTimeLocked() time.Duration {
+ s.prevBaseReachableTime = s.config.BaseReachableTime
+ s.prevMinRandomFactor = s.config.MinRandomFactor
+ s.prevMaxRandomFactor = s.config.MaxRandomFactor
+
+ randomFactor := s.config.MinRandomFactor + s.rng.Float32()*(s.config.MaxRandomFactor-s.config.MinRandomFactor)
+
+ // Check for overflow, given that minRandomFactor and maxRandomFactor are
+ // guaranteed to be positive numbers.
+ if float32(math.MaxInt64)/randomFactor < float32(s.config.BaseReachableTime) {
+ s.reachableTime = time.Duration(math.MaxInt64)
+ } else if randomFactor == 1 {
+ // Avoid loss of precision when a large base reachable time is used.
+ s.reachableTime = s.config.BaseReachableTime
+ } else {
+ reachableTime := int64(float32(s.config.BaseReachableTime) * randomFactor)
+ s.reachableTime = time.Duration(reachableTime)
+ }
+
+ s.expiration = time.Now().Add(2 * time.Hour)
+ return s.reachableTime
+}