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-rw-r--r--pkg/tcpip/link/waitable/waitable.go4
-rw-r--r--pkg/tcpip/link/waitable/waitable_test.go16
2 files changed, 10 insertions, 10 deletions
diff --git a/pkg/tcpip/link/waitable/waitable.go b/pkg/tcpip/link/waitable/waitable.go
index f5a05929f..949b3f2b2 100644
--- a/pkg/tcpip/link/waitable/waitable.go
+++ b/pkg/tcpip/link/waitable/waitable.go
@@ -50,7 +50,7 @@ func New(lower stack.LinkEndpoint) *Endpoint {
// It is called by the link-layer endpoint being wrapped when a packet arrives,
// and only forwards to the actual dispatcher if Wait or WaitDispatch haven't
// been called.
-func (e *Endpoint) DeliverNetworkPacket(remote, local tcpip.LinkAddress, protocol tcpip.NetworkProtocolNumber, pkt stack.PacketBuffer) {
+func (e *Endpoint) DeliverNetworkPacket(remote, local tcpip.LinkAddress, protocol tcpip.NetworkProtocolNumber, pkt *stack.PacketBuffer) {
if !e.dispatchGate.Enter() {
return
}
@@ -99,7 +99,7 @@ func (e *Endpoint) LinkAddress() tcpip.LinkAddress {
// WritePacket implements stack.LinkEndpoint.WritePacket. It is called by
// higher-level protocols to write packets. It only forwards packets to the
// lower endpoint if Wait or WaitWrite haven't been called.
-func (e *Endpoint) WritePacket(r *stack.Route, gso *stack.GSO, protocol tcpip.NetworkProtocolNumber, pkt stack.PacketBuffer) *tcpip.Error {
+func (e *Endpoint) WritePacket(r *stack.Route, gso *stack.GSO, protocol tcpip.NetworkProtocolNumber, pkt *stack.PacketBuffer) *tcpip.Error {
if !e.writeGate.Enter() {
return nil
}
diff --git a/pkg/tcpip/link/waitable/waitable_test.go b/pkg/tcpip/link/waitable/waitable_test.go
index 0a9b99f18..63bf40562 100644
--- a/pkg/tcpip/link/waitable/waitable_test.go
+++ b/pkg/tcpip/link/waitable/waitable_test.go
@@ -35,7 +35,7 @@ type countedEndpoint struct {
dispatcher stack.NetworkDispatcher
}
-func (e *countedEndpoint) DeliverNetworkPacket(remote, local tcpip.LinkAddress, protocol tcpip.NetworkProtocolNumber, pkt stack.PacketBuffer) {
+func (e *countedEndpoint) DeliverNetworkPacket(remote, local tcpip.LinkAddress, protocol tcpip.NetworkProtocolNumber, pkt *stack.PacketBuffer) {
e.dispatchCount++
}
@@ -65,7 +65,7 @@ func (e *countedEndpoint) LinkAddress() tcpip.LinkAddress {
return e.linkAddr
}
-func (e *countedEndpoint) WritePacket(r *stack.Route, _ *stack.GSO, protocol tcpip.NetworkProtocolNumber, pkt stack.PacketBuffer) *tcpip.Error {
+func (e *countedEndpoint) WritePacket(r *stack.Route, _ *stack.GSO, protocol tcpip.NetworkProtocolNumber, pkt *stack.PacketBuffer) *tcpip.Error {
e.writeCount++
return nil
}
@@ -89,21 +89,21 @@ func TestWaitWrite(t *testing.T) {
wep := New(ep)
// Write and check that it goes through.
- wep.WritePacket(nil, nil /* gso */, 0, stack.PacketBuffer{})
+ wep.WritePacket(nil, nil /* gso */, 0, &stack.PacketBuffer{})
if want := 1; ep.writeCount != want {
t.Fatalf("Unexpected writeCount: got=%v, want=%v", ep.writeCount, want)
}
// Wait on dispatches, then try to write. It must go through.
wep.WaitDispatch()
- wep.WritePacket(nil, nil /* gso */, 0, stack.PacketBuffer{})
+ wep.WritePacket(nil, nil /* gso */, 0, &stack.PacketBuffer{})
if want := 2; ep.writeCount != want {
t.Fatalf("Unexpected writeCount: got=%v, want=%v", ep.writeCount, want)
}
// Wait on writes, then try to write. It must not go through.
wep.WaitWrite()
- wep.WritePacket(nil, nil /* gso */, 0, stack.PacketBuffer{})
+ wep.WritePacket(nil, nil /* gso */, 0, &stack.PacketBuffer{})
if want := 2; ep.writeCount != want {
t.Fatalf("Unexpected writeCount: got=%v, want=%v", ep.writeCount, want)
}
@@ -120,21 +120,21 @@ func TestWaitDispatch(t *testing.T) {
}
// Dispatch and check that it goes through.
- ep.dispatcher.DeliverNetworkPacket("", "", 0, stack.PacketBuffer{})
+ ep.dispatcher.DeliverNetworkPacket("", "", 0, &stack.PacketBuffer{})
if want := 1; ep.dispatchCount != want {
t.Fatalf("Unexpected dispatchCount: got=%v, want=%v", ep.dispatchCount, want)
}
// Wait on writes, then try to dispatch. It must go through.
wep.WaitWrite()
- ep.dispatcher.DeliverNetworkPacket("", "", 0, stack.PacketBuffer{})
+ ep.dispatcher.DeliverNetworkPacket("", "", 0, &stack.PacketBuffer{})
if want := 2; ep.dispatchCount != want {
t.Fatalf("Unexpected dispatchCount: got=%v, want=%v", ep.dispatchCount, want)
}
// Wait on dispatches, then try to dispatch. It must not go through.
wep.WaitDispatch()
- ep.dispatcher.DeliverNetworkPacket("", "", 0, stack.PacketBuffer{})
+ ep.dispatcher.DeliverNetworkPacket("", "", 0, &stack.PacketBuffer{})
if want := 2; ep.dispatchCount != want {
t.Fatalf("Unexpected dispatchCount: got=%v, want=%v", ep.dispatchCount, want)
}