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-rw-r--r--pkg/state/pending_list.go178
1 files changed, 178 insertions, 0 deletions
diff --git a/pkg/state/pending_list.go b/pkg/state/pending_list.go
new file mode 100644
index 000000000..d30b1b8dc
--- /dev/null
+++ b/pkg/state/pending_list.go
@@ -0,0 +1,178 @@
+package state
+
+// List is an intrusive list. Entries can be added to or removed from the list
+// in O(1) time and with no additional memory allocations.
+//
+// The zero value for List is an empty list ready to use.
+//
+// To iterate over a list (where l is a List):
+// for e := l.Front(); e != nil; e = e.Next() {
+// // do something with e.
+// }
+//
+// +stateify savable
+type pendingList struct {
+ head *objectEncodeState
+ tail *objectEncodeState
+}
+
+// Reset resets list l to the empty state.
+func (l *pendingList) Reset() {
+ l.head = nil
+ l.tail = nil
+}
+
+// Empty returns true iff the list is empty.
+func (l *pendingList) Empty() bool {
+ return l.head == nil
+}
+
+// Front returns the first element of list l or nil.
+func (l *pendingList) Front() *objectEncodeState {
+ return l.head
+}
+
+// Back returns the last element of list l or nil.
+func (l *pendingList) Back() *objectEncodeState {
+ return l.tail
+}
+
+// Len returns the number of elements in the list.
+//
+// NOTE: This is an O(n) operation.
+func (l *pendingList) Len() (count int) {
+ for e := l.Front(); e != nil; e = (pendingMapper{}.linkerFor(e)).Next() {
+ count++
+ }
+ return count
+}
+
+// PushFront inserts the element e at the front of list l.
+func (l *pendingList) PushFront(e *objectEncodeState) {
+ linker := pendingMapper{}.linkerFor(e)
+ linker.SetNext(l.head)
+ linker.SetPrev(nil)
+ if l.head != nil {
+ pendingMapper{}.linkerFor(l.head).SetPrev(e)
+ } else {
+ l.tail = e
+ }
+
+ l.head = e
+}
+
+// PushBack inserts the element e at the back of list l.
+func (l *pendingList) PushBack(e *objectEncodeState) {
+ linker := pendingMapper{}.linkerFor(e)
+ linker.SetNext(nil)
+ linker.SetPrev(l.tail)
+ if l.tail != nil {
+ pendingMapper{}.linkerFor(l.tail).SetNext(e)
+ } else {
+ l.head = e
+ }
+
+ l.tail = e
+}
+
+// PushBackList inserts list m at the end of list l, emptying m.
+func (l *pendingList) PushBackList(m *pendingList) {
+ if l.head == nil {
+ l.head = m.head
+ l.tail = m.tail
+ } else if m.head != nil {
+ pendingMapper{}.linkerFor(l.tail).SetNext(m.head)
+ pendingMapper{}.linkerFor(m.head).SetPrev(l.tail)
+
+ l.tail = m.tail
+ }
+ m.head = nil
+ m.tail = nil
+}
+
+// InsertAfter inserts e after b.
+func (l *pendingList) InsertAfter(b, e *objectEncodeState) {
+ bLinker := pendingMapper{}.linkerFor(b)
+ eLinker := pendingMapper{}.linkerFor(e)
+
+ a := bLinker.Next()
+
+ eLinker.SetNext(a)
+ eLinker.SetPrev(b)
+ bLinker.SetNext(e)
+
+ if a != nil {
+ pendingMapper{}.linkerFor(a).SetPrev(e)
+ } else {
+ l.tail = e
+ }
+}
+
+// InsertBefore inserts e before a.
+func (l *pendingList) InsertBefore(a, e *objectEncodeState) {
+ aLinker := pendingMapper{}.linkerFor(a)
+ eLinker := pendingMapper{}.linkerFor(e)
+
+ b := aLinker.Prev()
+ eLinker.SetNext(a)
+ eLinker.SetPrev(b)
+ aLinker.SetPrev(e)
+
+ if b != nil {
+ pendingMapper{}.linkerFor(b).SetNext(e)
+ } else {
+ l.head = e
+ }
+}
+
+// Remove removes e from l.
+func (l *pendingList) Remove(e *objectEncodeState) {
+ linker := pendingMapper{}.linkerFor(e)
+ prev := linker.Prev()
+ next := linker.Next()
+
+ if prev != nil {
+ pendingMapper{}.linkerFor(prev).SetNext(next)
+ } else if l.head == e {
+ l.head = next
+ }
+
+ if next != nil {
+ pendingMapper{}.linkerFor(next).SetPrev(prev)
+ } else if l.tail == e {
+ l.tail = prev
+ }
+
+ linker.SetNext(nil)
+ linker.SetPrev(nil)
+}
+
+// Entry is a default implementation of Linker. Users can add anonymous fields
+// of this type to their structs to make them automatically implement the
+// methods needed by List.
+//
+// +stateify savable
+type pendingEntry struct {
+ next *objectEncodeState
+ prev *objectEncodeState
+}
+
+// Next returns the entry that follows e in the list.
+func (e *pendingEntry) Next() *objectEncodeState {
+ return e.next
+}
+
+// Prev returns the entry that precedes e in the list.
+func (e *pendingEntry) Prev() *objectEncodeState {
+ return e.prev
+}
+
+// SetNext assigns 'entry' as the entry that follows e in the list.
+func (e *pendingEntry) SetNext(elem *objectEncodeState) {
+ e.next = elem
+}
+
+// SetPrev assigns 'entry' as the entry that precedes e in the list.
+func (e *pendingEntry) SetPrev(elem *objectEncodeState) {
+ e.prev = elem
+}