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-rw-r--r--pkg/state/map.go232
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diff --git a/pkg/state/map.go b/pkg/state/map.go
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index 4f3ebb0da..000000000
--- a/pkg/state/map.go
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@@ -1,232 +0,0 @@
-// Copyright 2018 The gVisor Authors.
-//
-// Licensed under the Apache License, Version 2.0 (the "License");
-// you may not use this file except in compliance with the License.
-// You may obtain a copy of the License at
-//
-// http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-
-package state
-
-import (
- "context"
- "fmt"
- "reflect"
- "sort"
- "sync"
-
- pb "gvisor.dev/gvisor/pkg/state/object_go_proto"
-)
-
-// entry is a single map entry.
-type entry struct {
- name string
- object *pb.Object
-}
-
-// internalMap is the internal Map state.
-//
-// These are recycled via a pool to avoid churn.
-type internalMap struct {
- // es is encodeState.
- es *encodeState
-
- // ds is decodeState.
- ds *decodeState
-
- // os is current object being decoded.
- //
- // This will always be nil during encode.
- os *objectState
-
- // data stores the encoded values.
- data []entry
-}
-
-var internalMapPool = sync.Pool{
- New: func() interface{} {
- return new(internalMap)
- },
-}
-
-// newInternalMap returns a cached map.
-func newInternalMap(es *encodeState, ds *decodeState, os *objectState) *internalMap {
- m := internalMapPool.Get().(*internalMap)
- m.es = es
- m.ds = ds
- m.os = os
- if m.data != nil {
- m.data = m.data[:0]
- }
- return m
-}
-
-// Map is a generic state container.
-//
-// This is the object passed to Save and Load in order to store their state.
-//
-// Detailed documentation is available in individual methods.
-type Map struct {
- *internalMap
-}
-
-// Save adds the given object to the map.
-//
-// You should pass always pointers to the object you are saving. For example:
-//
-// type X struct {
-// A int
-// B *int
-// }
-//
-// func (x *X) Save(m Map) {
-// m.Save("A", &x.A)
-// m.Save("B", &x.B)
-// }
-//
-// func (x *X) Load(m Map) {
-// m.Load("A", &x.A)
-// m.Load("B", &x.B)
-// }
-func (m Map) Save(name string, objPtr interface{}) {
- m.save(name, reflect.ValueOf(objPtr).Elem(), ".%s")
-}
-
-// SaveValue adds the given object value to the map.
-//
-// This should be used for values where pointers are not available, or casts
-// are required during Save/Load.
-//
-// For example, if we want to cast external package type P.Foo to int64:
-//
-// type X struct {
-// A P.Foo
-// }
-//
-// func (x *X) Save(m Map) {
-// m.SaveValue("A", int64(x.A))
-// }
-//
-// func (x *X) Load(m Map) {
-// m.LoadValue("A", new(int64), func(x interface{}) {
-// x.A = P.Foo(x.(int64))
-// })
-// }
-func (m Map) SaveValue(name string, obj interface{}) {
- m.save(name, reflect.ValueOf(obj), ".(value %s)")
-}
-
-// save is helper for the above. It takes the name of value to save the field
-// to, the field object (obj), and a format string that specifies how the
-// field's saving logic is dispatched from the struct (normal, value, etc.). The
-// format string should expect one string parameter, which is the name of the
-// field.
-func (m Map) save(name string, obj reflect.Value, format string) {
- if m.es == nil {
- // Not currently encoding.
- m.Failf("no encode state for %q", name)
- }
-
- // Attempt the encode.
- //
- // These are sorted at the end, after all objects are added and will be
- // sorted and checked for duplicates (see encodeStruct).
- m.data = append(m.data, entry{
- name: name,
- object: m.es.encodeObject(obj, false, format, name),
- })
-}
-
-// Load loads the given object from the map.
-//
-// See Save for an example.
-func (m Map) Load(name string, objPtr interface{}) {
- m.load(name, reflect.ValueOf(objPtr), false, nil, ".%s")
-}
-
-// LoadWait loads the given objects from the map, and marks it as requiring all
-// AfterLoad executions to complete prior to running this object's AfterLoad.
-//
-// See Save for an example.
-func (m Map) LoadWait(name string, objPtr interface{}) {
- m.load(name, reflect.ValueOf(objPtr), true, nil, ".(wait %s)")
-}
-
-// LoadValue loads the given object value from the map.
-//
-// See SaveValue for an example.
-func (m Map) LoadValue(name string, objPtr interface{}, fn func(interface{})) {
- o := reflect.ValueOf(objPtr)
- m.load(name, o, true, func() { fn(o.Elem().Interface()) }, ".(value %s)")
-}
-
-// load is helper for the above. It takes the name of value to load the field
-// from, the target field pointer (objPtr), whether load completion of the
-// struct depends on the field's load completion (wait), the load completion
-// logic (fn), and a format string that specifies how the field's loading logic
-// is dispatched from the struct (normal, wait, value, etc.). The format string
-// should expect one string parameter, which is the name of the field.
-func (m Map) load(name string, objPtr reflect.Value, wait bool, fn func(), format string) {
- if m.ds == nil {
- // Not currently decoding.
- m.Failf("no decode state for %q", name)
- }
-
- // Find the object.
- //
- // These are sorted up front (and should appear in the state file
- // sorted as well), so we can do a binary search here to ensure that
- // large structs don't behave badly.
- i := sort.Search(len(m.data), func(i int) bool {
- return m.data[i].name >= name
- })
- if i >= len(m.data) || m.data[i].name != name {
- // There is no data for this name?
- m.Failf("no data found for %q", name)
- }
-
- // Perform the decode.
- m.ds.decodeObject(m.os, objPtr.Elem(), m.data[i].object, format, name)
- if wait {
- // Mark this individual object a blocker.
- m.ds.waitObject(m.os, m.data[i].object, fn)
- }
-}
-
-// Failf fails the save or restore with the provided message. Processing will
-// stop after calling Failf, as the state package uses a panic & recover
-// mechanism for state errors. You should defer any cleanup required.
-func (m Map) Failf(format string, args ...interface{}) {
- panic(fmt.Errorf(format, args...))
-}
-
-// AfterLoad schedules a function execution when all objects have been allocated
-// and their automated loading and customized load logic have been executed. fn
-// will not be executed until all of current object's dependencies' AfterLoad()
-// logic, if exist, have been executed.
-func (m Map) AfterLoad(fn func()) {
- if m.ds == nil {
- // Not currently decoding.
- m.Failf("not decoding")
- }
-
- // Queue the local callback; this will execute when all of the above
- // data dependencies have been cleared.
- m.os.callbacks = append(m.os.callbacks, fn)
-}
-
-// Context returns the current context object.
-func (m Map) Context() context.Context {
- if m.es != nil {
- return m.es.ctx
- } else if m.ds != nil {
- return m.ds.ctx
- }
- return context.Background() // No context.
-}