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diff --git a/pkg/state/README.md b/pkg/state/README.md new file mode 100644 index 000000000..1aa401193 --- /dev/null +++ b/pkg/state/README.md @@ -0,0 +1,158 @@ +# State Encoding and Decoding + +The state package implements the encoding and decoding of data structures for +`go_stateify`. This package is designed for use cases other than the standard +encoding packages, e.g. `gob` and `json`. Principally: + +* This package operates on complex object graphs and accurately serializes and + restores all relationships. That is, you can have things like: intrusive + pointers, cycles, and pointer chains of arbitrary depths. These are not + handled appropriately by existing encoders. This is not an implementation + flaw: the formats themselves are not capable of representing these graphs, + as they can only generate directed trees. + +* This package allows installing order-dependent load callbacks and then + resolves that graph at load time, with cycle detection. Similarly, there is + no analogous feature possible in the standard encoders. + +* This package handles the resolution of interfaces, based on a registered + type name. For interface objects type information is saved in the serialized + format. This is generally true for `gob` as well, but it works differently. + +Here's an overview of how encoding and decoding works. + +## Encoding + +Encoding produces a `statefile`, which contains a list of chunks of the form +`(header, payload)`. The payload can either be some raw data, or a series of +encoded wire objects representing some object graph. All encoded objects are +defined in the `wire` subpackage. + +Encoding of an object graph begins with `encodeState.Save`. + +### 1. Memory Map & Encoding + +To discover relationships between potentially interdependent data structures +(for example, a struct may contain pointers to members of other data +structures), the encoder first walks the object graph and constructs a memory +map of the objects in the input graph. As this walk progresses, objects are +queued in the `pending` list and items are placed on the `deferred` list as they +are discovered. No single object will be encoded multiple times, but the +discovered relationships between objects may change as more parts of the overall +object graph are discovered. + +The encoder starts at the root object and recursively visits all reachable +objects, recording the address ranges containing the underlying data for each +object. This is stored as a segment set (`addrSet`), mapping address ranges to +the of the object occupying the range; see `encodeState.values`. Note that there +is special handling for zero-sized types and map objects during this process. + +Additionally, the encoder assigns each object a unique identifier which is used +to indicate relationships between objects in the statefile; see `objectID` in +`encode.go`. + +### 2. Type Serialization + +The enoder will subsequently serialize all information about discovered types, +including field names. These are used during decoding to reconcile these types +with other internally registered types. + +### 3. Object Serialization + +With a full address map, and all objects correctly encoded, all object encodings +are serialized. The assigned `objectID`s aren't explicitly encoded in the +statefile. The order of object messages in the stream determine their IDs. + +### Example + +Given the following data structure definitions: + +```go +type system struct { + o *outer + i *inner +} + +type outer struct { + a int64 + cn *container +} + +type container struct { + n uint64 + elem *inner +} + +type inner struct { + c container + x, y uint64 +} +``` + +Initialized like this: + +```go +o := outer{ + a: 10, + cn: nil, +} +i := inner{ + x: 20, + y: 30, + c: container{}, +} +s := system{ + o: &o, + i: &i, +} + +o.cn = &i.c +o.cn.elem = &i + +``` + +Encoding will produce an object stream like this: + +``` +g0r1 = struct{ + i: g0r3, + o: g0r2, +} +g0r2 = struct{ + a: 10, + cn: g0r3.c, +} +g0r3 = struct{ + c: struct{ + elem: g0r3, + n: 0u, + }, + x: 20u, + y: 30u, +} +``` + +Note how `g0r3.c` is correctly encoded as the underlying `container` object for +`inner.c`, and how the pointer from `outer.cn` points to it, despite `system.i` +being discovered after the pointer to it in `system.o.cn`. Also note that +decoding isn't strictly reliant on the order of encoded object stream, as long +as the relationship between objects are correctly encoded. + +## Decoding + +Decoding reads the statefile and reconstructs the object graph. Decoding begins +in `decodeState.Load`. Decoding is performed in a single pass over the object +stream in the statefile, and a subsequent pass over all deserialized objects is +done to fire off all loading callbacks in the correctly defined order. Note that +introducing cycles is possible here, but these are detected and an error will be +returned. + +Decoding is relatively straight forward. For most primitive values, the decoder +constructs an appropriate object and fills it with the values encoded in the +statefile. Pointers need special handling, as they must point to a value +allocated elsewhere. When values are constructed, the decoder indexes them by +their `objectID`s in `decodeState.objectsByID`. The target of pointers are +resolved by searching for the target in this index by their `objectID`; see +`decodeState.register`. For pointers to values inside another value (fields in a +pointer, elements of an array), the decoder uses the accessor path to walk to +the appropriate location; see `walkChild`. |