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-rw-r--r--pkg/sentry/vfs/inotify.go2
-rw-r--r--pkg/sentry/vfs/vfs_state_autogen.go19
2 files changed, 12 insertions, 9 deletions
diff --git a/pkg/sentry/vfs/inotify.go b/pkg/sentry/vfs/inotify.go
index 3f0b8f45b..107171b61 100644
--- a/pkg/sentry/vfs/inotify.go
+++ b/pkg/sentry/vfs/inotify.go
@@ -65,7 +65,7 @@ type Inotify struct {
// queue is used to notify interested parties when the inotify instance
// becomes readable or writable.
- queue waiter.Queue `state:"nosave"`
+ queue waiter.Queue
// evMu *only* protects the events list. We need a separate lock while
// queuing events: using mu may violate lock ordering, since at that point
diff --git a/pkg/sentry/vfs/vfs_state_autogen.go b/pkg/sentry/vfs/vfs_state_autogen.go
index 67b161d93..2cae3bc44 100644
--- a/pkg/sentry/vfs/vfs_state_autogen.go
+++ b/pkg/sentry/vfs/vfs_state_autogen.go
@@ -879,6 +879,7 @@ func (i *Inotify) StateFields() []string {
"DentryMetadataFileDescriptionImpl",
"NoLockFD",
"id",
+ "queue",
"events",
"scratch",
"nextWatchMinusOne",
@@ -895,10 +896,11 @@ func (i *Inotify) StateSave(stateSinkObject state.Sink) {
stateSinkObject.Save(2, &i.DentryMetadataFileDescriptionImpl)
stateSinkObject.Save(3, &i.NoLockFD)
stateSinkObject.Save(4, &i.id)
- stateSinkObject.Save(5, &i.events)
- stateSinkObject.Save(6, &i.scratch)
- stateSinkObject.Save(7, &i.nextWatchMinusOne)
- stateSinkObject.Save(8, &i.watches)
+ stateSinkObject.Save(5, &i.queue)
+ stateSinkObject.Save(6, &i.events)
+ stateSinkObject.Save(7, &i.scratch)
+ stateSinkObject.Save(8, &i.nextWatchMinusOne)
+ stateSinkObject.Save(9, &i.watches)
}
func (i *Inotify) afterLoad() {}
@@ -909,10 +911,11 @@ func (i *Inotify) StateLoad(stateSourceObject state.Source) {
stateSourceObject.Load(2, &i.DentryMetadataFileDescriptionImpl)
stateSourceObject.Load(3, &i.NoLockFD)
stateSourceObject.Load(4, &i.id)
- stateSourceObject.Load(5, &i.events)
- stateSourceObject.Load(6, &i.scratch)
- stateSourceObject.Load(7, &i.nextWatchMinusOne)
- stateSourceObject.Load(8, &i.watches)
+ stateSourceObject.Load(5, &i.queue)
+ stateSourceObject.Load(6, &i.events)
+ stateSourceObject.Load(7, &i.scratch)
+ stateSourceObject.Load(8, &i.nextWatchMinusOne)
+ stateSourceObject.Load(9, &i.watches)
}
func (w *Watches) StateTypeName() string {