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-This package provides an implementation of the Linux virtual filesystem.
-
-[TOC]
-
-## Overview
-
-- An `fs.Dirent` caches an `fs.Inode` in memory at a path in the VFS, giving
- the `fs.Inode` a relative position with respect to other `fs.Inode`s.
-
-- If an `fs.Dirent` is referenced by two file descriptors, then those file
- descriptors are coherent with each other: they depend on the same
- `fs.Inode`.
-
-- A mount point is an `fs.Dirent` for which `fs.Dirent.mounted` is true. It
- exposes the root of a mounted filesystem.
-
-- The `fs.Inode` produced by a registered filesystem on mount(2) owns an
- `fs.MountedFilesystem` from which other `fs.Inode`s will be looked up. For a
- remote filesystem, the `fs.MountedFilesystem` owns the connection to that
- remote filesystem.
-
-- In general:
-
-```
-fs.Inode <------------------------------
-| |
-| |
-produced by |
-exactly one |
-| responsible for the
-| virtual identity of
-v |
-fs.MountedFilesystem -------------------
-```
-
-Glossary:
-
-- VFS: virtual filesystem.
-
-- inode: a virtual file object holding a cached view of a file on a backing
- filesystem (includes metadata and page caches).
-
-- superblock: the virtual state of a mounted filesystem (e.g. the virtual
- inode number set).
-
-- mount namespace: a view of the mounts under a root (during path traversal,
- the VFS makes visible/follows the mount point that is in the current task's
- mount namespace).
-
-## Save and restore
-
-An application's hard dependencies on filesystem state can be broken down into
-two categories:
-
-- The state necessary to execute a traversal on or view the *virtual*
- filesystem hierarchy, regardless of what files an application has open.
-
-- The state necessary to represent open files.
-
-The first is always necessary to save and restore. An application may never have
-any open file descriptors, but across save and restore it should see a coherent
-view of any mount namespace. NOTE(b/63601033): Currently only one "initial"
-mount namespace is supported.
-
-The second is so that system calls across save and restore are coherent with
-each other (e.g. so that unintended re-reads or overwrites do not occur).
-
-Specifically this state is:
-
-- An `fs.MountManager` containing mount points.
-
-- A `kernel.FDMap` containing pointers to open files.
-
-Anything else managed by the VFS that can be easily loaded into memory from a
-filesystem is synced back to those filesystems and is not saved. Examples are
-pages in page caches used for optimizations (i.e. readahead and writeback), and
-directory entries used to accelerate path lookups.
-
-### Mount points
-
-Saving and restoring a mount point means saving and restoring:
-
-- The root of the mounted filesystem.
-
-- Mount flags, which control how the VFS interacts with the mounted
- filesystem.
-
-- Any relevant metadata about the mounted filesystem.
-
-- All `fs.Inode`s referenced by the application that reside under the mount
- point.
-
-`fs.MountedFilesystem` is metadata about a filesystem that is mounted. It is
-referenced by every `fs.Inode` loaded into memory under the mount point
-including the `fs.Inode` of the mount point itself. The `fs.MountedFilesystem`
-maps file objects on the filesystem to a virtualized `fs.Inode` number and vice
-versa.
-
-To restore all `fs.Inode`s under a given mount point, each `fs.Inode` leverages
-its dependency on an `fs.MountedFilesystem`. Since the `fs.MountedFilesystem`
-knows how an `fs.Inode` maps to a file object on a backing filesystem, this
-mapping can be trivially consulted by each `fs.Inode` when the `fs.Inode` is
-restored.
-
-In detail, a mount point is saved in two steps:
-
-- First, after the kernel is paused but before state.Save, we walk all mount
- namespaces and install a mapping from `fs.Inode` numbers to file paths
- relative to the root of the mounted filesystem in each
- `fs.MountedFilesystem`. This is subsequently called the set of `fs.Inode`
- mappings.
-
-- Second, during state.Save, each `fs.MountedFilesystem` decides whether to
- save the set of `fs.Inode` mappings. In-memory filesystems, like tmpfs, have
- no need to save a set of `fs.Inode` mappings, since the `fs.Inode`s can be
- entirely encoded in state file. Each `fs.MountedFilesystem` also optionally
- saves the device name from when the filesystem was originally mounted. Each
- `fs.Inode` saves its virtual identifier and a reference to a
- `fs.MountedFilesystem`.
-
-A mount point is restored in two steps:
-
-- First, before state.Load, all mount configurations are stored in a global
- `fs.RestoreEnvironment`. This tells us what mount points the user wants to
- restore and how to re-establish pointers to backing filesystems.
-
-- Second, during state.Load, each `fs.MountedFilesystem` optionally searches
- for a mount in the `fs.RestoreEnvironment` that matches its saved device
- name. The `fs.MountedFilesystem` then restablishes a pointer to the root of
- the mounted filesystem. For example, the mount specification provides the
- network connection for a mounted remote filesystem client to communicate
- with its remote file server. The `fs.MountedFilesystem` also trivially loads
- its set of `fs.Inode` mappings. When an `fs.Inode` is encountered, the
- `fs.Inode` loads its virtual identifier and its reference a
- `fs.MountedFilesystem`. It uses the `fs.MountedFilesystem` to obtain the
- root of the mounted filesystem and the `fs.Inode` mappings to obtain the
- relative file path to its data. With these, the `fs.Inode` re-establishes a
- pointer to its file object.
-
-A mount point can trivially restore its `fs.Inode`s in parallel since
-`fs.Inode`s have a restore dependency on their `fs.MountedFilesystem` and not on
-each other.
-
-### Open files
-
-An `fs.File` references the following filesystem objects:
-
-```go
-fs.File -> fs.Dirent -> fs.Inode -> fs.MountedFilesystem
-```
-
-The `fs.Inode` is restored using its `fs.MountedFilesystem`. The
-[Mount points](#mount-points) section above describes how this happens in
-detail. The `fs.Dirent` restores its pointer to an `fs.Inode`, pointers to
-parent and children `fs.Dirents`, and the basename of the file.
-
-Otherwise an `fs.File` restores flags, an offset, and a unique identifier (only
-used internally).
-
-It may use the `fs.Inode`, which it indirectly holds a reference on through the
-`fs.Dirent`, to restablish an open file handle on the backing filesystem (e.g.
-to continue reading and writing).
-
-## Overlay
-
-The overlay implementation in the fs package takes Linux overlayfs as a frame of
-reference but corrects for several POSIX consistency errors.
-
-In Linux overlayfs, the `struct inode` used for reading and writing to the same
-file may be different. This is because the `struct inode` is dissociated with
-the process of copying up the file from the upper to the lower directory. Since
-flock(2) and fcntl(2) locks, inotify(7) watches, page caches, and a file's
-identity are all stored directly or indirectly off the `struct inode`, these
-properties of the `struct inode` may be stale after the first modification. This
-can lead to file locking bugs, missed inotify events, and inconsistent data in
-shared memory mappings of files, to name a few problems.
-
-The fs package maintains a single `fs.Inode` to represent a directory entry in
-an overlay and defines operations on this `fs.Inode` which synchronize with the
-copy up process. This achieves several things:
-
-+ File locks, inotify watches, and the identity of the file need not be copied
- at all.
-
-+ Memory mappings of files coordinate with the copy up process so that if a
- file in the lower directory is memory mapped, all references to it are
- invalidated, forcing the application to re-fault on memory mappings of the
- file under the upper directory.
-
-The `fs.Inode` holds metadata about files in the upper and/or lower directories
-via an `fs.overlayEntry`. The `fs.overlayEntry` implements the `fs.Mappable`
-interface. It multiplexes between upper and lower directory memory mappings and
-stores a copy of memory references so they can be transferred to the upper
-directory `fs.Mappable` when the file is copied up.
-
-The lower filesystem in an overlay may contain another (nested) overlay, but the
-upper filesystem may not contain another overlay. In other words, nested
-overlays form a tree structure that only allows branching in the lower
-filesystem.
-
-Caching decisions in the overlay are delegated to the upper filesystem, meaning
-that the Keep and Revalidate methods on the overlay return the same values as
-the upper filesystem. A small wrinkle is that the lower filesystem is not
-allowed to return `true` from Revalidate, as the overlay can not reload inodes
-from the lower filesystem. A lower filesystem that does return `true` from
-Revalidate will trigger a panic.
-
-The `fs.Inode` also holds a reference to a `fs.MountedFilesystem` that
-normalizes across the mounted filesystem state of the upper and lower
-directories.
-
-When a file is copied from the lower to the upper directory, attempts to
-interact with the file block until the copy completes. All copying synchronizes
-with rename(2).
-
-## Future Work
-
-### Overlay
-
-When a file is copied from a lower directory to an upper directory, several
-locks are taken: the global renamuMu and the copyMu of the `fs.Inode` being
-copied. This blocks operations on the file, including fault handling of memory
-mappings. Performance could be improved by copying files into a temporary
-directory that resides on the same filesystem as the upper directory and doing
-an atomic rename, holding locks only during the rename operation.
-
-Additionally files are copied up synchronously. For large files, this causes a
-noticeable latency. Performance could be improved by pipelining copies at
-non-overlapping file offsets.