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-rw-r--r--pkg/sentry/arch/signal_arm64.go181
1 files changed, 181 insertions, 0 deletions
diff --git a/pkg/sentry/arch/signal_arm64.go b/pkg/sentry/arch/signal_arm64.go
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index 000000000..642c79dda
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+++ b/pkg/sentry/arch/signal_arm64.go
@@ -0,0 +1,181 @@
+// Copyright 2020 The gVisor Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+package arch
+
+import (
+ "encoding/binary"
+ "syscall"
+
+ "gvisor.dev/gvisor/pkg/abi/linux"
+ "gvisor.dev/gvisor/pkg/log"
+ "gvisor.dev/gvisor/pkg/usermem"
+)
+
+// SignalContext64 is equivalent to struct sigcontext, the type passed as the
+// second argument to signal handlers set by signal(2).
+type SignalContext64 struct {
+ FaultAddr uint64
+ Regs [31]uint64
+ Sp uint64
+ Pc uint64
+ Pstate uint64
+ _pad [8]byte // __attribute__((__aligned__(16)))
+ Fpsimd64 FpsimdContext // size = 528
+ Reserved [3568]uint8
+}
+
+type aarch64Ctx struct {
+ Magic uint32
+ Size uint32
+}
+
+// FpsimdContext is equivalent to struct fpsimd_context on arm64
+// (arch/arm64/include/uapi/asm/sigcontext.h).
+type FpsimdContext struct {
+ Head aarch64Ctx
+ Fpsr uint32
+ Fpcr uint32
+ Vregs [64]uint64 // actually [32]uint128
+}
+
+// UContext64 is equivalent to ucontext on arm64(arch/arm64/include/uapi/asm/ucontext.h).
+type UContext64 struct {
+ Flags uint64
+ Link uint64
+ Stack SignalStack
+ Sigset linux.SignalSet
+ // glibc uses a 1024-bit sigset_t
+ _pad [(1024 - 64) / 8]byte
+ // sigcontext must be aligned to 16-byte
+ _pad2 [8]byte
+ // last for future expansion
+ MContext SignalContext64
+}
+
+// NewSignalAct implements Context.NewSignalAct.
+func (c *context64) NewSignalAct() NativeSignalAct {
+ return &SignalAct{}
+}
+
+// NewSignalStack implements Context.NewSignalStack.
+func (c *context64) NewSignalStack() NativeSignalStack {
+ return &SignalStack{}
+}
+
+// SignalSetup implements Context.SignalSetup.
+func (c *context64) SignalSetup(st *Stack, act *SignalAct, info *SignalInfo, alt *SignalStack, sigset linux.SignalSet) error {
+ sp := st.Bottom
+
+ if !(alt.IsEnabled() && sp == alt.Top()) {
+ sp -= 128
+ }
+
+ // Construct the UContext64 now since we need its size.
+ uc := &UContext64{
+ Flags: 0,
+ Stack: *alt,
+ MContext: SignalContext64{
+ Regs: c.Regs.Regs,
+ Sp: c.Regs.Sp,
+ Pc: c.Regs.Pc,
+ Pstate: c.Regs.Pstate,
+ },
+ Sigset: sigset,
+ }
+
+ ucSize := binary.Size(uc)
+ if ucSize < 0 {
+ panic("can't get size of UContext64")
+ }
+
+ // frameSize = ucSize + sizeof(siginfo).
+ // sizeof(siginfo) == 128.
+ // R30 stores the restorer address.
+ frameSize := ucSize + 128
+ frameBottom := (sp - usermem.Addr(frameSize)) & ^usermem.Addr(15)
+ sp = frameBottom + usermem.Addr(frameSize)
+ st.Bottom = sp
+
+ // Prior to proceeding, figure out if the frame will exhaust the range
+ // for the signal stack. This is not allowed, and should immediately
+ // force signal delivery (reverting to the default handler).
+ if act.IsOnStack() && alt.IsEnabled() && !alt.Contains(frameBottom) {
+ return syscall.EFAULT
+ }
+
+ // Adjust the code.
+ info.FixSignalCodeForUser()
+
+ // Set up the stack frame.
+ infoAddr, err := st.Push(info)
+ if err != nil {
+ return err
+ }
+ ucAddr, err := st.Push(uc)
+ if err != nil {
+ return err
+ }
+
+ // Set up registers.
+ c.Regs.Sp = uint64(st.Bottom)
+ c.Regs.Pc = act.Handler
+ c.Regs.Regs[0] = uint64(info.Signo)
+ c.Regs.Regs[1] = uint64(infoAddr)
+ c.Regs.Regs[2] = uint64(ucAddr)
+ c.Regs.Regs[30] = uint64(act.Restorer)
+
+ // Save the thread's floating point state.
+ c.sigFPState = append(c.sigFPState, c.aarch64FPState)
+ // Signal handler gets a clean floating point state.
+ c.aarch64FPState = newAarch64FPState()
+ return nil
+}
+
+// SignalRestore implements Context.SignalRestore.
+func (c *context64) SignalRestore(st *Stack, rt bool) (linux.SignalSet, SignalStack, error) {
+ // Copy out the stack frame.
+ var uc UContext64
+ if _, err := st.Pop(&uc); err != nil {
+ return 0, SignalStack{}, err
+ }
+ var info SignalInfo
+ if _, err := st.Pop(&info); err != nil {
+ return 0, SignalStack{}, err
+ }
+
+ // Restore registers.
+ c.Regs.Regs = uc.MContext.Regs
+ c.Regs.Pc = uc.MContext.Pc
+ c.Regs.Sp = uc.MContext.Sp
+ c.Regs.Pstate = uc.MContext.Pstate
+
+ // Restore floating point state.
+ l := len(c.sigFPState)
+ if l > 0 {
+ c.aarch64FPState = c.sigFPState[l-1]
+ // NOTE(cl/133042258): State save requires that any slice
+ // elements from '[len:cap]' to be zero value.
+ c.sigFPState[l-1] = nil
+ c.sigFPState = c.sigFPState[0 : l-1]
+ } else {
+ // This might happen if sigreturn(2) calls are unbalanced with
+ // respect to signal handler entries. This is not expected so
+ // don't bother to do anything fancy with the floating point
+ // state.
+ log.Warningf("sigreturn unable to restore application fpstate")
+ }
+
+ return uc.Sigset, uc.Stack, nil
+}