diff options
-rw-r--r-- | pkg/sentry/vfs/inotify.go | 2 | ||||
-rw-r--r-- | pkg/sentry/vfs/vfs_state_autogen.go | 19 |
2 files changed, 12 insertions, 9 deletions
diff --git a/pkg/sentry/vfs/inotify.go b/pkg/sentry/vfs/inotify.go index 3f0b8f45b..107171b61 100644 --- a/pkg/sentry/vfs/inotify.go +++ b/pkg/sentry/vfs/inotify.go @@ -65,7 +65,7 @@ type Inotify struct { // queue is used to notify interested parties when the inotify instance // becomes readable or writable. - queue waiter.Queue `state:"nosave"` + queue waiter.Queue // evMu *only* protects the events list. We need a separate lock while // queuing events: using mu may violate lock ordering, since at that point diff --git a/pkg/sentry/vfs/vfs_state_autogen.go b/pkg/sentry/vfs/vfs_state_autogen.go index 67b161d93..2cae3bc44 100644 --- a/pkg/sentry/vfs/vfs_state_autogen.go +++ b/pkg/sentry/vfs/vfs_state_autogen.go @@ -879,6 +879,7 @@ func (i *Inotify) StateFields() []string { "DentryMetadataFileDescriptionImpl", "NoLockFD", "id", + "queue", "events", "scratch", "nextWatchMinusOne", @@ -895,10 +896,11 @@ func (i *Inotify) StateSave(stateSinkObject state.Sink) { stateSinkObject.Save(2, &i.DentryMetadataFileDescriptionImpl) stateSinkObject.Save(3, &i.NoLockFD) stateSinkObject.Save(4, &i.id) - stateSinkObject.Save(5, &i.events) - stateSinkObject.Save(6, &i.scratch) - stateSinkObject.Save(7, &i.nextWatchMinusOne) - stateSinkObject.Save(8, &i.watches) + stateSinkObject.Save(5, &i.queue) + stateSinkObject.Save(6, &i.events) + stateSinkObject.Save(7, &i.scratch) + stateSinkObject.Save(8, &i.nextWatchMinusOne) + stateSinkObject.Save(9, &i.watches) } func (i *Inotify) afterLoad() {} @@ -909,10 +911,11 @@ func (i *Inotify) StateLoad(stateSourceObject state.Source) { stateSourceObject.Load(2, &i.DentryMetadataFileDescriptionImpl) stateSourceObject.Load(3, &i.NoLockFD) stateSourceObject.Load(4, &i.id) - stateSourceObject.Load(5, &i.events) - stateSourceObject.Load(6, &i.scratch) - stateSourceObject.Load(7, &i.nextWatchMinusOne) - stateSourceObject.Load(8, &i.watches) + stateSourceObject.Load(5, &i.queue) + stateSourceObject.Load(6, &i.events) + stateSourceObject.Load(7, &i.scratch) + stateSourceObject.Load(8, &i.nextWatchMinusOne) + stateSourceObject.Load(9, &i.watches) } func (w *Watches) StateTypeName() string { |