diff options
author | gVisor bot <gvisor-bot@google.com> | 2020-06-11 13:46:56 -0700 |
---|---|---|
committer | gVisor bot <gvisor-bot@google.com> | 2020-06-11 13:48:30 -0700 |
commit | 44575bf726a6ddb259a0c6419be4517a05c1b9bc (patch) | |
tree | eacab879ab6edf2031e5094d1083db8e72154656 /test/packetimpact/testbench | |
parent | af6ec7b7346eef56b3c74b8369b2f2a74f3dddc4 (diff) |
Refactor packetimpact Connection types
Reorganize the Connection types such that the defined types no longer expose
the lower-level functions SendFrame and CreateFrame. These methods are still
exported on the underlying Connection type, and thus can be accessed via a
type-cast. In future, defined types should have one or more type-safe versions
of the send() method on Connection, e.g. UDPIPv4 has Send() which allows the UDP
header to be overridden and SendIP() which allows both the IPv4 and UDP headers
to be modified.
testbench.Connection gets a SendFrameStateless method which sends frames
without updating the state of any of the layers. This should be used when
sending out-of-band control messages such as ICMP messages, as using the
normal Send method can result in errors when attempting to update the TCP
state using an ICMP packet.
Also remove the localAddr field of testbench.Connection and instead compute
it on the fly as needed for UDPIPv4 and TCPIPv4.
PiperOrigin-RevId: 315969714
Diffstat (limited to 'test/packetimpact/testbench')
-rw-r--r-- | test/packetimpact/testbench/connections.go | 211 |
1 files changed, 120 insertions, 91 deletions
diff --git a/test/packetimpact/testbench/connections.go b/test/packetimpact/testbench/connections.go index 6e85d6fab..8b4a4d905 100644 --- a/test/packetimpact/testbench/connections.go +++ b/test/packetimpact/testbench/connections.go @@ -43,16 +43,17 @@ func portFromSockaddr(sa unix.Sockaddr) (uint16, error) { // pickPort makes a new socket and returns the socket FD and port. The domain should be AF_INET or AF_INET6. The caller must close the FD when done with // the port if there is no error. -func pickPort(domain, typ int) (fd int, sa unix.Sockaddr, err error) { - fd, err = unix.Socket(domain, typ, 0) +func pickPort(domain, typ int) (int, uint16, error) { + fd, err := unix.Socket(domain, typ, 0) if err != nil { - return -1, nil, err + return -1, 0, err } defer func() { if err != nil { err = multierr.Append(err, unix.Close(fd)) } }() + var sa unix.Sockaddr switch domain { case unix.AF_INET: var sa4 unix.SockaddrInet4 @@ -63,16 +64,20 @@ func pickPort(domain, typ int) (fd int, sa unix.Sockaddr, err error) { copy(sa6.Addr[:], net.ParseIP(LocalIPv6).To16()) sa = &sa6 default: - return -1, nil, fmt.Errorf("invalid domain %d, it should be one of unix.AF_INET or unix.AF_INET6", domain) + return -1, 0, fmt.Errorf("invalid domain %d, it should be one of unix.AF_INET or unix.AF_INET6", domain) } if err = unix.Bind(fd, sa); err != nil { - return -1, nil, err + return -1, 0, err } sa, err = unix.Getsockname(fd) if err != nil { - return -1, nil, err + return -1, 0, err } - return fd, sa, nil + port, err := portFromSockaddr(sa) + if err != nil { + return -1, 0, err + } + return fd, port, nil } // layerState stores the state of a layer of a connection. @@ -266,14 +271,10 @@ func SeqNumValue(v seqnum.Value) *seqnum.Value { } // newTCPState creates a new TCPState. -func newTCPState(domain int, out, in TCP) (*tcpState, unix.Sockaddr, error) { - portPickerFD, localAddr, err := pickPort(domain, unix.SOCK_STREAM) - if err != nil { - return nil, nil, err - } - localPort, err := portFromSockaddr(localAddr) +func newTCPState(domain int, out, in TCP) (*tcpState, error) { + portPickerFD, localPort, err := pickPort(domain, unix.SOCK_STREAM) if err != nil { - return nil, nil, err + return nil, err } s := tcpState{ out: TCP{SrcPort: &localPort}, @@ -283,12 +284,12 @@ func newTCPState(domain int, out, in TCP) (*tcpState, unix.Sockaddr, error) { finSent: false, } if err := s.out.merge(&out); err != nil { - return nil, nil, err + return nil, err } if err := s.in.merge(&in); err != nil { - return nil, nil, err + return nil, err } - return &s, localAddr, nil + return &s, nil } func (s *tcpState) outgoing() Layer { @@ -374,14 +375,10 @@ type udpState struct { var _ layerState = (*udpState)(nil) // newUDPState creates a new udpState. -func newUDPState(domain int, out, in UDP) (*udpState, unix.Sockaddr, error) { - portPickerFD, localAddr, err := pickPort(domain, unix.SOCK_DGRAM) +func newUDPState(domain int, out, in UDP) (*udpState, error) { + portPickerFD, localPort, err := pickPort(domain, unix.SOCK_DGRAM) if err != nil { - return nil, nil, err - } - localPort, err := portFromSockaddr(localAddr) - if err != nil { - return nil, nil, err + return nil, err } s := udpState{ out: UDP{SrcPort: &localPort}, @@ -389,12 +386,12 @@ func newUDPState(domain int, out, in UDP) (*udpState, unix.Sockaddr, error) { portPickerFD: portPickerFD, } if err := s.out.merge(&out); err != nil { - return nil, nil, err + return nil, err } if err := s.in.merge(&in); err != nil { - return nil, nil, err + return nil, err } - return &s, localAddr, nil + return &s, nil } func (s *udpState) outgoing() Layer { @@ -429,7 +426,6 @@ type Connection struct { layerStates []layerState injector Injector sniffer Sniffer - localAddr unix.Sockaddr t *testing.T } @@ -475,20 +471,45 @@ func (conn *Connection) Close() { } } -// CreateFrame builds a frame for the connection with layer overriding defaults -// of the innermost layer and additionalLayers added after it. -func (conn *Connection) CreateFrame(layer Layer, additionalLayers ...Layer) Layers { +// CreateFrame builds a frame for the connection with defaults overriden +// from the innermost layer out, and additionalLayers added after it. +// +// Note that overrideLayers can have a length that is less than the number +// of layers in this connection, and in such cases the innermost layers are +// overriden first. As an example, valid values of overrideLayers for a TCP- +// over-IPv4-over-Ethernet connection are: nil, [TCP], [IPv4, TCP], and +// [Ethernet, IPv4, TCP]. +func (conn *Connection) CreateFrame(overrideLayers Layers, additionalLayers ...Layer) Layers { var layersToSend Layers - for _, s := range conn.layerStates { - layersToSend = append(layersToSend, s.outgoing()) - } - if err := layersToSend[len(layersToSend)-1].merge(layer); err != nil { - conn.t.Fatalf("can't merge %+v into %+v: %s", layer, layersToSend[len(layersToSend)-1], err) + for i, s := range conn.layerStates { + layer := s.outgoing() + // overrideLayers and conn.layerStates have their tails aligned, so + // to find the index we move backwards by the distance i is to the + // end. + if j := len(overrideLayers) - (len(conn.layerStates) - i); j >= 0 { + if err := layer.merge(overrideLayers[j]); err != nil { + conn.t.Fatalf("can't merge %+v into %+v: %s", layer, overrideLayers[j], err) + } + } + layersToSend = append(layersToSend, layer) } layersToSend = append(layersToSend, additionalLayers...) return layersToSend } +// SendFrameStateless sends a frame without updating any of the layer states. +// +// This method is useful for sending out-of-band control messages such as +// ICMP packets, where it would not make sense to update the transport layer's +// state using the ICMP header. +func (conn *Connection) SendFrameStateless(frame Layers) { + outBytes, err := frame.ToBytes() + if err != nil { + conn.t.Fatalf("can't build outgoing packet: %s", err) + } + conn.injector.Send(outBytes) +} + // SendFrame sends a frame on the wire and updates the state of all layers. func (conn *Connection) SendFrame(frame Layers) { outBytes, err := frame.ToBytes() @@ -509,10 +530,13 @@ func (conn *Connection) SendFrame(frame Layers) { } } -// Send a packet with reasonable defaults. Potentially override the final layer -// in the connection with the provided layer and add additionLayers. -func (conn *Connection) Send(layer Layer, additionalLayers ...Layer) { - conn.SendFrame(conn.CreateFrame(layer, additionalLayers...)) +// send sends a packet, possibly with layers of this connection overridden and +// additional layers added. +// +// Types defined with Connection as the underlying type should expose +// type-safe versions of this method. +func (conn *Connection) send(overrideLayers Layers, additionalLayers ...Layer) { + conn.SendFrame(conn.CreateFrame(overrideLayers, additionalLayers...)) } // recvFrame gets the next successfully parsed frame (of type Layers) within the @@ -606,7 +630,7 @@ func NewTCPIPv4(t *testing.T, outgoingTCP, incomingTCP TCP) TCPIPv4 { if err != nil { t.Fatalf("can't make ipv4State: %s", err) } - tcpState, localAddr, err := newTCPState(unix.AF_INET, outgoingTCP, incomingTCP) + tcpState, err := newTCPState(unix.AF_INET, outgoingTCP, incomingTCP) if err != nil { t.Fatalf("can't make tcpState: %s", err) } @@ -623,7 +647,6 @@ func NewTCPIPv4(t *testing.T, outgoingTCP, incomingTCP TCP) TCPIPv4 { layerStates: []layerState{etherState, ipv4State, tcpState}, injector: injector, sniffer: sniffer, - localAddr: localAddr, t: t, } } @@ -705,7 +728,7 @@ func (conn *TCPIPv4) ExpectNextData(tcp *TCP, payload *Payload, timeout time.Dur // Send a packet with reasonable defaults. Potentially override the TCP layer in // the connection with the provided layer and add additionLayers. func (conn *TCPIPv4) Send(tcp TCP, additionalLayers ...Layer) { - (*Connection)(conn).Send(&tcp, additionalLayers...) + (*Connection)(conn).send(Layers{&tcp}, additionalLayers...) } // Close frees associated resources held by the TCPIPv4 connection. @@ -727,32 +750,48 @@ func (conn *TCPIPv4) Expect(tcp TCP, timeout time.Duration) (*TCP, error) { return gotTCP, err } -func (conn *TCPIPv4) state() *tcpState { - state, ok := conn.layerStates[len(conn.layerStates)-1].(*tcpState) +func (conn *TCPIPv4) tcpState() *tcpState { + state, ok := conn.layerStates[2].(*tcpState) + if !ok { + conn.t.Fatalf("got transport-layer state type=%T, expected tcpState", conn.layerStates[2]) + } + return state +} + +func (conn *TCPIPv4) ipv4State() *ipv4State { + state, ok := conn.layerStates[1].(*ipv4State) if !ok { - conn.t.Fatalf("expected final state of %v to be tcpState", conn.layerStates) + conn.t.Fatalf("expected network-layer state type=%T, expected ipv4State", conn.layerStates[1]) } return state } // RemoteSeqNum returns the next expected sequence number from the DUT. func (conn *TCPIPv4) RemoteSeqNum() *seqnum.Value { - return conn.state().remoteSeqNum + return conn.tcpState().remoteSeqNum } // LocalSeqNum returns the next sequence number to send from the testbench. func (conn *TCPIPv4) LocalSeqNum() *seqnum.Value { - return conn.state().localSeqNum + return conn.tcpState().localSeqNum } // SynAck returns the SynAck that was part of the handshake. func (conn *TCPIPv4) SynAck() *TCP { - return conn.state().synAck + return conn.tcpState().synAck } // LocalAddr gets the local socket address of this connection. -func (conn *TCPIPv4) LocalAddr() unix.Sockaddr { - return conn.localAddr +func (conn *TCPIPv4) LocalAddr() *unix.SockaddrInet4 { + sa := &unix.SockaddrInet4{Port: int(*conn.tcpState().out.SrcPort)} + copy(sa.Addr[:], *conn.ipv4State().out.SrcAddr) + return sa +} + +// Drain drains the sniffer's receive buffer by receiving packets until there's +// nothing else to receive. +func (conn *TCPIPv4) Drain() { + conn.sniffer.Drain() } // IPv6Conn maintains the state for all the layers in a IPv6 connection. @@ -786,15 +825,10 @@ func NewIPv6Conn(t *testing.T, outgoingIPv6, incomingIPv6 IPv6) IPv6Conn { } } -// SendFrame sends a frame on the wire and updates the state of all layers. -func (conn *IPv6Conn) SendFrame(frame Layers) { - (*Connection)(conn).SendFrame(frame) -} - -// CreateFrame builds a frame for the connection with ipv6 overriding the ipv6 -// layer defaults and additionalLayers added after it. -func (conn *IPv6Conn) CreateFrame(ipv6 IPv6, additionalLayers ...Layer) Layers { - return (*Connection)(conn).CreateFrame(&ipv6, additionalLayers...) +// Send sends a frame with ipv6 overriding the IPv6 layer defaults and +// additionalLayers added after it. +func (conn *IPv6Conn) Send(ipv6 IPv6, additionalLayers ...Layer) { + (*Connection)(conn).send(Layers{&ipv6}, additionalLayers...) } // Close to clean up any resources held. @@ -808,12 +842,6 @@ func (conn *IPv6Conn) ExpectFrame(frame Layers, timeout time.Duration) (Layers, return (*Connection)(conn).ExpectFrame(frame, timeout) } -// Drain drains the sniffer's receive buffer by receiving packets until there's -// nothing else to receive. -func (conn *TCPIPv4) Drain() { - conn.sniffer.Drain() -} - // UDPIPv4 maintains the state for all the layers in a UDP/IPv4 connection. type UDPIPv4 Connection @@ -827,7 +855,7 @@ func NewUDPIPv4(t *testing.T, outgoingUDP, incomingUDP UDP) UDPIPv4 { if err != nil { t.Fatalf("can't make ipv4State: %s", err) } - udpState, localAddr, err := newUDPState(unix.AF_INET, outgoingUDP, incomingUDP) + udpState, err := newUDPState(unix.AF_INET, outgoingUDP, incomingUDP) if err != nil { t.Fatalf("can't make udpState: %s", err) } @@ -844,42 +872,43 @@ func NewUDPIPv4(t *testing.T, outgoingUDP, incomingUDP UDP) UDPIPv4 { layerStates: []layerState{etherState, ipv4State, udpState}, injector: injector, sniffer: sniffer, - localAddr: localAddr, t: t, } } -// LocalAddr gets the local socket address of this connection. -func (conn *UDPIPv4) LocalAddr() unix.Sockaddr { - return conn.localAddr +func (conn *UDPIPv4) udpState() *udpState { + state, ok := conn.layerStates[2].(*udpState) + if !ok { + conn.t.Fatalf("got transport-layer state type=%T, expected udpState", conn.layerStates[2]) + } + return state } -// CreateFrame builds a frame for the connection with layer overriding defaults -// of the innermost layer and additionalLayers added after it. -func (conn *UDPIPv4) CreateFrame(layer Layer, additionalLayers ...Layer) Layers { - return (*Connection)(conn).CreateFrame(layer, additionalLayers...) +func (conn *UDPIPv4) ipv4State() *ipv4State { + state, ok := conn.layerStates[1].(*ipv4State) + if !ok { + conn.t.Fatalf("got network-layer state type=%T, expected ipv4State", conn.layerStates[1]) + } + return state } -// Send a packet with reasonable defaults. Potentially override the UDP layer in -// the connection with the provided layer and add additionLayers. -func (conn *UDPIPv4) Send(udp UDP, additionalLayers ...Layer) { - (*Connection)(conn).Send(&udp, additionalLayers...) +// LocalAddr gets the local socket address of this connection. +func (conn *UDPIPv4) LocalAddr() *unix.SockaddrInet4 { + sa := &unix.SockaddrInet4{Port: int(*conn.udpState().out.SrcPort)} + copy(sa.Addr[:], *conn.ipv4State().out.SrcAddr) + return sa } -// SendFrame sends a frame on the wire and updates the state of all layers. -func (conn *UDPIPv4) SendFrame(frame Layers) { - (*Connection)(conn).SendFrame(frame) +// Send sends a packet with reasonable defaults, potentially overriding the UDP +// layer and adding additionLayers. +func (conn *UDPIPv4) Send(udp UDP, additionalLayers ...Layer) { + (*Connection)(conn).send(Layers{&udp}, additionalLayers...) } -// SendIP sends a packet with additionalLayers following the IP layer in the -// connection. -func (conn *UDPIPv4) SendIP(additionalLayers ...Layer) { - var layersToSend Layers - for _, s := range conn.layerStates[:len(conn.layerStates)-1] { - layersToSend = append(layersToSend, s.outgoing()) - } - layersToSend = append(layersToSend, additionalLayers...) - conn.SendFrame(layersToSend) +// SendIP sends a packet with reasonable defaults, potentially overriding the +// UDP and IPv4 headers and adding additionLayers. +func (conn *UDPIPv4) SendIP(ip IPv4, udp UDP, additionalLayers ...Layer) { + (*Connection)(conn).send(Layers{&ip, &udp}, additionalLayers...) } // Expect expects a frame with the UDP layer matching the provided UDP within |