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authorMithun Iyer <iyerm@google.com>2020-06-04 14:22:46 -0700
committerNicolas Lacasse <nlacasse@google.com>2020-06-05 11:28:24 -0700
commitf7663660917a5b2e250513d7c8cc98ff379ca46f (patch)
treec3b2219a4d98ae1f6c84b582bc2b29a0f8e7f32b /test/packetimpact/testbench/connections.go
parentd61e88e342d74d306a654b85d5ed791078f96f0a (diff)
Handle TCP segment split cases as per MSS.
- Always split segments larger than MSS. Currently, we base the segment split decision as a function of the send congestion window and MSS, which could be greater than the MSS advertised by remote. - While splitting segments, ensure the PSH flag is reset when there are segments that are queued to be sent. - With TCP_CORK, hold up segments up until MSS. Fix a bug in computing available send space before attempting to coalesce segments. Fixes #2832 PiperOrigin-RevId: 314802928
Diffstat (limited to 'test/packetimpact/testbench/connections.go')
-rw-r--r--test/packetimpact/testbench/connections.go52
1 files changed, 49 insertions, 3 deletions
diff --git a/test/packetimpact/testbench/connections.go b/test/packetimpact/testbench/connections.go
index fb32964e9..6e85d6fab 100644
--- a/test/packetimpact/testbench/connections.go
+++ b/test/packetimpact/testbench/connections.go
@@ -628,15 +628,36 @@ func NewTCPIPv4(t *testing.T, outgoingTCP, incomingTCP TCP) TCPIPv4 {
}
}
-// Handshake performs a TCP 3-way handshake. The input Connection should have a
+// Connect performs a TCP 3-way handshake. The input Connection should have a
// final TCP Layer.
-func (conn *TCPIPv4) Handshake() {
+func (conn *TCPIPv4) Connect() {
+ conn.t.Helper()
+
// Send the SYN.
conn.Send(TCP{Flags: Uint8(header.TCPFlagSyn)})
// Wait for the SYN-ACK.
synAck, err := conn.Expect(TCP{Flags: Uint8(header.TCPFlagSyn | header.TCPFlagAck)}, time.Second)
- if synAck == nil {
+ if err != nil {
+ conn.t.Fatalf("didn't get synack during handshake: %s", err)
+ }
+ conn.layerStates[len(conn.layerStates)-1].(*tcpState).synAck = synAck
+
+ // Send an ACK.
+ conn.Send(TCP{Flags: Uint8(header.TCPFlagAck)})
+}
+
+// ConnectWithOptions performs a TCP 3-way handshake with given TCP options.
+// The input Connection should have a final TCP Layer.
+func (conn *TCPIPv4) ConnectWithOptions(options []byte) {
+ conn.t.Helper()
+
+ // Send the SYN.
+ conn.Send(TCP{Flags: Uint8(header.TCPFlagSyn), Options: options})
+
+ // Wait for the SYN-ACK.
+ synAck, err := conn.Expect(TCP{Flags: Uint8(header.TCPFlagSyn | header.TCPFlagAck)}, time.Second)
+ if err != nil {
conn.t.Fatalf("didn't get synack during handshake: %s", err)
}
conn.layerStates[len(conn.layerStates)-1].(*tcpState).synAck = synAck
@@ -656,6 +677,31 @@ func (conn *TCPIPv4) ExpectData(tcp *TCP, payload *Payload, timeout time.Duratio
return (*Connection)(conn).ExpectFrame(expected, timeout)
}
+// ExpectNextData attempts to receive the next incoming segment for the
+// connection and expects that to match the given layers.
+//
+// It differs from ExpectData() in that here we are only interested in the next
+// received segment, while ExpectData() can receive multiple segments for the
+// connection until there is a match with given layers or a timeout.
+func (conn *TCPIPv4) ExpectNextData(tcp *TCP, payload *Payload, timeout time.Duration) (Layers, error) {
+ // Receive the first incoming TCP segment for this connection.
+ got, err := conn.ExpectData(&TCP{}, nil, timeout)
+ if err != nil {
+ return nil, err
+ }
+
+ expected := make([]Layer, len(conn.layerStates))
+ expected[len(expected)-1] = tcp
+ if payload != nil {
+ expected = append(expected, payload)
+ tcp.SeqNum = Uint32(uint32(*conn.RemoteSeqNum()) - uint32(payload.Length()))
+ }
+ if !(*Connection)(conn).match(expected, got) {
+ return nil, fmt.Errorf("next frame is not matching %s during %s: got %s", expected, timeout, got)
+ }
+ return got, nil
+}
+
// Send a packet with reasonable defaults. Potentially override the TCP layer in
// the connection with the provided layer and add additionLayers.
func (conn *TCPIPv4) Send(tcp TCP, additionalLayers ...Layer) {