diff options
author | Fabricio Voznika <fvoznika@google.com> | 2019-10-30 15:36:42 -0700 |
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committer | gVisor bot <gvisor-bot@google.com> | 2019-10-30 15:39:04 -0700 |
commit | ca90dad0e21c758925968d217ad15a05015bd82c (patch) | |
tree | e754614d2a34f21fc0a65c33172cc0360e9fd892 /runsc/container/state_file.go | |
parent | db37483cb6acf55b66132d534bb734f09555b1cf (diff) |
Fix container locking
Sandbox root dir was not being saved with the Container state,
so it would point to the wrong directory location when attempting
to lock the sandbox. This led to race conditions saving and
loading container state. Fixing it, led to multiple deadlocks.
I've moved the saving and locking logic to a separate struct and
moved the lock file inside the RootDir (instead of container
root dir), which allows the lock to be taken inside Destroy,
and removes the need to lock the sandbox.
PiperOrigin-RevId: 277599612
Diffstat (limited to 'runsc/container/state_file.go')
-rw-r--r-- | runsc/container/state_file.go | 185 |
1 files changed, 185 insertions, 0 deletions
diff --git a/runsc/container/state_file.go b/runsc/container/state_file.go new file mode 100644 index 000000000..d95151ea5 --- /dev/null +++ b/runsc/container/state_file.go @@ -0,0 +1,185 @@ +// Copyright 2019 The gVisor Authors. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +package container + +import ( + "encoding/json" + "fmt" + "io/ioutil" + "os" + "path/filepath" + "sync" + + "github.com/gofrs/flock" + "gvisor.dev/gvisor/pkg/log" +) + +const stateFileExtension = ".state" + +// StateFile handles load from/save to container state safely from multiple +// processes. It uses a lock file to provide synchronization between operations. +// +// The lock file is located at: "${s.RootDir}/${s.ID}.lock". +// The state file is located at: "${s.RootDir}/${s.ID}.state". +type StateFile struct { + // RootDir is the directory containing the container metadata file. + RootDir string `json:"rootDir"` + + // ID is the container ID. + ID string `json:"id"` + + // + // Fields below this line are not saved in the state file and will not + // be preserved across commands. + // + + once sync.Once + flock *flock.Flock +} + +// List returns all container ids in the given root directory. +func List(rootDir string) ([]string, error) { + log.Debugf("List containers %q", rootDir) + list, err := filepath.Glob(filepath.Join(rootDir, "*"+stateFileExtension)) + if err != nil { + return nil, err + } + var out []string + for _, path := range list { + // Filter out files that do no belong to a container. + fileName := filepath.Base(path) + if len(fileName) < len(stateFileExtension) { + panic(fmt.Sprintf("invalid file match %q", path)) + } + // Remove the extension. + cid := fileName[:len(fileName)-len(stateFileExtension)] + if validateID(cid) == nil { + out = append(out, cid) + } + } + return out, nil +} + +// lock globally locks all locking operations for the container. +func (s *StateFile) lock() error { + s.once.Do(func() { + s.flock = flock.NewFlock(s.lockPath()) + }) + + if err := s.flock.Lock(); err != nil { + return fmt.Errorf("acquiring lock on %q: %v", s.flock, err) + } + return nil +} + +// lockForNew acquires the lock and checks if the state file doesn't exist. This +// is done to ensure that more than one creation didn't race to create +// containers with the same ID. +func (s *StateFile) lockForNew() error { + if err := s.lock(); err != nil { + return err + } + + // Checks if the container already exists by looking for the metadata file. + if _, err := os.Stat(s.statePath()); err == nil { + s.unlock() + return fmt.Errorf("container already exists") + } else if !os.IsNotExist(err) { + s.unlock() + return fmt.Errorf("looking for existing container: %v", err) + } + return nil +} + +// unlock globally unlocks all locking operations for the container. +func (s *StateFile) unlock() error { + if !s.flock.Locked() { + panic("unlock called without lock held") + } + + if err := s.flock.Unlock(); err != nil { + log.Warningf("Error to release lock on %q: %v", s.flock, err) + return fmt.Errorf("releasing lock on %q: %v", s.flock, err) + } + return nil +} + +// saveLocked saves 'v' to the state file. +// +// Preconditions: lock() must been called before. +func (s *StateFile) saveLocked(v interface{}) error { + if !s.flock.Locked() { + panic("saveLocked called without lock held") + } + + meta, err := json.Marshal(v) + if err != nil { + return err + } + if err := ioutil.WriteFile(s.statePath(), meta, 0640); err != nil { + return fmt.Errorf("writing json file: %v", err) + } + return nil +} + +func (s *StateFile) load(v interface{}) error { + if err := s.lock(); err != nil { + return err + } + defer s.unlock() + + metaBytes, err := ioutil.ReadFile(s.statePath()) + if err != nil { + return err + } + return json.Unmarshal(metaBytes, &v) +} + +func (s *StateFile) close() error { + if s.flock == nil { + return nil + } + if s.flock.Locked() { + panic("Closing locked file") + } + return s.flock.Close() +} + +func buildStatePath(rootDir, id string) string { + return filepath.Join(rootDir, id+stateFileExtension) +} + +// statePath is the full path to the state file. +func (s *StateFile) statePath() string { + return buildStatePath(s.RootDir, s.ID) +} + +// lockPath is the full path to the lock file. +func (s *StateFile) lockPath() string { + return filepath.Join(s.RootDir, s.ID+".lock") +} + +// destroy deletes all state created by the stateFile. It may be called with the +// lock file held. In that case, the lock file must still be unlocked and +// properly closed after destroy returns. +func (s *StateFile) destroy() error { + if err := os.Remove(s.statePath()); err != nil && !os.IsNotExist(err) { + return err + } + if err := os.Remove(s.lockPath()); err != nil && !os.IsNotExist(err) { + return err + } + return nil +} |