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authorLantao Liu <lantaol@google.com>2018-09-13 16:36:53 -0700
committerShentubot <shentubot@google.com>2018-09-13 16:38:03 -0700
commitbde2a91433cfbac426577a691bf13817115b53be (patch)
tree1403a6e5ffca3345da142bf68535763b6f34e5a9 /runsc/cmd/checkpoint.go
parentadf8f339703922211886d3e5588160f65bc131b3 (diff)
runsc: Support container signal/wait.
This CL: 1) Fix `runsc wait`, it now also works after the container exits; 2) Generate correct container state in Load; 2) Make sure `Destory` cleanup everything before successfully return. PiperOrigin-RevId: 212900107 Change-Id: Ie129cbb9d74f8151a18364f1fc0b2603eac4109a
Diffstat (limited to 'runsc/cmd/checkpoint.go')
-rw-r--r--runsc/cmd/checkpoint.go2
1 files changed, 1 insertions, 1 deletions
diff --git a/runsc/cmd/checkpoint.go b/runsc/cmd/checkpoint.go
index 05014ba3d..7c2c3f59e 100644
--- a/runsc/cmd/checkpoint.go
+++ b/runsc/cmd/checkpoint.go
@@ -129,7 +129,7 @@ func (c *Checkpoint) Execute(_ context.Context, f *flag.FlagSet, args ...interfa
log.Warningf("ignoring console socket since it cannot be restored")
}
- if err := cont.DestroyAndWait(); err != nil {
+ if err := cont.Destroy(); err != nil {
Fatalf("error destroying container: %v", err)
}