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authorJamie Liu <jamieliu@google.com>2021-09-02 15:48:04 -0700
committergVisor bot <gvisor-bot@google.com>2021-09-02 15:50:49 -0700
commit2aeab259c4d24f87d7788fed338b64d99e0865ec (patch)
tree3f42007a3d7a7d810ca9e3c8a2705b93682fd3d3 /pkg
parent9149b2cefdb5883e41416aecea16fba4c5cd3ac1 (diff)
Internal change.
PiperOrigin-RevId: 394560866
Diffstat (limited to 'pkg')
-rw-r--r--pkg/flipcall/ctrl_futex.go5
-rw-r--r--pkg/flipcall/flipcall.go19
-rw-r--r--pkg/p9/client.go2
-rw-r--r--pkg/p9/transport_flipcall.go10
4 files changed, 30 insertions, 6 deletions
diff --git a/pkg/flipcall/ctrl_futex.go b/pkg/flipcall/ctrl_futex.go
index 5d2ee4018..99410628f 100644
--- a/pkg/flipcall/ctrl_futex.go
+++ b/pkg/flipcall/ctrl_futex.go
@@ -121,7 +121,7 @@ func (ep *Endpoint) ctrlWaitFirst() error {
return ep.futexWaitUntilActive()
}
-func (ep *Endpoint) ctrlRoundTrip() error {
+func (ep *Endpoint) ctrlRoundTrip(mayRetainP bool) error {
if err := ep.enterFutexWait(); err != nil {
return err
}
@@ -133,6 +133,9 @@ func (ep *Endpoint) ctrlRoundTrip() error {
if err := ep.futexWakePeer(); err != nil {
return err
}
+ // Since we don't know if the peer Endpoint is in the same process as this
+ // one (in which case it may need our P to run), we allow our P to be
+ // retaken regardless of mayRetainP.
return ep.futexWaitUntilActive()
}
diff --git a/pkg/flipcall/flipcall.go b/pkg/flipcall/flipcall.go
index f0e4ff487..88588ba0e 100644
--- a/pkg/flipcall/flipcall.go
+++ b/pkg/flipcall/flipcall.go
@@ -223,6 +223,23 @@ func (ep *Endpoint) RecvFirst() (uint32, error) {
// * If ep is a client Endpoint, ep.Connect() has previously been called and
// returned nil.
func (ep *Endpoint) SendRecv(dataLen uint32) (uint32, error) {
+ return ep.sendRecv(dataLen, false /* mayRetainP */)
+}
+
+// SendRecvFast is equivalent to SendRecv, but may prevent the caller's runtime
+// P from being released, in which case the calling goroutine continues to
+// count against GOMAXPROCS while waiting for the peer Endpoint to return
+// control to the caller.
+//
+// SendRecvFast is appropriate if the peer Endpoint is expected to consistently
+// return control in a short amount of time (less than ~10ms).
+//
+// Preconditions: As for SendRecv.
+func (ep *Endpoint) SendRecvFast(dataLen uint32) (uint32, error) {
+ return ep.sendRecv(dataLen, true /* mayRetainP */)
+}
+
+func (ep *Endpoint) sendRecv(dataLen uint32, mayRetainP bool) (uint32, error) {
if dataLen > ep.dataCap {
panic(fmt.Sprintf("attempting to send packet with datagram length %d (maximum %d)", dataLen, ep.dataCap))
}
@@ -233,7 +250,7 @@ func (ep *Endpoint) SendRecv(dataLen uint32) (uint32, error) {
// they can only shoot themselves in the foot.
*ep.dataLen() = dataLen
raceBecomeInactive()
- if err := ep.ctrlRoundTrip(); err != nil {
+ if err := ep.ctrlRoundTrip(mayRetainP); err != nil {
return 0, err
}
raceBecomeActive()
diff --git a/pkg/p9/client.go b/pkg/p9/client.go
index 764f1f970..eb496f02f 100644
--- a/pkg/p9/client.go
+++ b/pkg/p9/client.go
@@ -528,7 +528,7 @@ func (c *Client) sendRecvChannel(t message, r message) error {
}
// Send the request and receive the server's response.
- rsz, err := ch.send(t)
+ rsz, err := ch.send(t, false /* isServer */)
if err != nil {
// See above.
c.channelsMu.Lock()
diff --git a/pkg/p9/transport_flipcall.go b/pkg/p9/transport_flipcall.go
index 802254a90..69a9f2537 100644
--- a/pkg/p9/transport_flipcall.go
+++ b/pkg/p9/transport_flipcall.go
@@ -85,7 +85,7 @@ func (ch *channel) service(cs *connState) error {
}
r := cs.handle(m)
msgRegistry.put(m)
- rsz, err = ch.send(r)
+ rsz, err = ch.send(r, true /* isServer */)
if err != nil {
return err
}
@@ -122,7 +122,7 @@ func (ch *channel) Close() error {
//
// The return value is the size of the received response. Not that in the
// server case, this is the size of the next request.
-func (ch *channel) send(m message) (uint32, error) {
+func (ch *channel) send(m message, isServer bool) (uint32, error) {
if log.IsLogging(log.Debug) {
log.Debugf("send [channel @%p] %s", ch, m.String())
}
@@ -162,7 +162,11 @@ func (ch *channel) send(m message) (uint32, error) {
}
// Perform the one-shot communication.
- return ch.data.SendRecv(ssz)
+ if isServer {
+ return ch.data.SendRecv(ssz)
+ }
+ // RPCs are expected to return quickly rather than block.
+ return ch.data.SendRecvFast(ssz)
}
// recv decodes a message that exists on the channel.