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authorMithun Iyer <iyerm@google.com>2021-06-01 23:34:58 -0700
committergVisor bot <gvisor-bot@google.com>2021-06-01 23:37:48 -0700
commit9357b4f7eb51b78311cb7d6478d5ac3bfcf79948 (patch)
tree0c8e40228dd220b58c240551e611979fdad00097 /pkg/tcpip
parent12f4118437584c4a0e4738b9dde3e1885cef3de8 (diff)
Ensure full shutdown of endpoint on notifyClose
Address a race with non-blocking connect and socket close, causing the FIN (because of socket close) to not be sent out, even after completing the handshake. The race occurs with this sequence: (1) endpoint Connect starts handshake, sending out SYN (2) handshake complete() releases endpoint lock, waiting on sleeper.Fetch() (3) endpoint Close acquires endpoint lock, does not enqueue FIN (as the endpoint is not yet connected) and asserts notifyClose (4) SYNACK from peer gets enqueued asserting newSegmentWaker (5) handshake complete() re-aqcuires lock, first processes newSegmentWaker event, transitions to ESTABLISHED and proceeds to protocolMainLoop() (6) protocolMainLoop() exits while processing notifyClose When the execution follows the above sequence, no FIN is sent to the peer. This causes the listener side to have a half-open connection sitting in the accept queue. Fix this by ensuring that the protocolMainLoop() performs clean shutdown when the endpoint state is still ESTABLISHED. This would not be a bug, if during handshake complete(), sleeper.Fetch() prioritized notificationWaker over newSegmentWaker. In that case, the handshake would not have completed in (5) above. Fixes #6067 PiperOrigin-RevId: 376994395
Diffstat (limited to 'pkg/tcpip')
-rw-r--r--pkg/tcpip/transport/tcp/connect.go14
1 files changed, 11 insertions, 3 deletions
diff --git a/pkg/tcpip/transport/tcp/connect.go b/pkg/tcpip/transport/tcp/connect.go
index 570e5081c..9958547d3 100644
--- a/pkg/tcpip/transport/tcp/connect.go
+++ b/pkg/tcpip/transport/tcp/connect.go
@@ -1474,11 +1474,19 @@ func (e *endpoint) protocolMainLoop(handshake bool, wakerInitDone chan<- struct{
return &tcpip.ErrConnectionReset{}
}
- if n&notifyClose != 0 && closeTimer == nil {
- if e.EndpointState() == StateFinWait2 && e.closed {
+ if n&notifyClose != 0 && e.closed {
+ switch e.EndpointState() {
+ case StateEstablished:
+ // Perform full shutdown if the endpoint is still
+ // established. This can occur when notifyClose
+ // was asserted just before becoming established.
+ e.shutdownLocked(tcpip.ShutdownWrite | tcpip.ShutdownRead)
+ case StateFinWait2:
// The socket has been closed and we are in FIN_WAIT2
// so start the FIN_WAIT2 timer.
- closeTimer = e.stack.Clock().AfterFunc(e.tcpLingerTimeout, closeWaker.Assert)
+ if closeTimer == nil {
+ closeTimer = e.stack.Clock().AfterFunc(e.tcpLingerTimeout, closeWaker.Assert)
+ }
}
}