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authorgVisor bot <gvisor-bot@google.com>2021-05-25 17:00:34 +0000
committergVisor bot <gvisor-bot@google.com>2021-05-25 17:00:34 +0000
commitde6ea0bf655b8bd13ccf9511ce0727e0cc157ae3 (patch)
treecd6dfe73f4e2b273ff5081af12f9218707982863 /pkg/tcpip/stack/nud.go
parentf433e6e6661474dbf72d75f465089c25a295ba94 (diff)
parentd55f3a6b5e9d3979f83788339842abc1a3857438 (diff)
Merge release-20210518.0-31-gd55f3a6b5 (automated)
Diffstat (limited to 'pkg/tcpip/stack/nud.go')
-rw-r--r--pkg/tcpip/stack/nud.go71
1 files changed, 33 insertions, 38 deletions
diff --git a/pkg/tcpip/stack/nud.go b/pkg/tcpip/stack/nud.go
index 5a94e9ac6..02f905351 100644
--- a/pkg/tcpip/stack/nud.go
+++ b/pkg/tcpip/stack/nud.go
@@ -323,26 +323,21 @@ type Rand interface {
type NUDState struct {
rng Rand
- // mu protects the fields below.
- //
- // It is necessary for NUDState to handle its own locking since neighbor
- // entries may access the NUD state from within the goroutine spawned by
- // time.AfterFunc(). This goroutine may run concurrently with the main
- // process for controlling the neighbor cache and would otherwise introduce
- // race conditions if NUDState was not locked properly.
- mu sync.RWMutex
-
- config NUDConfigurations
-
- // reachableTime is the duration to wait for a REACHABLE entry to
- // transition into STALE after inactivity. This value is calculated with
- // the algorithm defined in RFC 4861 section 6.3.2.
- reachableTime time.Duration
-
- expiration time.Time
- prevBaseReachableTime time.Duration
- prevMinRandomFactor float32
- prevMaxRandomFactor float32
+ mu struct {
+ sync.RWMutex
+
+ config NUDConfigurations
+
+ // reachableTime is the duration to wait for a REACHABLE entry to
+ // transition into STALE after inactivity. This value is calculated with
+ // the algorithm defined in RFC 4861 section 6.3.2.
+ reachableTime time.Duration
+
+ expiration time.Time
+ prevBaseReachableTime time.Duration
+ prevMinRandomFactor float32
+ prevMaxRandomFactor float32
+ }
}
// NewNUDState returns new NUDState using c as configuration and the specified
@@ -351,7 +346,7 @@ func NewNUDState(c NUDConfigurations, rng Rand) *NUDState {
s := &NUDState{
rng: rng,
}
- s.config = c
+ s.mu.config = c
return s
}
@@ -359,14 +354,14 @@ func NewNUDState(c NUDConfigurations, rng Rand) *NUDState {
func (s *NUDState) Config() NUDConfigurations {
s.mu.RLock()
defer s.mu.RUnlock()
- return s.config
+ return s.mu.config
}
// SetConfig replaces the existing NUD configurations with c.
func (s *NUDState) SetConfig(c NUDConfigurations) {
s.mu.Lock()
defer s.mu.Unlock()
- s.config = c
+ s.mu.config = c
}
// ReachableTime returns the duration to wait for a REACHABLE entry to
@@ -377,13 +372,13 @@ func (s *NUDState) ReachableTime() time.Duration {
s.mu.Lock()
defer s.mu.Unlock()
- if time.Now().After(s.expiration) ||
- s.config.BaseReachableTime != s.prevBaseReachableTime ||
- s.config.MinRandomFactor != s.prevMinRandomFactor ||
- s.config.MaxRandomFactor != s.prevMaxRandomFactor {
+ if time.Now().After(s.mu.expiration) ||
+ s.mu.config.BaseReachableTime != s.mu.prevBaseReachableTime ||
+ s.mu.config.MinRandomFactor != s.mu.prevMinRandomFactor ||
+ s.mu.config.MaxRandomFactor != s.mu.prevMaxRandomFactor {
s.recomputeReachableTimeLocked()
}
- return s.reachableTime
+ return s.mu.reachableTime
}
// recomputeReachableTimeLocked forces a recalculation of ReachableTime using
@@ -408,23 +403,23 @@ func (s *NUDState) ReachableTime() time.Duration {
//
// s.mu MUST be locked for writing.
func (s *NUDState) recomputeReachableTimeLocked() {
- s.prevBaseReachableTime = s.config.BaseReachableTime
- s.prevMinRandomFactor = s.config.MinRandomFactor
- s.prevMaxRandomFactor = s.config.MaxRandomFactor
+ s.mu.prevBaseReachableTime = s.mu.config.BaseReachableTime
+ s.mu.prevMinRandomFactor = s.mu.config.MinRandomFactor
+ s.mu.prevMaxRandomFactor = s.mu.config.MaxRandomFactor
- randomFactor := s.config.MinRandomFactor + s.rng.Float32()*(s.config.MaxRandomFactor-s.config.MinRandomFactor)
+ randomFactor := s.mu.config.MinRandomFactor + s.rng.Float32()*(s.mu.config.MaxRandomFactor-s.mu.config.MinRandomFactor)
// Check for overflow, given that minRandomFactor and maxRandomFactor are
// guaranteed to be positive numbers.
- if float32(math.MaxInt64)/randomFactor < float32(s.config.BaseReachableTime) {
- s.reachableTime = time.Duration(math.MaxInt64)
+ if math.MaxInt64/randomFactor < float32(s.mu.config.BaseReachableTime) {
+ s.mu.reachableTime = time.Duration(math.MaxInt64)
} else if randomFactor == 1 {
// Avoid loss of precision when a large base reachable time is used.
- s.reachableTime = s.config.BaseReachableTime
+ s.mu.reachableTime = s.mu.config.BaseReachableTime
} else {
- reachableTime := int64(float32(s.config.BaseReachableTime) * randomFactor)
- s.reachableTime = time.Duration(reachableTime)
+ reachableTime := int64(float32(s.mu.config.BaseReachableTime) * randomFactor)
+ s.mu.reachableTime = time.Duration(reachableTime)
}
- s.expiration = time.Now().Add(2 * time.Hour)
+ s.mu.expiration = time.Now().Add(2 * time.Hour)
}