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authorGoogler <noreply@google.com>2018-04-27 10:37:02 -0700
committerAdin Scannell <ascannell@google.com>2018-04-28 01:44:26 -0400
commitd02b74a5dcfed4bfc8f2f8e545bca4d2afabb296 (patch)
tree54f95eef73aee6bacbfc736fffc631be2605ed53 /pkg/tcpip/network/fragmentation/fragmentation.go
parentf70210e742919f40aa2f0934a22f1c9ba6dada62 (diff)
Check in gVisor.
PiperOrigin-RevId: 194583126 Change-Id: Ica1d8821a90f74e7e745962d71801c598c652463
Diffstat (limited to 'pkg/tcpip/network/fragmentation/fragmentation.go')
-rw-r--r--pkg/tcpip/network/fragmentation/fragmentation.go124
1 files changed, 124 insertions, 0 deletions
diff --git a/pkg/tcpip/network/fragmentation/fragmentation.go b/pkg/tcpip/network/fragmentation/fragmentation.go
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+++ b/pkg/tcpip/network/fragmentation/fragmentation.go
@@ -0,0 +1,124 @@
+// Copyright 2016 The Netstack Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// Package fragmentation contains the implementation of IP fragmentation.
+// It is based on RFC 791 and RFC 815.
+package fragmentation
+
+import (
+ "log"
+ "sync"
+ "time"
+
+ "gvisor.googlesource.com/gvisor/pkg/tcpip/buffer"
+)
+
+// DefaultReassembleTimeout is based on the linux stack: net.ipv4.ipfrag_time.
+const DefaultReassembleTimeout = 30 * time.Second
+
+// HighFragThreshold is the threshold at which we start trimming old
+// fragmented packets. Linux uses a default value of 4 MB. See
+// net.ipv4.ipfrag_high_thresh for more information.
+const HighFragThreshold = 4 << 20 // 4MB
+
+// LowFragThreshold is the threshold we reach to when we start dropping
+// older fragmented packets. It's important that we keep enough room for newer
+// packets to be re-assembled. Hence, this needs to be lower than
+// HighFragThreshold enough. Linux uses a default value of 3 MB. See
+// net.ipv4.ipfrag_low_thresh for more information.
+const LowFragThreshold = 3 << 20 // 3MB
+
+// Fragmentation is the main structure that other modules
+// of the stack should use to implement IP Fragmentation.
+type Fragmentation struct {
+ mu sync.Mutex
+ highLimit int
+ lowLimit int
+ reassemblers map[uint32]*reassembler
+ rList reassemblerList
+ size int
+ timeout time.Duration
+}
+
+// NewFragmentation creates a new Fragmentation.
+//
+// highMemoryLimit specifies the limit on the memory consumed
+// by the fragments stored by Fragmentation (overhead of internal data-structures
+// is not accounted). Fragments are dropped when the limit is reached.
+//
+// lowMemoryLimit specifies the limit on which we will reach by dropping
+// fragments after reaching highMemoryLimit.
+//
+// reassemblingTimeout specifes the maximum time allowed to reassemble a packet.
+// Fragments are lazily evicted only when a new a packet with an
+// already existing fragmentation-id arrives after the timeout.
+func NewFragmentation(highMemoryLimit, lowMemoryLimit int, reassemblingTimeout time.Duration) *Fragmentation {
+ if lowMemoryLimit >= highMemoryLimit {
+ lowMemoryLimit = highMemoryLimit
+ }
+
+ if lowMemoryLimit < 0 {
+ lowMemoryLimit = 0
+ }
+
+ return &Fragmentation{
+ reassemblers: make(map[uint32]*reassembler),
+ highLimit: highMemoryLimit,
+ lowLimit: lowMemoryLimit,
+ timeout: reassemblingTimeout,
+ }
+}
+
+// Process processes an incoming fragment beloning to an ID
+// and returns a complete packet when all the packets belonging to that ID have been received.
+func (f *Fragmentation) Process(id uint32, first, last uint16, more bool, vv *buffer.VectorisedView) (buffer.VectorisedView, bool) {
+ f.mu.Lock()
+ r, ok := f.reassemblers[id]
+ if ok && r.tooOld(f.timeout) {
+ // This is very likely to be an id-collision or someone performing a slow-rate attack.
+ f.release(r)
+ ok = false
+ }
+ if !ok {
+ r = newReassembler(id)
+ f.reassemblers[id] = r
+ f.rList.PushFront(r)
+ }
+ f.mu.Unlock()
+
+ res, done, consumed := r.process(first, last, more, vv)
+
+ f.mu.Lock()
+ f.size += consumed
+ if done {
+ f.release(r)
+ }
+ // Evict reassemblers if we are consuming more memory than highLimit until
+ // we reach lowLimit.
+ if f.size > f.highLimit {
+ tail := f.rList.Back()
+ for f.size > f.lowLimit && tail != nil {
+ f.release(tail)
+ tail = tail.Prev()
+ }
+ }
+ f.mu.Unlock()
+ return res, done
+}
+
+func (f *Fragmentation) release(r *reassembler) {
+ // Before releasing a fragment we need to check if r is already marked as done.
+ // Otherwise, we would delete it twice.
+ if r.checkDoneOrMark() {
+ return
+ }
+
+ delete(f.reassemblers, r.id)
+ f.rList.Remove(r)
+ f.size -= r.size
+ if f.size < 0 {
+ log.Printf("memory counter < 0 (%d), this is an accounting bug that requires investigation", f.size)
+ f.size = 0
+ }
+}