diff options
author | Adin Scannell <ascannell@google.com> | 2020-06-23 23:32:23 -0700 |
---|---|---|
committer | gVisor bot <gvisor-bot@google.com> | 2020-06-23 23:34:06 -0700 |
commit | 364ac92baf83f2352f78b718090472639bd92a76 (patch) | |
tree | 306c99770deb6872c04fa0a6c29c5c6f322b9b55 /pkg/state/encode.go | |
parent | 399c52888db609296fd1341ed0daa994ad2d02b0 (diff) |
Support for saving pointers to fields in the state package.
Previously, it was not possible to encode/decode an object graph which
contained a pointer to a field within another type. This was because the
encoder was previously unable to disambiguate a pointer to an object and a
pointer within the object.
This CL remedies this by constructing an address map tracking the full memory
range object occupy. The encoded Refvalue message has been extended to allow
references to children objects within another object. Because the encoding
process may learn about object structure over time, we cannot encode any
objects under the entire graph has been generated.
This CL also updates the state package to use standard interfaces intead of
reflection-based dispatch in order to improve performance overall. This
includes a custom wire protocol to significantly reduce the number of
allocations and take advantage of structure packing.
As part of these changes, there are a small number of minor changes in other
places of the code base:
* The lists used during encoding are changed to use intrusive lists with the
objectEncodeState directly, which required that the ilist Len() method is
updated to work properly with the ElementMapper mechanism.
* A bug is fixed in the list code wherein Remove() called on an element that is
already removed can corrupt the list (removing the element if there's only a
single element). Now the behavior is correct.
* Standard error wrapping is introduced.
* Compressio was updated to implement the new wire.Reader and wire.Writer
inteface methods directly. The lack of a ReadByte and WriteByte caused issues
not due to interface dispatch, but because underlying slices for a Read or
Write call through an interface would always escape to the heap!
* Statify has been updated to support the new APIs.
See README.md for a description of how the new mechanism works.
PiperOrigin-RevId: 318010298
Diffstat (limited to 'pkg/state/encode.go')
-rw-r--r-- | pkg/state/encode.go | 1025 |
1 files changed, 698 insertions, 327 deletions
diff --git a/pkg/state/encode.go b/pkg/state/encode.go index c5118d3a9..92fcad4e9 100644 --- a/pkg/state/encode.go +++ b/pkg/state/encode.go @@ -15,437 +15,797 @@ package state import ( - "container/list" "context" - "encoding/binary" - "fmt" - "io" "reflect" - "sort" - "github.com/golang/protobuf/proto" - pb "gvisor.dev/gvisor/pkg/state/object_go_proto" + "gvisor.dev/gvisor/pkg/state/wire" ) -// queuedObject is an object queued for encoding. -type queuedObject struct { - id uint64 - obj reflect.Value - path recoverable +// objectEncodeState the type and identity of an object occupying a memory +// address range. This is the value type for addrSet, and the intrusive entry +// for the pending and deferred lists. +type objectEncodeState struct { + // id is the assigned ID for this object. + id objectID + + // obj is the object value. Note that this may be replaced if we + // encounter an object that contains this object. When this happens (in + // resolve), we will update existing references approprately, below, + // and defer a re-encoding of the object. + obj reflect.Value + + // encoded is the encoded value of this object. Note that this may not + // be up to date if this object is still in the deferred list. + encoded wire.Object + + // how indicates whether this object should be encoded as a value. This + // is used only for deferred encoding. + how encodeStrategy + + // refs are the list of reference objects used by other objects + // referring to this object. When the object is updated, these + // references may be updated directly and automatically. + refs []*wire.Ref + + pendingEntry + deferredEntry } // encodeState is state used for encoding. // -// The encoding process is a breadth-first traversal of the object graph. The -// inherent races and dependencies are much simpler than the decode case. +// The encoding process constructs a representation of the in-memory graph of +// objects before a single object is serialized. This is done to ensure that +// all references can be fully disambiguated. See resolve for more details. type encodeState struct { // ctx is the encode context. ctx context.Context - // lastID is the last object ID. - // - // See idsByObject for context. Because of the special zero encoding - // used for reference values, the first ID must be 1. - lastID uint64 + // w is the output stream. + w wire.Writer - // idsByObject is a set of objects, indexed via: - // - // reflect.ValueOf(x).UnsafeAddr - // - // This provides IDs for objects. - idsByObject map[uintptr]uint64 + // types is the type database. + types typeEncodeDatabase + + // lastID is the last allocated object ID. + lastID objectID - // values stores values that span the addresses. + // values tracks the address ranges occupied by objects, along with the + // types of these objects. This is used to locate pointer targets, + // including pointers to fields within another type. // - // addrSet is a a generated type which efficiently stores ranges of - // addresses. When encoding pointers, these ranges are filled in and - // used to check for overlapping or conflicting pointers. This would - // indicate a pointer to an field, or a non-type safe value, neither of - // which are currently decodable. + // Multiple objects may overlap in memory iff the larger object fully + // contains the smaller one, and the type of the smaller object matches + // a field or array element's type at the appropriate offset. An + // arbitrary number of objects may be nested in this manner. // - // See the usage of values below for more context. + // Note that this does not track zero-sized objects, those are tracked + // by zeroValues below. values addrSet - // w is the output stream. - w io.Writer + // zeroValues tracks zero-sized objects. + zeroValues map[reflect.Type]*objectEncodeState - // pending is the list of objects to be serialized. - // - // This is a set of queuedObjects. - pending list.List + // deferred is the list of objects to be encoded. + deferred deferredList - // done is the a list of finished objects. - // - // This is kept to prevent garbage collection and address reuse. - done list.List + // pendingTypes is the list of types to be serialized. Serialization + // will occur when all objects have been encoded, but before pending is + // serialized. + pendingTypes []wire.Type - // stats is the passed stats object. - stats *Stats + // pending is the list of objects to be serialized. Serialization does + // not actually occur until the full object graph is computed. + pending pendingList - // recoverable is the panic recover facility. - recoverable + // stats tracks time data. + stats Stats } -// register looks up an ID, registering if necessary. +// isSameSizeParent returns true if child is a field value or element within +// parent. Only a struct or array can have a child value. +// +// isSameSizeParent deals with objects like this: +// +// struct child { +// // fields.. +// } // -// If the object was not previously registered, it is enqueued to be serialized. -// See the documentation for idsByObject for more information. -func (es *encodeState) register(obj reflect.Value) uint64 { - // It is not legal to call register for any non-pointer objects (see - // below), so we panic with a recoverable error if this is a mismatch. - if obj.Kind() != reflect.Ptr && obj.Kind() != reflect.Map { - panic(fmt.Errorf("non-pointer %#v registered", obj.Interface())) +// struct parent { +// c child +// } +// +// var p parent +// record(&p.c) +// +// Here, &p and &p.c occupy the exact same address range. +// +// Or like this: +// +// struct child { +// // fields +// } +// +// var arr [1]parent +// record(&arr[0]) +// +// Similarly, &arr[0] and &arr[0].c have the exact same address range. +// +// Precondition: parent and child must occupy the same memory. +func isSameSizeParent(parent reflect.Value, childType reflect.Type) bool { + switch parent.Kind() { + case reflect.Struct: + for i := 0; i < parent.NumField(); i++ { + field := parent.Field(i) + if field.Type() == childType { + return true + } + // Recurse through any intermediate types. + if isSameSizeParent(field, childType) { + return true + } + // Does it make sense to keep going if the first field + // doesn't match? Yes, because there might be an + // arbitrary number of zero-sized fields before we get + // a match, and childType itself can be zero-sized. + } + return false + case reflect.Array: + // The only case where an array with more than one elements can + // return true is if childType is zero-sized. In such cases, + // it's ambiguous which element contains the match since a + // zero-sized child object fully fits in any of the zero-sized + // elements in an array... However since all elements are of + // the same type, we only need to check one element. + // + // For non-zero-sized childTypes, parent.Len() must be 1, but a + // combination of the precondition and an implicit comparison + // between the array element size and childType ensures this. + return parent.Len() > 0 && isSameSizeParent(parent.Index(0), childType) + default: + return false } +} - addr := obj.Pointer() - if obj.Kind() == reflect.Ptr && obj.Elem().Type().Size() == 0 { - // For zero-sized objects, we always provide a unique ID. - // That's because the runtime internally multiplexes pointers - // to the same address. We can't be certain what the intent is - // with pointers to zero-sized objects, so we just give them - // all unique identities. - } else if id, ok := es.idsByObject[addr]; ok { - // Already registered. - return id - } - - // Ensure that the first ID given out is one. See note on lastID. The - // ID zero is used to indicate nil values. +// nextID returns the next valid ID. +func (es *encodeState) nextID() objectID { es.lastID++ - id := es.lastID - es.idsByObject[addr] = id - if obj.Kind() == reflect.Ptr { - // Dereference and treat as a pointer. - es.pending.PushBack(queuedObject{id: id, obj: obj.Elem(), path: es.recoverable.copy()}) - - // Register this object at all addresses. - typ := obj.Elem().Type() - if size := typ.Size(); size > 0 { - r := addrRange{addr, addr + size} - if !es.values.IsEmptyRange(r) { - old := es.values.LowerBoundSegment(addr).Value().Interface().(recoverable) - panic(fmt.Errorf("overlapping objects: [new object] %#v [existing object path] %s", obj.Interface(), old.path())) + return objectID(es.lastID) +} + +// dummyAddr points to the dummy zero-sized address. +var dummyAddr = reflect.ValueOf(new(struct{})).Pointer() + +// resolve records the address range occupied by an object. +func (es *encodeState) resolve(obj reflect.Value, ref *wire.Ref) { + addr := obj.Pointer() + + // Is this a map pointer? Just record the single address. It is not + // possible to take any pointers into the map internals. + if obj.Kind() == reflect.Map { + if addr == 0 { + // Just leave the nil reference alone. This is fine, we + // may need to encode as a reference in this way. We + // return nil for our objectEncodeState so that anyone + // depending on this value knows there's nothing there. + return + } + if seg, _ := es.values.Find(addr); seg.Ok() { + // Ensure the map types match. + existing := seg.Value() + if existing.obj.Type() != obj.Type() { + Failf("overlapping map objects at 0x%x: [new object] %#v [existing object type] %s", addr, obj, existing.obj) } - es.values.Add(r, reflect.ValueOf(es.recoverable.copy())) + + // No sense recording refs, maps may not be replaced by + // covering objects, they are maximal. + ref.Root = wire.Uint(existing.id) + return } + + // Record the map. + oes := &objectEncodeState{ + id: es.nextID(), + obj: obj, + how: encodeMapAsValue, + } + es.values.Add(addrRange{addr, addr + 1}, oes) + es.pending.PushBack(oes) + es.deferred.PushBack(oes) + + // See above: no ref recording. + ref.Root = wire.Uint(oes.id) + return + } + + // If not a map, then the object must be a pointer. + if obj.Kind() != reflect.Ptr { + Failf("attempt to record non-map and non-pointer object %#v", obj) + } + + obj = obj.Elem() // Value from here. + + // Is this a zero-sized type? + typ := obj.Type() + size := typ.Size() + if size == 0 { + if addr == dummyAddr { + // Zero-sized objects point to a dummy byte within the + // runtime. There's no sense recording this in the + // address map. We add this to the dedicated + // zeroValues. + // + // Note that zero-sized objects must be *true* + // zero-sized objects. They cannot be part of some + // larger object. In that case, they are assigned a + // 1-byte address at the end of the object. + oes, ok := es.zeroValues[typ] + if !ok { + oes = &objectEncodeState{ + id: es.nextID(), + obj: obj, + } + es.zeroValues[typ] = oes + es.pending.PushBack(oes) + es.deferred.PushBack(oes) + } + + // There's also no sense tracking back references. We + // know that this is a true zero-sized object, and not + // part of a larger container, so it will not change. + ref.Root = wire.Uint(oes.id) + return + } + size = 1 // See above. + } + + // Calculate the container. + end := addr + size + r := addrRange{addr, end} + if seg, _ := es.values.Find(addr); seg.Ok() { + existing := seg.Value() + switch { + case seg.Start() == addr && seg.End() == end && obj.Type() == existing.obj.Type(): + // The object is a perfect match. Happy path. Avoid the + // traversal and just return directly. We don't need to + // encode the type information or any dots here. + ref.Root = wire.Uint(existing.id) + existing.refs = append(existing.refs, ref) + return + + case (seg.Start() < addr && seg.End() >= end) || (seg.Start() <= addr && seg.End() > end): + // The previously registered object is larger than + // this, no need to update. But we expect some + // traversal below. + + case seg.Start() == addr && seg.End() == end: + if !isSameSizeParent(obj, existing.obj.Type()) { + break // Needs traversal. + } + fallthrough // Needs update. + + case (seg.Start() > addr && seg.End() <= end) || (seg.Start() >= addr && seg.End() < end): + // Update the object and redo the encoding. + old := existing.obj + existing.obj = obj + es.deferred.Remove(existing) + es.deferred.PushBack(existing) + + // The previously registered object is superseded by + // this new object. We are guaranteed to not have any + // mergeable neighbours in this segment set. + if !raceEnabled { + seg.SetRangeUnchecked(r) + } else { + // Add extra paranoid. This will be statically + // removed at compile time unless a race build. + es.values.Remove(seg) + es.values.Add(r, existing) + seg = es.values.LowerBoundSegment(addr) + } + + // Compute the traversal required & update references. + dots := traverse(obj.Type(), old.Type(), addr, seg.Start()) + wt := es.findType(obj.Type()) + for _, ref := range existing.refs { + ref.Dots = append(ref.Dots, dots...) + ref.Type = wt + } + default: + // There is a non-sensical overlap. + Failf("overlapping objects: [new object] %#v [existing object] %#v", obj, existing.obj) + } + + // Compute the new reference, record and return it. + ref.Root = wire.Uint(existing.id) + ref.Dots = traverse(existing.obj.Type(), obj.Type(), seg.Start(), addr) + ref.Type = es.findType(obj.Type()) + existing.refs = append(existing.refs, ref) + return + } + + // The only remaining case is a pointer value that doesn't overlap with + // any registered addresses. Create a new entry for it, and start + // tracking the first reference we just created. + oes := &objectEncodeState{ + id: es.nextID(), + obj: obj, + } + if !raceEnabled { + es.values.AddWithoutMerging(r, oes) } else { - // Push back the map itself; when maps are encoded from the - // top-level, forceMap will be equal to true. - es.pending.PushBack(queuedObject{id: id, obj: obj, path: es.recoverable.copy()}) + // Merges should never happen. This is just enabled extra + // sanity checks because the Merge function below will panic. + es.values.Add(r, oes) + } + es.pending.PushBack(oes) + es.deferred.PushBack(oes) + ref.Root = wire.Uint(oes.id) + oes.refs = append(oes.refs, ref) +} + +// traverse searches for a target object within a root object, where the target +// object is a struct field or array element within root, with potentially +// multiple intervening types. traverse returns the set of field or element +// traversals required to reach the target. +// +// Note that for efficiency, traverse returns the dots in the reverse order. +// That is, the first traversal required will be the last element of the list. +// +// Precondition: The target object must lie completely within the range defined +// by [rootAddr, rootAddr + sizeof(rootType)]. +func traverse(rootType, targetType reflect.Type, rootAddr, targetAddr uintptr) []wire.Dot { + // Recursion base case: the types actually match. + if targetType == rootType && targetAddr == rootAddr { + return nil } - return id + switch rootType.Kind() { + case reflect.Struct: + offset := targetAddr - rootAddr + for i := rootType.NumField(); i > 0; i-- { + field := rootType.Field(i - 1) + // The first field from the end with an offset that is + // smaller than or equal to our address offset is where + // the target is located. Traverse from there. + if field.Offset <= offset { + dots := traverse(field.Type, targetType, rootAddr+field.Offset, targetAddr) + fieldName := wire.FieldName(field.Name) + return append(dots, &fieldName) + } + } + // Should never happen; the target should be reachable. + Failf("no field in root type %v contains target type %v", rootType, targetType) + + case reflect.Array: + // Since arrays have homogenous types, all elements have the + // same size and we can compute where the target lives. This + // does not matter for the purpose of typing, but matters for + // the purpose of computing the address of the given index. + elemSize := int(rootType.Elem().Size()) + n := int(targetAddr-rootAddr) / elemSize // Relies on integer division rounding down. + if rootType.Len() < n { + Failf("traversal target of type %v @%x is beyond the end of the array type %v @%x with %v elements", + targetType, targetAddr, rootType, rootAddr, rootType.Len()) + } + dots := traverse(rootType.Elem(), targetType, rootAddr+uintptr(n*elemSize), targetAddr) + return append(dots, wire.Index(n)) + + default: + // For any other type, there's no possibility of aliasing so if + // the types didn't match earlier then we have an addresss + // collision which shouldn't be possible at this point. + Failf("traverse failed for root type %v and target type %v", rootType, targetType) + } + panic("unreachable") } // encodeMap encodes a map. -func (es *encodeState) encodeMap(obj reflect.Value) *pb.Map { - var ( - keys []*pb.Object - values []*pb.Object - ) +func (es *encodeState) encodeMap(obj reflect.Value, dest *wire.Object) { + if obj.IsNil() { + // Because there is a difference between a nil map and an empty + // map, we need to not decode in the case of a truly nil map. + *dest = wire.Nil{} + return + } + l := obj.Len() + m := &wire.Map{ + Keys: make([]wire.Object, l), + Values: make([]wire.Object, l), + } + *dest = m for i, k := range obj.MapKeys() { v := obj.MapIndex(k) - kp := es.encodeObject(k, false, ".(key %d)", i) - vp := es.encodeObject(v, false, "[%#v]", k.Interface()) - keys = append(keys, kp) - values = append(values, vp) + // Map keys must be encoded using the full value because the + // type will be omitted after the first key. + es.encodeObject(k, encodeAsValue, &m.Keys[i]) + es.encodeObject(v, encodeAsValue, &m.Values[i]) } - return &pb.Map{Keys: keys, Values: values} +} + +// objectEncoder is for encoding structs. +type objectEncoder struct { + // es is encodeState. + es *encodeState + + // encoded is the encoded struct. + encoded *wire.Struct +} + +// save is called by the public methods on Sink. +func (oe *objectEncoder) save(slot int, obj reflect.Value) { + fieldValue := oe.encoded.Field(slot) + oe.es.encodeObject(obj, encodeDefault, fieldValue) } // encodeStruct encodes a composite object. -func (es *encodeState) encodeStruct(obj reflect.Value) *pb.Struct { - // Invoke the save. - m := Map{newInternalMap(es, nil, nil)} - defer internalMapPool.Put(m.internalMap) +func (es *encodeState) encodeStruct(obj reflect.Value, dest *wire.Object) { + // Ensure that the obj is addressable. There are two cases when it is + // not. First, is when this is dispatched via SaveValue. Second, when + // this is a map key as a struct. Either way, we need to make a copy to + // obtain an addressable value. if !obj.CanAddr() { - // Force it to a * type of the above; this involves a copy. localObj := reflect.New(obj.Type()) localObj.Elem().Set(obj) obj = localObj.Elem() } - fns, ok := registeredTypes.lookupFns(obj.Addr().Type()) - if ok { - // Invoke the provided saver. - fns.invokeSave(obj.Addr(), m) - } else if obj.NumField() == 0 { - // Allow unregistered anonymous, empty structs. - return &pb.Struct{} - } else { - // Propagate an error. - panic(fmt.Errorf("unregistered type %T", obj.Interface())) - } - - // Sort the underlying slice, and check for duplicates. This is done - // once instead of on each add, because performing this sort once is - // far more efficient. - if len(m.data) > 1 { - sort.Slice(m.data, func(i, j int) bool { - return m.data[i].name < m.data[j].name - }) - for i := range m.data { - if i > 0 && m.data[i-1].name == m.data[i].name { - panic(fmt.Errorf("duplicate name %s", m.data[i].name)) - } + + // Prepare the value. + s := &wire.Struct{} + *dest = s + + // Look the type up in the database. + te, ok := es.types.Lookup(obj.Type()) + if te == nil { + if obj.NumField() == 0 { + // Allow unregistered anonymous, empty structs. This + // will just return success without ever invoking the + // passed function. This uses the immutable EmptyStruct + // variable to prevent an allocation in this case. + // + // Note that this mechanism does *not* work for + // interfaces in general. So you can't dispatch + // non-registered empty structs via interfaces because + // then they can't be restored. + s.Alloc(0) + return } + // We need a SaverLoader for struct types. + Failf("struct %T does not implement SaverLoader", obj.Interface()) } - - // Encode the resulting fields. - fields := make([]*pb.Field, 0, len(m.data)) - for _, e := range m.data { - fields = append(fields, &pb.Field{ - Name: e.name, - Value: e.object, - }) + if !ok { + // Queue the type to be serialized. + es.pendingTypes = append(es.pendingTypes, te.Type) } - // Return the encoded object. - return &pb.Struct{Fields: fields} + // Invoke the provided saver. + s.TypeID = wire.TypeID(te.ID) + s.Alloc(len(te.Fields)) + oe := objectEncoder{ + es: es, + encoded: s, + } + es.stats.start(te.ID) + defer es.stats.done() + if sl, ok := obj.Addr().Interface().(SaverLoader); ok { + // Note: may be a registered empty struct which does not + // implement the saver/loader interfaces. + sl.StateSave(Sink{internal: oe}) + } } // encodeArray encodes an array. -func (es *encodeState) encodeArray(obj reflect.Value) *pb.Array { - var ( - contents []*pb.Object - ) - for i := 0; i < obj.Len(); i++ { - entry := es.encodeObject(obj.Index(i), false, "[%d]", i) - contents = append(contents, entry) - } - return &pb.Array{Contents: contents} +func (es *encodeState) encodeArray(obj reflect.Value, dest *wire.Object) { + l := obj.Len() + a := &wire.Array{ + Contents: make([]wire.Object, l), + } + *dest = a + for i := 0; i < l; i++ { + // We need to encode the full value because arrays are encoded + // using the type information from only the first element. + es.encodeObject(obj.Index(i), encodeAsValue, &a.Contents[i]) + } +} + +// findType recursively finds type information. +func (es *encodeState) findType(typ reflect.Type) wire.TypeSpec { + // First: check if this is a proper type. It's possible for pointers, + // slices, arrays, maps, etc to all have some different type. + te, ok := es.types.Lookup(typ) + if te != nil { + if !ok { + // See encodeStruct. + es.pendingTypes = append(es.pendingTypes, te.Type) + } + return wire.TypeID(te.ID) + } + + switch typ.Kind() { + case reflect.Ptr: + return &wire.TypeSpecPointer{ + Type: es.findType(typ.Elem()), + } + case reflect.Slice: + return &wire.TypeSpecSlice{ + Type: es.findType(typ.Elem()), + } + case reflect.Array: + return &wire.TypeSpecArray{ + Count: wire.Uint(typ.Len()), + Type: es.findType(typ.Elem()), + } + case reflect.Map: + return &wire.TypeSpecMap{ + Key: es.findType(typ.Key()), + Value: es.findType(typ.Elem()), + } + default: + // After potentially chasing many pointers, the + // ultimate type of the object is not known. + Failf("type %q is not known", typ) + } + panic("unreachable") } // encodeInterface encodes an interface. -// -// Precondition: the value is not nil. -func (es *encodeState) encodeInterface(obj reflect.Value) *pb.Interface { - // Check for the nil interface. - obj = reflect.ValueOf(obj.Interface()) +func (es *encodeState) encodeInterface(obj reflect.Value, dest *wire.Object) { + // Dereference the object. + obj = obj.Elem() if !obj.IsValid() { - return &pb.Interface{ - Type: "", // left alone in decode. - Value: &pb.Object{Value: &pb.Object_RefValue{0}}, + // Special case: the nil object. + *dest = &wire.Interface{ + Type: wire.TypeSpecNil{}, + Value: wire.Nil{}, } + return } - // We have an interface value here. How do we save that? We - // resolve the underlying type and save it as a dispatchable. - typName, ok := registeredTypes.lookupName(obj.Type()) - if !ok { - panic(fmt.Errorf("type %s is not registered", obj.Type())) + + // Encode underlying object. + i := &wire.Interface{ + Type: es.findType(obj.Type()), } + *dest = i + es.encodeObject(obj, encodeAsValue, &i.Value) +} - // Encode the object again. - return &pb.Interface{ - Type: typName, - Value: es.encodeObject(obj, false, ".(%s)", typName), +// isPrimitive returns true if this is a primitive object, or a composite +// object composed entirely of primitives. +func isPrimitiveZero(typ reflect.Type) bool { + switch typ.Kind() { + case reflect.Ptr: + // Pointers are always treated as primitive types because we + // won't encode directly from here. Returning true here won't + // prevent the object from being encoded correctly. + return true + case reflect.Bool: + return true + case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64: + return true + case reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64, reflect.Uintptr: + return true + case reflect.Float32, reflect.Float64: + return true + case reflect.Complex64, reflect.Complex128: + return true + case reflect.String: + return true + case reflect.Slice: + // The slice itself a primitive, but not necessarily the array + // that points to. This is similar to a pointer. + return true + case reflect.Array: + // We cannot treat an array as a primitive, because it may be + // composed of structures or other things with side-effects. + return isPrimitiveZero(typ.Elem()) + case reflect.Interface: + // Since we now that this type is the zero type, the interface + // value must be zero. Therefore this is primitive. + return true + case reflect.Struct: + return false + case reflect.Map: + // The isPrimitiveZero function is called only on zero-types to + // see if it's safe to serialize. Since a zero map has no + // elements, it is safe to treat as a primitive. + return true + default: + Failf("unknown type %q", typ.Name()) } + panic("unreachable") } -// encodeObject encodes an object. -// -// If mapAsValue is true, then a map will be encoded directly. -func (es *encodeState) encodeObject(obj reflect.Value, mapAsValue bool, format string, param interface{}) (object *pb.Object) { - es.push(false, format, param) - es.stats.Add(obj) - es.stats.Start(obj) +// encodeStrategy is the strategy used for encodeObject. +type encodeStrategy int +const ( + // encodeDefault means types are encoded normally as references. + encodeDefault encodeStrategy = iota + + // encodeAsValue means that types will never take short-circuited and + // will always be encoded as a normal value. + encodeAsValue + + // encodeMapAsValue means that even maps will be fully encoded. + encodeMapAsValue +) + +// encodeObject encodes an object. +func (es *encodeState) encodeObject(obj reflect.Value, how encodeStrategy, dest *wire.Object) { + if how == encodeDefault && isPrimitiveZero(obj.Type()) && obj.IsZero() { + *dest = wire.Nil{} + return + } switch obj.Kind() { + case reflect.Ptr: // Fast path: first. + r := new(wire.Ref) + *dest = r + if obj.IsNil() { + // May be in an array or elsewhere such that a value is + // required. So we encode as a reference to the zero + // object, which does not exist. Note that this has to + // be handled correctly in the decode path as well. + return + } + es.resolve(obj, r) case reflect.Bool: - object = &pb.Object{Value: &pb.Object_BoolValue{obj.Bool()}} + *dest = wire.Bool(obj.Bool()) case reflect.Int, reflect.Int8, reflect.Int16, reflect.Int32, reflect.Int64: - object = &pb.Object{Value: &pb.Object_Int64Value{obj.Int()}} + *dest = wire.Int(obj.Int()) case reflect.Uint, reflect.Uint8, reflect.Uint16, reflect.Uint32, reflect.Uint64, reflect.Uintptr: - object = &pb.Object{Value: &pb.Object_Uint64Value{obj.Uint()}} - case reflect.Float32, reflect.Float64: - object = &pb.Object{Value: &pb.Object_DoubleValue{obj.Float()}} + *dest = wire.Uint(obj.Uint()) + case reflect.Float32: + *dest = wire.Float32(obj.Float()) + case reflect.Float64: + *dest = wire.Float64(obj.Float()) + case reflect.Complex64: + c := wire.Complex64(obj.Complex()) + *dest = &c // Needs alloc. + case reflect.Complex128: + c := wire.Complex128(obj.Complex()) + *dest = &c // Needs alloc. + case reflect.String: + s := wire.String(obj.String()) + *dest = &s // Needs alloc. case reflect.Array: - switch obj.Type().Elem().Kind() { - case reflect.Uint8: - object = &pb.Object{Value: &pb.Object_ByteArrayValue{pbSlice(obj).Interface().([]byte)}} - case reflect.Uint16: - // 16-bit slices are serialized as 32-bit slices. - // See object.proto for details. - s := pbSlice(obj).Interface().([]uint16) - t := make([]uint32, len(s)) - for i := range s { - t[i] = uint32(s[i]) - } - object = &pb.Object{Value: &pb.Object_Uint16ArrayValue{&pb.Uint16S{Values: t}}} - case reflect.Uint32: - object = &pb.Object{Value: &pb.Object_Uint32ArrayValue{&pb.Uint32S{Values: pbSlice(obj).Interface().([]uint32)}}} - case reflect.Uint64: - object = &pb.Object{Value: &pb.Object_Uint64ArrayValue{&pb.Uint64S{Values: pbSlice(obj).Interface().([]uint64)}}} - case reflect.Uintptr: - object = &pb.Object{Value: &pb.Object_UintptrArrayValue{&pb.Uintptrs{Values: pbSlice(obj).Interface().([]uint64)}}} - case reflect.Int8: - object = &pb.Object{Value: &pb.Object_Int8ArrayValue{&pb.Int8S{Values: pbSlice(obj).Interface().([]byte)}}} - case reflect.Int16: - // 16-bit slices are serialized as 32-bit slices. - // See object.proto for details. - s := pbSlice(obj).Interface().([]int16) - t := make([]int32, len(s)) - for i := range s { - t[i] = int32(s[i]) - } - object = &pb.Object{Value: &pb.Object_Int16ArrayValue{&pb.Int16S{Values: t}}} - case reflect.Int32: - object = &pb.Object{Value: &pb.Object_Int32ArrayValue{&pb.Int32S{Values: pbSlice(obj).Interface().([]int32)}}} - case reflect.Int64: - object = &pb.Object{Value: &pb.Object_Int64ArrayValue{&pb.Int64S{Values: pbSlice(obj).Interface().([]int64)}}} - case reflect.Bool: - object = &pb.Object{Value: &pb.Object_BoolArrayValue{&pb.Bools{Values: pbSlice(obj).Interface().([]bool)}}} - case reflect.Float32: - object = &pb.Object{Value: &pb.Object_Float32ArrayValue{&pb.Float32S{Values: pbSlice(obj).Interface().([]float32)}}} - case reflect.Float64: - object = &pb.Object{Value: &pb.Object_Float64ArrayValue{&pb.Float64S{Values: pbSlice(obj).Interface().([]float64)}}} - default: - object = &pb.Object{Value: &pb.Object_ArrayValue{es.encodeArray(obj)}} - } + es.encodeArray(obj, dest) case reflect.Slice: - if obj.IsNil() || obj.Cap() == 0 { - // Handled specially in decode; store as nil value. - object = &pb.Object{Value: &pb.Object_RefValue{0}} - } else { - // Serialize a slice as the array plus length and capacity. - object = &pb.Object{Value: &pb.Object_SliceValue{&pb.Slice{ - Capacity: uint32(obj.Cap()), - Length: uint32(obj.Len()), - RefValue: es.register(arrayFromSlice(obj)), - }}} + s := &wire.Slice{ + Capacity: wire.Uint(obj.Cap()), + Length: wire.Uint(obj.Len()), } - case reflect.String: - object = &pb.Object{Value: &pb.Object_StringValue{[]byte(obj.String())}} - case reflect.Ptr: + *dest = s + // Note that we do need to provide a wire.Slice type here as + // how is not encodeDefault. If this were the case, then it + // would have been caught by the IsZero check above and we + // would have just used wire.Nil{}. if obj.IsNil() { - // Handled specially in decode; store as a nil value. - object = &pb.Object{Value: &pb.Object_RefValue{0}} - } else { - es.push(true /* dereference */, "", nil) - object = &pb.Object{Value: &pb.Object_RefValue{es.register(obj)}} - es.pop() + return } + // Slices need pointer resolution. + es.resolve(arrayFromSlice(obj), &s.Ref) case reflect.Interface: - // We don't check for IsNil here, as we want to encode type - // information. The case of the empty interface (no type, no - // value) is handled by encodeInteface. - object = &pb.Object{Value: &pb.Object_InterfaceValue{es.encodeInterface(obj)}} + es.encodeInterface(obj, dest) case reflect.Struct: - object = &pb.Object{Value: &pb.Object_StructValue{es.encodeStruct(obj)}} + es.encodeStruct(obj, dest) case reflect.Map: - if obj.IsNil() { - // Handled specially in decode; store as a nil value. - object = &pb.Object{Value: &pb.Object_RefValue{0}} - } else if mapAsValue { - // Encode the map directly. - object = &pb.Object{Value: &pb.Object_MapValue{es.encodeMap(obj)}} - } else { - // Encode a reference to the map. - // - // Remove the map object count here to avoid double - // counting, as this object will be counted again when - // it gets processed later. We do not add a reference - // count as the reference is artificial. - es.stats.Remove(obj) - object = &pb.Object{Value: &pb.Object_RefValue{es.register(obj)}} + if how == encodeMapAsValue { + es.encodeMap(obj, dest) + return } + r := new(wire.Ref) + *dest = r + es.resolve(obj, r) default: - panic(fmt.Errorf("unknown primitive %#v", obj.Interface())) + Failf("unknown object %#v", obj.Interface()) + panic("unreachable") } - - es.stats.Done() - es.pop() - return } -// Serialize serializes the object state. -// -// This function may panic and should be run in safely(). -func (es *encodeState) Serialize(obj reflect.Value) { - es.register(obj.Addr()) - - // Pop off the list until we're done. - for es.pending.Len() > 0 { - e := es.pending.Front() - - // Extract the queued object. - qo := e.Value.(queuedObject) - es.stats.Start(qo.obj) +// Save serializes the object graph rooted at obj. +func (es *encodeState) Save(obj reflect.Value) { + es.stats.init() + defer es.stats.fini(func(id typeID) string { + return es.pendingTypes[id-1].Name + }) + + // Resolve the first object, which should queue a pile of additional + // objects on the pending list. All queued objects should be fully + // resolved, and we should be able to serialize after this call. + var root wire.Ref + es.resolve(obj.Addr(), &root) + + // Encode the graph. + var oes *objectEncodeState + if err := safely(func() { + for oes = es.deferred.Front(); oes != nil; oes = es.deferred.Front() { + // Remove and encode the object. Note that as a result + // of this encoding, the object may be enqueued on the + // deferred list yet again. That's expected, and why it + // is removed first. + es.deferred.Remove(oes) + es.encodeObject(oes.obj, oes.how, &oes.encoded) + } + }); err != nil { + // Include the object in the error message. + Failf("encoding error at object %#v: %w", oes.obj.Interface(), err) + } - es.pending.Remove(e) + // Check that items are pending. + if es.pending.Front() == nil { + Failf("pending is empty?") + } - es.from = &qo.path - o := es.encodeObject(qo.obj, true, "", nil) + // Write the header with the number of objects. Note that there is no + // way that es.lastID could conflict with objectID, which would + // indicate that an impossibly large encoding. + if err := WriteHeader(es.w, uint64(es.lastID), true); err != nil { + Failf("error writing header: %w", err) + } - // Emit to our output stream. - if err := es.writeObject(qo.id, o); err != nil { - panic(err) + // Serialize all pending types and pending objects. Note that we don't + // bother removing from this list as we walk it because that just + // wastes time. It will not change after this point. + var id objectID + if err := safely(func() { + for _, wt := range es.pendingTypes { + // Encode the type. + wire.Save(es.w, &wt) } + for oes = es.pending.Front(); oes != nil; oes = oes.pendingEntry.Next() { + id++ // First object is 1. + if oes.id != id { + Failf("expected id %d, got %d", id, oes.id) + } - // Mark as done. - es.done.PushBack(e) - es.stats.Done() + // Marshall the object. + wire.Save(es.w, oes.encoded) + } + }); err != nil { + // Include the object and the error. + Failf("error serializing object %#v: %w", oes.encoded, err) } - // Write a zero-length terminal at the end; this is a sanity check - // applied at decode time as well (see decode.go). - if err := WriteHeader(es.w, 0, false); err != nil { - panic(err) + // Check what we wrote. + if id != es.lastID { + Failf("expected %d objects, wrote %d", es.lastID, id) } } +// objectFlag indicates that the length is a # of objects, rather than a raw +// byte length. When this is set on a length header in the stream, it may be +// decoded appropriately. +const objectFlag uint64 = 1 << 63 + // WriteHeader writes a header. // // Each object written to the statefile should be prefixed with a header. In // order to generate statefiles that play nicely with debugging tools, raw // writes should be prefixed with a header with object set to false and the // appropriate length. This will allow tools to skip these regions. -func WriteHeader(w io.Writer, length uint64, object bool) error { - // The lowest-order bit encodes whether this is a valid object. This is - // a purely internal convention, but allows the object flag to be - // returned from ReadHeader. - length = length << 1 +func WriteHeader(w wire.Writer, length uint64, object bool) error { + // Sanity check the length. + if length&objectFlag != 0 { + Failf("impossibly huge length: %d", length) + } if object { - length |= 0x1 + length |= objectFlag } // Write a header. - var hdr [32]byte - encodedLen := binary.PutUvarint(hdr[:], length) - for done := 0; done < encodedLen; { - n, err := w.Write(hdr[done:encodedLen]) - done += n - if n == 0 && err != nil { - return err - } - } - - return nil + return safely(func() { + wire.SaveUint(w, length) + }) } -// writeObject writes an object to the stream. -func (es *encodeState) writeObject(id uint64, obj *pb.Object) error { - // Marshal the proto. - buf, err := proto.Marshal(obj) - if err != nil { - return err - } +// pendingMapper is for the pending list. +type pendingMapper struct{} - // Write the object header. - if err := WriteHeader(es.w, uint64(len(buf)), true); err != nil { - return err - } +func (pendingMapper) linkerFor(oes *objectEncodeState) *pendingEntry { return &oes.pendingEntry } - // Write the object. - for done := 0; done < len(buf); { - n, err := es.w.Write(buf[done:]) - done += n - if n == 0 && err != nil { - return err - } - } +// deferredMapper is for the deferred list. +type deferredMapper struct{} - return nil -} +func (deferredMapper) linkerFor(oes *objectEncodeState) *deferredEntry { return &oes.deferredEntry } // addrSetFunctions is used by addrSet. type addrSetFunctions struct{} @@ -458,13 +818,24 @@ func (addrSetFunctions) MaxKey() uintptr { return ^uintptr(0) } -func (addrSetFunctions) ClearValue(val *reflect.Value) { +func (addrSetFunctions) ClearValue(val **objectEncodeState) { + *val = nil } -func (addrSetFunctions) Merge(_ addrRange, val1 reflect.Value, _ addrRange, val2 reflect.Value) (reflect.Value, bool) { - return val1, val1 == val2 +func (addrSetFunctions) Merge(r1 addrRange, val1 *objectEncodeState, r2 addrRange, val2 *objectEncodeState) (*objectEncodeState, bool) { + if val1.obj == val2.obj { + // This, should never happen. It would indicate that the same + // object exists in two non-contiguous address ranges. Note + // that this assertion can only be triggered if the race + // detector is enabled. + Failf("unexpected merge in addrSet @ %v and %v: %#v and %#v", r1, r2, val1.obj, val2.obj) + } + // Reject the merge. + return val1, false } -func (addrSetFunctions) Split(_ addrRange, val reflect.Value, _ uintptr) (reflect.Value, reflect.Value) { - return val, val +func (addrSetFunctions) Split(r addrRange, val *objectEncodeState, _ uintptr) (*objectEncodeState, *objectEncodeState) { + // A split should never happen: we don't remove ranges. + Failf("unexpected split in addrSet @ %v: %#v", r, val.obj) + panic("unreachable") } |