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author | gVisor bot <gvisor-bot@google.com> | 2019-11-18 22:58:57 +0000 |
---|---|---|
committer | gVisor bot <gvisor-bot@google.com> | 2019-11-18 22:58:57 +0000 |
commit | 34cd8270b2bb1e8381a78dfe28a6e05a6a6c4229 (patch) | |
tree | ad0836789d18e5dd2c3edcd64eaf2efa65cfc4b2 /pkg/sentry/platform/ptrace | |
parent | fb97248393bd2acffab4bb59e3b9fcb32aa9d9fe (diff) | |
parent | 26b3341b9ae08bb72971d5465c77e6c8db82c996 (diff) |
Merge release-20191114.0-14-g26b3341 (automated)
Diffstat (limited to 'pkg/sentry/platform/ptrace')
-rw-r--r-- | pkg/sentry/platform/ptrace/subprocess_linux_unsafe.go | 21 |
1 files changed, 3 insertions, 18 deletions
diff --git a/pkg/sentry/platform/ptrace/subprocess_linux_unsafe.go b/pkg/sentry/platform/ptrace/subprocess_linux_unsafe.go index de6783fb0..2e6fbe488 100644 --- a/pkg/sentry/platform/ptrace/subprocess_linux_unsafe.go +++ b/pkg/sentry/platform/ptrace/subprocess_linux_unsafe.go @@ -25,6 +25,7 @@ import ( "golang.org/x/sys/unix" "gvisor.dev/gvisor/pkg/abi/linux" + "gvisor.dev/gvisor/pkg/sentry/hostcpu" ) // maskPool contains reusable CPU masks for setting affinity. Unfortunately, @@ -49,20 +50,6 @@ func unmaskAllSignals() syscall.Errno { return errno } -// getCPU gets the current CPU. -// -// Precondition: the current runtime thread should be locked. -func getCPU() (uint32, error) { - var cpu uintptr - if _, _, errno := syscall.RawSyscall( - unix.SYS_GETCPU, - uintptr(unsafe.Pointer(&cpu)), - 0, 0); errno != 0 { - return 0, errno - } - return uint32(cpu), nil -} - // setCPU sets the CPU affinity. func (t *thread) setCPU(cpu uint32) error { mask := maskPool.Get().([]uintptr) @@ -93,10 +80,8 @@ func (t *thread) setCPU(cpu uint32) error { // // Precondition: the current runtime thread should be locked. func (t *thread) bind() { - currentCPU, err := getCPU() - if err != nil { - return - } + currentCPU := hostcpu.GetCPU() + if oldCPU := atomic.SwapUint32(&t.cpu, currentCPU); oldCPU != currentCPU { // Set the affinity on the thread and save the CPU for next // round; we don't expect CPUs to bounce around too frequently. |