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authorBrian Geffon <bgeffon@google.com>2018-05-16 13:06:23 -0700
committerShentubot <shentubot@google.com>2018-05-16 13:07:12 -0700
commitf295e26b8abe395eaf1d4bee9a792a79b34d156f (patch)
tree261d23af963fd77ceabf52975f1cdd6b419e5b54 /pkg/sentry/fs/gofer
parent4b7e4f3d3612dde08a37a040d5be92c37cd0ee57 (diff)
Release mutex in BidirectionalConnect to avoid deadlock.
When doing a BidirectionalConnect we don't need to continue holding the ConnectingEndpoint's mutex when creating the NewConnectedEndpoint as it was held during the Connect. Additionally, we're not holding the baseEndpoint mutex while Unregistering an event. PiperOrigin-RevId: 196875557 Change-Id: Ied4ceed89de883121c6cba81bc62aa3a8549b1e9
Diffstat (limited to 'pkg/sentry/fs/gofer')
-rw-r--r--pkg/sentry/fs/gofer/socket.go20
1 files changed, 14 insertions, 6 deletions
diff --git a/pkg/sentry/fs/gofer/socket.go b/pkg/sentry/fs/gofer/socket.go
index 954000ef0..406756f5f 100644
--- a/pkg/sentry/fs/gofer/socket.go
+++ b/pkg/sentry/fs/gofer/socket.go
@@ -79,26 +79,33 @@ func (e *endpoint) BidirectionalConnect(ce unix.ConnectingEndpoint, returnConnec
// No lock ordering required as only the ConnectingEndpoint has a mutex.
ce.Lock()
- defer ce.Unlock()
// Check connecting state.
if ce.Connected() {
+ ce.Unlock()
return tcpip.ErrAlreadyConnected
}
if ce.Listening() {
+ ce.Unlock()
return tcpip.ErrInvalidEndpointState
}
hostFile, err := e.file.Connect(cf)
if err != nil {
+ ce.Unlock()
return tcpip.ErrConnectionRefused
}
- r, c, terr := host.NewConnectedEndpoint(hostFile, ce.WaiterQueue(), e.path)
+ c, terr := host.NewConnectedEndpoint(hostFile, ce.WaiterQueue(), e.path)
if terr != nil {
+ ce.Unlock()
return terr
}
- returnConnect(r, c)
+
+ returnConnect(c, c)
+ ce.Unlock()
+ c.Init()
+
return nil
}
@@ -109,14 +116,15 @@ func (e *endpoint) UnidirectionalConnect() (unix.ConnectedEndpoint, *tcpip.Error
return nil, tcpip.ErrConnectionRefused
}
- r, c, terr := host.NewConnectedEndpoint(hostFile, &waiter.Queue{}, e.path)
+ c, terr := host.NewConnectedEndpoint(hostFile, &waiter.Queue{}, e.path)
if terr != nil {
return nil, terr
}
+ c.Init()
// We don't need the receiver.
- r.CloseRecv()
- r.Release()
+ c.CloseRecv()
+ c.Release()
return c, nil
}