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#include "includes.h"
#include "service.h"
#include "dbutil.h"
#include "packet.h"
#include "buffer.h"
#include "session.h"
#include "ssh.h"
void send_msg_service_request(char* servicename) {
TRACE(("enter send_msg_service_request: servicename='%s'", servicename));
CHECKCLEARTOWRITE();
buf_putbyte(ses.writepayload, SSH_MSG_SERVICE_REQUEST);
buf_putstring(ses.writepayload, servicename, strlen(servicename));
encrypt_packet();
TRACE(("leave send_msg_service_request"));
}
/* This just sets up the state variables right for the main client session loop
* to deal with */
void recv_msg_service_accept() {
unsigned char* servicename;
unsigned int len;
TRACE(("enter recv_msg_service_accept"));
servicename = buf_getstring(ses.payload, &len);
/* ssh-userauth */
if (cli_ses.state = SERVICE_AUTH_REQ_SENT
&& len == SSH_SERVICE_USERAUTH_LEN
&& strncmp(SSH_SERVICE_USERAUTH, servicename, len) == 0) {
cli_ses.state = SERVICE_AUTH_ACCEPT_RCVD;
m_free(servicename);
TRACE(("leave recv_msg_service_accept: done ssh-userauth"));
return;
}
/* ssh-connection */
if (cli_ses.state = SERVICE_CONN_REQ_SENT
&& len == SSH_SERVICE_CONNECTION_LEN
&& strncmp(SSH_SERVICE_CONNECTION, servicename, len) == 0) {
if (ses.authstate.authdone != 1) {
dropbear_exit("request for connection before auth");
}
cli_ses.state = SERVICE_CONN_ACCEPT_RCVD;
m_free(servicename);
TRACE(("leave recv_msg_service_accept: done ssh-connection"));
return;
}
dropbear_exit("unrecognised service accept");
/* m_free(servicename); not reached */
}
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