/* * Dropbear - a SSH2 server * * Copyright (c) 2002,2003 Matt Johnston * All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "includes.h" #include "buffer.h" #include "dbutil.h" #include "bignum.h" #include "random.h" /* this is used to generate unique output from the same hashpool */ static uint32_t counter = 0; /* the max value for the counter, so it won't integer overflow */ #define MAX_COUNTER 1<<30 static unsigned char hashpool[SHA1_HASH_SIZE] = {0}; static int donerandinit = 0; #define INIT_SEED_SIZE 32 /* 256 bits */ /* The basic setup is we read some data from /dev/(u)random or prngd and hash it * into hashpool. To read data, we hash together current hashpool contents, * and a counter. We feed more data in by hashing the current pool and new * data into the pool. * * It is important to ensure that counter doesn't wrap around before we * feed in new entropy. * */ /* Pass len=0 to hash an entire file */ static int process_file(hash_state *hs, const char *filename, unsigned int len, int prngd) { static int already_blocked = 0; int readfd; unsigned int readcount; int ret = DROPBEAR_FAILURE; #ifdef DROPBEAR_PRNGD_SOCKET if (prngd) { readfd = connect_unix(filename); } else #endif { readfd = open(filename, O_RDONLY); } if (readfd < 0) { goto out; } readcount = 0; while (len == 0 || readcount < len) { int readlen, wantread; unsigned char readbuf[2048]; if (!already_blocked) { int ret; struct timeval timeout = { .tv_sec = 2, .tv_usec = 0}; fd_set read_fds; FD_ZERO(&read_fds); FD_SET(readfd, &read_fds); ret = select(readfd + 1, &read_fds, NULL, NULL, &timeout); if (ret == 0) { dropbear_log(LOG_WARNING, "Warning: Reading the randomness source '%s' seems to have blocked.\nYou may need to find a better entropy source.", filename); already_blocked = 1; } } if (len == 0) { wantread = sizeof(readbuf); } else { wantread = MIN(sizeof(readbuf), len-readcount); } #ifdef DROPBEAR_PRNGD_SOCKET if (prngd) { char egdcmd[2]; egdcmd[0] = 0x02; /* blocking read */ egdcmd[1] = (unsigned char)wantread; if (write(readfd, egdcmd, 2) < 0) { dropbear_exit("Can't send command to egd"); } } #endif readlen = read(readfd, readbuf, wantread); if (readlen <= 0) { if (readlen < 0 && errno == EINTR) { continue; } if (readlen == 0 && len == 0) { /* whole file was read as requested */ break; } goto out; } sha1_process(hs, readbuf, readlen); readcount += readlen; } ret = DROPBEAR_SUCCESS; out: close(readfd); return ret; } void addrandom(char * buf, unsigned int len) { hash_state hs; /* hash in the new seed data */ sha1_init(&hs); /* existing state (zeroes on startup) */ sha1_process(&hs, (void*)hashpool, sizeof(hashpool)); /* new */ sha1_process(&hs, buf, len); sha1_done(&hs, hashpool); } static void write_urandom() { #ifndef DROPBEAR_PRNGD_SOCKET /* This is opportunistic, don't worry about failure */ unsigned char buf[INIT_SEED_SIZE]; FILE *f = fopen(DROPBEAR_URANDOM_DEV, "w"); if (!f) { return; } genrandom(buf, sizeof(buf)); fwrite(buf, sizeof(buf), 1, f); fclose(f); #endif } /* Initialise the prng from /dev/urandom or prngd. This function can * be called multiple times */ void seedrandom() { hash_state hs; pid_t pid; struct timeval tv; clock_t clockval; /* hash in the new seed data */ sha1_init(&hs); /* existing state */ sha1_process(&hs, (void*)hashpool, sizeof(hashpool)); #ifdef DROPBEAR_PRNGD_SOCKET if (process_file(&hs, DROPBEAR_PRNGD_SOCKET, INIT_SEED_SIZE, 1) != DROPBEAR_SUCCESS) { dropbear_exit("Failure reading random device %s", DROPBEAR_PRNGD_SOCKET); } #else /* non-blocking random source (probably /dev/urandom) */ if (process_file(&hs, DROPBEAR_URANDOM_DEV, INIT_SEED_SIZE, 0) != DROPBEAR_SUCCESS) { dropbear_exit("Failure reading random device %s", DROPBEAR_URANDOM_DEV); } #endif /* A few other sources to fall back on. * Add more here for other platforms */ #ifdef __linux__ /* Seems to be a reasonable source of entropy from timers. Possibly hard * for even local attackers to reproduce */ process_file(&hs, "/proc/timer_list", 0, 0); /* Might help on systems with wireless */ process_file(&hs, "/proc/interrupts", 0, 0); process_file(&hs, "/proc/loadavg", 0, 0); process_file(&hs, "/proc/sys/kernel/random/entropy_avail", 0, 0); /* Mostly network visible but useful in some situations */ process_file(&hs, "/proc/net/netstat", 0, 0); process_file(&hs, "/proc/net/dev", 0, 0); process_file(&hs, "/proc/net/tcp", 0, 0); /* Also includes interface lo */ process_file(&hs, "/proc/net/rt_cache", 0, 0); process_file(&hs, "/proc/vmstat", 0, 0); #endif pid = getpid(); sha1_process(&hs, (void*)&pid, sizeof(pid)); // gettimeofday() doesn't completely fill out struct timeval on // OS X (10.8.3), avoid valgrind warnings by clearing it first memset(&tv, 0x0, sizeof(tv)); gettimeofday(&tv, NULL); sha1_process(&hs, (void*)&tv, sizeof(tv)); clockval = clock(); sha1_process(&hs, (void*)&clockval, sizeof(clockval)); /* When a private key is read by the client or server it will * be added to the hashpool - see runopts.c */ sha1_done(&hs, hashpool); counter = 0; donerandinit = 1; /* Feed it all back into /dev/urandom - this might help if Dropbear * is running from inetd and gets new state each time */ write_urandom(); } /* return len bytes of pseudo-random data */ void genrandom(unsigned char* buf, unsigned int len) { hash_state hs; unsigned char hash[SHA1_HASH_SIZE]; unsigned int copylen; if (!donerandinit) { dropbear_exit("seedrandom not done"); } while (len > 0) { sha1_init(&hs); sha1_process(&hs, (void*)hashpool, sizeof(hashpool)); sha1_process(&hs, (void*)&counter, sizeof(counter)); sha1_done(&hs, hash); counter++; if (counter > MAX_COUNTER) { seedrandom(); } copylen = MIN(len, SHA1_HASH_SIZE); memcpy(buf, hash, copylen); len -= copylen; buf += copylen; } m_burn(hash, sizeof(hash)); } /* Generates a random mp_int. * max is a *mp_int specifying an upper bound. * rand must be an initialised *mp_int for the result. * the result rand satisfies: 0 < rand < max * */ void gen_random_mpint(mp_int *max, mp_int *rand) { unsigned char *randbuf = NULL; unsigned int len = 0; const unsigned char masks[] = {0xff, 0x01, 0x03, 0x07, 0x0f, 0x1f, 0x3f, 0x7f}; const int size_bits = mp_count_bits(max); len = size_bits / 8; if ((size_bits % 8) != 0) { len += 1; } randbuf = (unsigned char*)m_malloc(len); do { genrandom(randbuf, len); /* Mask out the unrequired bits - mp_read_unsigned_bin expects * MSB first.*/ randbuf[0] &= masks[size_bits % 8]; bytes_to_mp(rand, randbuf, len); /* keep regenerating until we get one satisfying * 0 < rand < max */ } while (mp_cmp(rand, max) != MP_LT); m_burn(randbuf, len); m_free(randbuf); }