#include "includes.h" #include "service.h" #include "dbutil.h" #include "packet.h" #include "buffer.h" #include "session.h" #include "ssh.h" void send_msg_service_request(char* servicename) { TRACE(("enter send_msg_service_request: servicename='%s'", servicename)); CHECKCLEARTOWRITE(); buf_putbyte(ses.writepayload, SSH_MSG_SERVICE_REQUEST); buf_putstring(ses.writepayload, servicename, strlen(servicename)); encrypt_packet(); TRACE(("leave send_msg_service_request")); } /* This just sets up the state variables right for the main client session loop * to deal with */ void recv_msg_service_accept() { unsigned char* servicename; unsigned int len; TRACE(("enter recv_msg_service_accept")); servicename = buf_getstring(ses.payload, &len); /* ssh-userauth */ if (cli_ses.state = SERVICE_AUTH_REQ_SENT && len == SSH_SERVICE_USERAUTH_LEN && strncmp(SSH_SERVICE_USERAUTH, servicename, len) == 0) { cli_ses.state = SERVICE_AUTH_ACCEPT_RCVD; m_free(servicename); TRACE(("leave recv_msg_service_accept: done ssh-userauth")); return; } /* ssh-connection */ if (cli_ses.state = SERVICE_CONN_REQ_SENT && len == SSH_SERVICE_CONNECTION_LEN && strncmp(SSH_SERVICE_CONNECTION, servicename, len) == 0) { if (ses.authstate.authdone != 1) { dropbear_exit("request for connection before auth"); } cli_ses.state = SERVICE_CONN_ACCEPT_RCVD; m_free(servicename); TRACE(("leave recv_msg_service_accept: done ssh-connection")); return; } dropbear_exit("unrecognised service accept"); /* m_free(servicename); not reached */ }