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/*
* BIRD -- I/O and event loop
*
* Can be freely distributed and used under the terms of the GNU GPL.
*/
#ifndef _BIRD_IO_LOOP_H_
#define _BIRD_IO_LOOP_H_
#include "nest/bird.h"
#include "lib/lists.h"
#include "lib/locking.h"
#include "lib/resource.h"
#include "lib/event.h"
#include "lib/socket.h"
extern struct birdloop main_birdloop;
/* Start a new birdloop owned by given pool and domain */
struct birdloop *birdloop_new(pool *p, uint order, const char *name, btime max_latency);
/* Stop the loop. At the end, the @stopped callback is called unlocked in tail
* position to finish cleanup. Run birdloop_free() from that callback to free
* the loop itself. */
void birdloop_stop(struct birdloop *loop, void (*stopped)(void *data), void *data);
void birdloop_stop_self(struct birdloop *loop, void (*stopped)(void *data), void *data);
void birdloop_free(struct birdloop *loop);
/* Get birdloop's event list */
event_list *birdloop_event_list(struct birdloop *loop);
/* Get birdloop's time heap */
struct timeloop *birdloop_time_loop(struct birdloop *loop);
/* Enter and exit the birdloop */
void birdloop_enter(struct birdloop *loop);
void birdloop_leave(struct birdloop *loop);
_Bool birdloop_inside(struct birdloop *loop);
void birdloop_mask_wakeups(struct birdloop *loop);
void birdloop_unmask_wakeups(struct birdloop *loop);
void birdloop_link(struct birdloop *loop);
void birdloop_unlink(struct birdloop *loop);
void birdloop_ping(struct birdloop *loop);
struct birdloop_flag_handler {
void (*hook)(struct birdloop_flag_handler *, u32 flags);
void *data;
};
void birdloop_flag(struct birdloop *loop, u32 flag);
void birdloop_flag_set_handler(struct birdloop *, struct birdloop_flag_handler *);
/* Setup sockets */
void birdloop_add_socket(struct birdloop *, struct birdsock *);
void birdloop_remove_socket(struct birdloop *, struct birdsock *);
void birdloop_init(void);
/* Yield for a little while. Use only in special cases. */
void birdloop_yield(void);
#endif /* _BIRD_IO_LOOP_H_ */
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