/* * BIRD -- I/O and event loop * * Can be freely distributed and used under the terms of the GNU GPL. */ #ifndef _BIRD_IO_LOOP_H_ #define _BIRD_IO_LOOP_H_ #include "nest/bird.h" #include "lib/lists.h" #include "lib/locking.h" #include "lib/resource.h" #include "lib/event.h" #include "lib/socket.h" extern struct birdloop main_birdloop; /* Start a new birdloop owned by given pool and domain */ struct birdloop *birdloop_new(pool *p, uint order, const char *name, btime max_latency); /* Stop the loop. At the end, the @stopped callback is called unlocked in tail * position to finish cleanup. Run birdloop_free() from that callback to free * the loop itself. */ void birdloop_stop(struct birdloop *loop, void (*stopped)(void *data), void *data); void birdloop_stop_self(struct birdloop *loop, void (*stopped)(void *data), void *data); void birdloop_free(struct birdloop *loop); /* Get birdloop's event list */ event_list *birdloop_event_list(struct birdloop *loop); /* Get birdloop's time heap */ struct timeloop *birdloop_time_loop(struct birdloop *loop); /* Enter and exit the birdloop */ void birdloop_enter(struct birdloop *loop); void birdloop_leave(struct birdloop *loop); _Bool birdloop_inside(struct birdloop *loop); void birdloop_mask_wakeups(struct birdloop *loop); void birdloop_unmask_wakeups(struct birdloop *loop); void birdloop_link(struct birdloop *loop); void birdloop_unlink(struct birdloop *loop); void birdloop_ping(struct birdloop *loop); struct birdloop_flag_handler { void (*hook)(struct birdloop_flag_handler *, u32 flags); void *data; }; void birdloop_flag(struct birdloop *loop, u32 flag); void birdloop_flag_set_handler(struct birdloop *, struct birdloop_flag_handler *); /* Setup sockets */ void birdloop_add_socket(struct birdloop *, struct birdsock *); void birdloop_remove_socket(struct birdloop *, struct birdsock *); void birdloop_init(void); /* Yield for a little while. Use only in special cases. */ void birdloop_yield(void); #endif /* _BIRD_IO_LOOP_H_ */