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+# BIRD Journey to Threads. Chapter 4: Memory and other resource management.
+
+BIRD is mostly a large specialized database engine, storing mega/gigabytes of
+Internet routing data in memory. To keep accounts of every byte of allocated data,
+BIRD has its own resource management system which must be adapted to the
+multithreaded environment. The resource system has not changed much, yet it
+deserves a short chapter.
+
+BIRD is a fast, robust and memory-efficient routing daemon designed and
+implemented at the end of 20th century. We're doing a significant amount of
+BIRD's internal structure changes to make it run in multiple threads in parallel.
+
+## Resources
+
+Inside BIRD, (almost) every piece of allocated memory is a resource. To achieve this,
+every such memory block includes a generic `struct resource` header. The node
+is enlisted inside a linked list of a *resource pool* (see below), the class
+pointer defines basic operations done on resources.
+
+```
+typedef struct resource {
+ node n; /* Inside resource pool */
+ struct resclass *class; /* Resource class */
+} resource;
+
+struct resclass {
+ char *name; /* Resource class name */
+ unsigned size; /* Standard size of single resource */
+ void (*free)(resource *); /* Freeing function */
+ void (*dump)(resource *); /* Dump to debug output */
+ resource *(*lookup)(resource *, unsigned long); /* Look up address (only for debugging) */
+ struct resmem (*memsize)(resource *); /* Return size of memory used by the resource, may be NULL */
+};
+
+void *ralloc(pool *, struct resclass *);
+```
+
+Resource cycle begins with an allocation of a resource. To do that, you should call `ralloc()`,
+passing the parent pool and the appropriate resource class as arguments. BIRD
+allocates a memory block of size given by the given class member `size`.
+Beginning of the block is reserved for `struct resource` itself and initialized
+by the given arguments. Therefore, you may sometimes see an idiom where a structure
+has a first member `struct resource r;`, indicating that this item should be
+allocated as a resource.
+
+The counterpart is resource freeing. This may be implicit (by resource pool
+freeing) or explicit (by `rfree()`). In both cases, the `free()` function of
+the appropriate class is called to cleanup the resource before final freeing.
+
+To account for `dump` and `memsize` calls, there are CLI commands `dump
+resources` and `show memory`, using these to dump resources or show memory
+usage as perceived by BIRD.
+
+The last, `lookup`, is quite an obsolete way to identify a specific pointer
+from a debug interface. You may call `rlookup(pointer)` and BIRD should dump
+that resource to the debug output. This mechanism is probably incomplete as no
+developer uses it actively for debugging.
+
+Resources can be also moved between pools by `rmove` when needed.
+
+## Resource pools
+
+The first internal resource class is a recursive resource – a resource pool. In
+the singlethreaded version, this is just a simple structure:
+
+```
+struct pool {
+ resource r;
+ list inside;
+ struct birdloop *loop; /* In multithreaded version only */
+ const char *name;
+};
+```
+
+Resource pools are used for grouping resources together. There are pools everywhere
+and it is a common idiom inside BIRD to just `rfree` the appropriate pool when
+e.g. a protocol or table is going down. Everything left there is cleaned up.
+
+There are anyway several classes which must be freed with care. In the
+singlethreaded version, the *slab* allocator (see below) must be empty before
+it may be freed and this is kept to the multithreaded version while other
+restrictions have been added.
+
+There is also a global pool, `root_pool`, containing every single resource BIRD
+knows about, either directly or via another resource pool.
+
+### Thread safety in resource pools
+
+In the multithreaded version, every resource pool is bound to a specific IO
+loop and therefore includes an IO loop pointer. This is important for allocations
+as the resource list inside the pool is thread-unsafe. All pool operations
+therefore require the IO loop to be entered to do anything with them, if possible.
+(In case of `rfree`, the pool data structure is not accessed at all so no
+assert is possible. We're currently relying on the caller to ensure proper locking.
+In future, this may change.)
+
+Each IO loop also has its base resource pool for its allocations. All pools
+inside the IO loop pool must belong to the same loop or to a loop with a
+subordinate lock (see the previous chapter for lock ordering). If there is a
+need for multiple IO loops to access one shared data structure, it must be
+locked by another lock and allocated in such a way that is independent on these
+accessor loops.
+
+The pool structure should follow the locking order. Any pool should belong to
+either the same loop as its parent or its loop lock should be after its parent
+loop lock in the locking order. This is not enforced explicitly, yet it is
+virtually impossible to write some working code violating this recommendation.
+
+### Resource pools in the wilderness
+
+Root pool contains (among others):
+
+* route attributes and sources
+* routing tables
+* protocols
+* interfaces
+* configuration data
+
+Each table has its IO loop and uses the loop base pool for allocations.
+The same holds for protocols. Each protocol has its pool; it is either its IO
+loop base pool or an ordinary pool bound to main loop.
+
+## Memory allocators
+
+BIRD stores data in memory blocks allocated by several allocators. There are 3
+of them: simple memory blocks, linear pools and slabs.
+
+### Simple memory block
+
+When just a chunk of memory is needed, `mb_alloc()` or `mb_allocz()` is used
+to get it. The first with `malloc()` semantics, the other is also zeroed.
+There is also `mb_realloc()` available, `mb_free()` to explicitly free such a
+memory and `mb_move()` to move that memory to another pool.
+
+Simple memory blocks consume a fixed amount of overhead memory (32 bytes on
+systems with 64-bit pointers) so they are suitable mostly for big chunks,
+taking advantage of the default *stdlib* allocator which is used by this
+allocation strategy. There are anyway some parts of BIRD (in all versions)
+where this allocator is used for little blocks. This will be fixed some day.
+
+### Linear pools
+
+Sometimes, memory is allocated temporarily. When the data may just sit on
+stack, we put it there. Anyway, many tasks need more structured execution where
+stack allocation is incovenient or even impossible (e.g. when callbacks from
+parsers are involved). For such a case, a *linpool* is the best choice.
+
+This data structure allocates memory blocks of requested size with negligible
+overhead in functions `lp_alloc()` (uninitialized) or `lp_allocz()` (zeroed).
+There is anyway no `realloc` and no `free` call; to have a larger chunk, you
+need to allocate another block. All this memory is freed at once by `lp_flush()`
+when it is no longer needed.
+
+You may see linpools in parsers (BGP, Linux netlink, config) or in filters.
+
+In the multithreaded version, linpools have received an update, allocating
+memory pages directly by `mmap()` instead of calling `malloc()`. More on memory
+pages below.
+
+### Slabs
+
+To allocate lots of same-sized objects, a [slab allocator](https://en.wikipedia.org/wiki/Slab_allocation)
+is an ideal choice. In versions until 2.0.8, our slab allocator used blocks
+allocated by `malloc()`, every object included a *slab head* pointer and free objects
+were linked into a single-linked list. This led to memory inefficiency and to
+contra-intuitive behavior where a use-after-free bug could do lots of damage
+before finally crashing.
+
+Versions from 2.0.9, and also all the multithreaded versions, are coming with
+slabs using directly allocated memory pages and usage bitmaps instead of
+single-linking the free objects. This approach however relies on the fact that
+pointers returned by `mmap()` are always divisible by page size. Freeing of a
+slab object involves zeroing (mostly) 13 least significant bits of its pointer
+to get the page pointer where the slab head resides.
+
+This update helps with memory consumption by about 5% compared to previous
+versions; exact numbers depend on the usage pattern.
+
+## Raw memory pages
+
+Until 2.0.8 (incl.), BIRD allocated all memory by `malloc()`. This method is
+suitable for lots of use cases, yet when gigabytes of memory should be
+allocated by little pieces, BIRD uses its internal allocators to keep track
+about everything. This brings some ineffectivity as stdlib allocator has its
+own overhead and doesn't allocate aligned memory unless asked for.
+
+Slabs and linear pools are backed by blocks of memory of kilobyte sizes. As a
+typical memory page size is 4 kB, it is a logical step to drop stdlib
+allocation from these allocators and to use `mmap()` directly. This however has
+some drawbacks, most notably the need of a syscall for every memory mapping and
+unmapping. For allocations, this is not much a case and the syscall time is typically
+negligible compared to computation time. When freeing memory, this is much
+worse as BIRD sometimes frees gigabytes of data in a blink of eye.
+
+To minimize the needed number of syscalls, there is a per-thread page cache,
+keeping pages for future use:
+
+* When a new page is requested, first the page cache is tried.
+* When a page is freed, the per-thread page cache keeps it without telling the kernel.
+* When the number of pages in any per-thread page cache leaves a pre-defined range,
+ a cleanup routine is scheduled to free excessive pages or request more in advance.
+
+This method gives the multithreaded BIRD not only faster memory management than
+ever before but also almost immediate shutdown times as the cleanup routine is
+not scheduled on shutdown at all.
+
+## Other resources
+
+Some objects are not only a piece of memory; notable items are sockets, owning
+the underlying mechanism of I/O, and *object locks*, owning *the right to use a
+specific I/O*. This ensures that collisions on e.g. TCP port numbers and
+addresses are resolved in a predictable way.
+
+All these resources should be used with the same locking principles as the
+memory blocks. There aren't many checks inside BIRD code to ensure that yet,
+nevertheless violating this recommendation may lead to multiple-access issues.
+
+*It's still a long road to the version 2.1. This series of texts should document
+what is needed to be changed, why we do it and how. The
+[previous chapter](TODO)
+showed the locking system and how the parallel execution is done.
+The next chapter will cover a bit more detailed explanation about route sources
+and route attributes and how lockless data structures are employed there. Stay tuned!*